Player Matchup

Ymir
Ymir
HEARINGLEMON
Ymir
Level 29
God Stats
11W - 28L
1,271 SR
Queue Stats
51W - 83L
1,308 Elo+
Party 1
Horus
Horus
Shukkoku
Horus
Level 82
God Stats
10W - 17L
1,391 SR
Queue Stats
176W - 221L
1,339 Elo+
Party 1
Cliodhna
Cliodhna
Tannnyy
Cliodhna
Level 47
God Stats
28W - 38L
1,355 SR
Queue Stats
510W - 690L
1,326 Elo+
Solo
Hades
Hades
vAsahii
Hades
Level 64
God Stats
2W - 3L
1,547 SR
Queue Stats
5W - 8L
1,326 Elo+
Party 1
Danzaburou
Danzaburou
vAshurra
Danzaburou
Level 103
God Stats
2W - 3L
1,433 SR
Queue Stats
237W - 278L
1,418 Elo+
Party 1
Team Averages
Level 65
1,399 SR
1,343 Elo+

VS

Team Averages
Level 93
1,464 SR
1,431 Elo+
Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
KHRemind
Scylla
Level 109
God Stats
4W - 5L
1,317 SR
Queue Stats
234W - 254L
1,479 Elo+
Solo
Achilles
Achilles
Molgerath_666
Achilles
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,297 Elo+
Solo
Thanatos
Thanatos
TKSoul
Thanatos
Level 109
God Stats
2W - 0L
1,449 SR
Queue Stats
36W - 23L
1,401 Elo+
Solo
Ares
Ares
Urs2507
Ares
Level 95
God Stats
39W - 46L
1,557 SR
Queue Stats
317W - 306L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 8
11,607
430
11,447
25,789
33,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Shukkoku
Horus
18
6 / 3 / 7
12,290
455
14,511
27,166
30,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
Tannnyy
Cliodhna
19
4 / 1 / 5
11,568
428
11,400
23,061
10,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
vAsahii
Hades
18
4 / 6 / 6
11,452
424
14,923
26,890
19,131
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
vAshurra
Danzaburou
10
0 / 3 / 0
8,529
316
7,770
10,613
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 3 / 8
12,421
460
15,374
17,906
10,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
KHRemind
Scylla
19
5 / 0 / 7
13,291
492
22,824
10,351
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Molgerath_666
Achilles
16
0 / 7 / 7
11,029
408
7,158
26,107
30,473
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
TKSoul
Thanatos
20
8 / 2 / 5
14,119
523
16,083
24,417
16,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
Urs2507
Ares
16
0 / 3 / 12
12,332
457
14,727
32,227
38,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
55
15
Kills
16
18
Deaths
15
26
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
3
8
2.33
L
1
5
8
1
W
Scylla
KHRemind
Scylla
5
0
7
8.5
W
Achilles
Molgerath_666
Achilles
0
7
7
0.5
L
Horus
Shukkoku
Horus
6
3
7
3.17
W
Thanatos
TKSoul
Thanatos
8
2
5
5.25
L
Cliodhna
Tannnyy
Cliodhna
4
1
5
6.5
W
Ares
Urs2507
Ares
0
3
12
2
L
Hades
vAsahii
Hades
4
6
6
1.17
L
Danzaburou
vAshurra
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,051
Damage
76,166
113,519
Taken
111,008
97,238
Mitigated
100,571
43,253
Healing
45,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,374
5,767
0
5,249
17,906
10,254
4,682
5,185
12,529
0
102,951
L
11,447
969
943
4,775
25,789
33,248
82
10,806
14,983
70,161
0
W
Scylla
KHRemind
Scylla
22,824
1,420
122
3,945
10,351
4,866
2,390
2,065
8,079
114,255
0
W
Achilles
Molgerath_666
Achilles
7,158
2,487
0
4,211
26,107
30,473
2,166
6,408
18,972
55
45,247
L
Horus
Shukkoku
Horus
14,511
5,374
2,142
7,164
27,166
30,251
192
9,956
17,210
0
72,778
W
Thanatos
TKSoul
Thanatos
16,083
3,224
0
25,633
24,417
16,112
897
5,274
19,020
0
111,400
L
Cliodhna
Tannnyy
Cliodhna
11,400
387
0
14,618
23,061
10,747
0
3,910
19,151
0
104,365
W
Ares
Urs2507
Ares
14,727
1,154
0
6,520
32,227
38,866
769
9,524
22,399
47,098
0
L
Hades
vAsahii
Hades
14,923
141
821
8,645
26,890
19,131
714
8,686
18,204
87,947
0
L
Danzaburou
vAshurra
Danzaburou
7,770
2,890
0
4,145
10,613
3,861
0
4,238
6,375
0
45,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,446
Gold Earned
63,192
518
Minions Killed
498
0
Camps Cleared
0
2,174,143
Distance Traveled
2,493,534
8
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,421
460
118
4
0
398,468
0
L
Ymir
11,607
430
87
3
0
458,299
3
W
Scylla
13,291
492
154
6
0
522,915
10
W
Achilles
11,029
408
59
2
0
460,385
8
L
Horus
12,290
455
113
4
0
500,636
2
W
Thanatos
14,119
523
122
5
0
588,391
6
L
Cliodhna
11,568
428
138
5
0
555,597
2
W
Ares
12,332
457
45
2
0
523,375
4
L
Hades
11,452
424
114
4
0
427,028
1
L
Danzaburou
8,529
316
66
2
0
232,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role