Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
RatedRVall
Geb
Level 68
God Stats
4W - 8L
1,419 SR
Queue Stats
153W - 172L
1,481 Elo+
Solo
Set
Set
ShukaHa
Set
Level 67
God Stats
9W - 12L
1,446 SR
Queue Stats
106W - 118L
1,389 Elo+
Solo
Merlin
Merlin
thefut29
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,260 Elo+
Party 1
Anhur
Anhur
w-pand
Anhur
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 15L
1,443 Elo+
Solo
Team Averages
Level 53
1,473 SR
1,415 Elo+

VS

Team Averages
Level 120
1,501 SR
1,426 Elo+
Medusa
Medusa
B-U-K-I-
Medusa
Level 142
God Stats
16W - 19L
1,527 SR
Queue Stats
195W - 196L
1,436 Elo+
Solo
Thanatos
Thanatos
MC williams2655
Thanatos
Level 120
God Stats
4W - 2L
1,453 SR
Queue Stats
158W - 163L
1,464 Elo+
Solo
Agni
Agni
XAlejandro31X
Agni
Level 66
God Stats
3W - 2L
1,467 SR
Queue Stats
172W - 192L
1,415 Elo+
Solo
Nu Wa
Nu Wa
ZackFair057
Nu Wa
Level 147
God Stats
142W - 133L
1,529 SR
Queue Stats
204W - 203L
1,376 Elo+
Solo
Cthulhu
Cthulhu
minko239
Cthulhu
Level 123
God Stats
7W - 9L
1,528 SR
Queue Stats
756W - 806L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
0 / 2 / 0
4,121
589
1,607
3,335
1,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

2
0 / 0 / 0
3,050
436
446
1,312
517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Set
5
0 / 0 / 0
3,379
483
360
3,414
1,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
thefut29
Merlin
5
0 / 4 / 0
3,287
470
716
3,813
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
w-pand
Anhur
6
0 / 3 / 1
4,072
582
1,136
4,768
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
B-U-K-I-
Medusa
7
2 / 1 / 0
4,501
643
1,278
2,815
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
8
3 / 0 / 3
4,874
696
3,450
4,259
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 0 / 1
4,252
607
2,487
3,466
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 0 / 1
4,070
581
2,239
1,988
665
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
minko239
Cthulhu
7
2 / 1 / 2
4,258
608
1,514
4,899
2,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
0
Kills
9
9
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
0
0
W
Medusa
B-U-K-I-
Medusa
2
1
0
2
W
Thanatos
3
0
3
4.5
L
0
0
0
0
L
Set
0
0
0
0
W
2
0
1
2.5
W
0
0
1
0.5
W
Cthulhu
minko239
Cthulhu
2
1
2
3
L
Merlin
thefut29
Merlin
0
4
0
0
L
Anhur
w-pand
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,265
Damage
10,968
16,642
Taken
17,427
5,474
Mitigated
6,355
2,162
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,607
373
0
165
3,335
1,461
0
1,518
1,817
30,037
0
W
Medusa
B-U-K-I-
Medusa
1,278
546
0
1,093
2,815
827
842
232
2,583
0
22,723
W
Thanatos
3,450
704
0
5,058
4,259
1,832
0
607
3,652
0
22,153
L
446
0
93
297
1,312
517
0
384
884
2,194
0
L
Set
360
137
0
588
3,414
1,075
0
888
2,526
0
9,747
W
2,487
188
0
1,028
3,466
879
159
124
3,342
20,822
0
W
2,239
929
0
500
1,988
665
450
1,081
907
21,919
0
W
Cthulhu
minko239
Cthulhu
1,514
98
63
1,418
4,899
2,152
741
725
4,174
11,778
0
L
Merlin
thefut29
Merlin
716
128
0
0
3,813
1,204
0
1,843
1,884
8,215
0
L
Anhur
w-pand
Anhur
1,136
587
0
1,019
4,768
1,217
0
1,327
3,291
0
17,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,909
Gold Earned
21,955
125
Minions Killed
179
0
Camps Cleared
0
529,728
Distance Traveled
629,717
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,121
589
48
7
0
121,148
1
W
Medusa
4,501
643
47
7
0
105,767
0
W
Thanatos
4,874
696
44
6
0
144,613
1
L
Geb
3,050
436
3
0
0
62,907
1
L
Set
3,379
483
22
3
0
104,583
1
W
Agni
4,252
607
26
4
0
130,987
0
W
Nu Wa
4,070
581
34
5
0
121,009
2
W
Cthulhu
4,258
608
28
4
0
127,341
1
L
Merlin
3,287
470
19
3
0
118,101
0
L
Anhur
4,072
582
33
5
0
122,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role