Player Matchup

Charybdis
Charybdis
K1R Demonic
Charybdis
Level 108
God Stats
30W - 18L
1,619 SR
Queue Stats
853W - 572L
1,564 Elo+
Party 1
Merlin
Merlin
OneLuvSire1287
Merlin
Level 93
God Stats
1W - 0L
1,797 SR
Queue Stats
13W - 19L
1,246 Elo+
Solo
Jormungandr
Jormungandr
Sign My R99s
Jormungandr
Level 79
God Stats
2W - 4L
1,233 SR
Queue Stats
82W - 80L
1,491 Elo+
Party 1
Khepri
Khepri
WolfInSpace3D
Khepri
Level 126
God Stats
9W - 2L
2,028 SR
Queue Stats
124W - 125L
1,536 Elo+
Party 1
Vamana
Vamana
XiAOJUN9863
Vamana
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,550 Elo+
Party 1
Team Averages
Level 86
1,635 SR
1,477 Elo+

VS

Team Averages
Level 84
1,417 SR
1,341 Elo+
Poseidon
Poseidon
 
Poseidon
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
KingBartes
Fenrir
Level 101
God Stats
4W - 4L
1,390 SR
Queue Stats
282W - 311L
1,375 Elo+
Solo
Danzaburou
Danzaburou
Orca Vibes
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 133L
1,199 Elo+
Party 2
Janus
Janus
R0b0tGir
Janus
Level 85
God Stats
2W - 7L
1,192 SR
Queue Stats
132W - 252L
1,322 Elo+
Party 2
Agni
Agni
SERENITY1547
Agni
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 169L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
K1R Demonic
Charybdis
20
10 / 1 / 15
11,919
851
18,025
11,198
6,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 2 / 12
11,583
827
14,019
9,020
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Sign My R99s
Jormungandr
18
10 / 2 / 12
10,817
773
16,676
14,304
16,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
1 / 3 / 22
11,021
787
5,513
20,091
23,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
16
2 / 2 / 15
10,428
745
3,878
15,500
13,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
4 / 4 / 3
10,077
720
14,747
10,171
4,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
KingBartes
Fenrir
14
3 / 7 / 5
9,441
674
10,015
18,466
12,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Orca Vibes
Danzaburou
13
0 / 5 / 4
8,129
581
6,382
10,564
4,279
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
R0b0tGir
Janus
18
3 / 5 / 6
9,929
709
11,858
11,577
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 8 / 3
7,994
571
8,300
12,127
4,340
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
31
29
Kills
10
10
Deaths
29
76
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
4
4
3
1.38
W
Charybdis
K1R Demonic
Charybdis
10
1
15
17.5
L
Fenrir
KingBartes
Fenrir
3
7
5
0.79
W
6
2
12
6
L
Danzaburou
Orca Vibes
Danzaburou
0
5
4
0.4
L
Janus
R0b0tGir
Janus
3
5
6
1.2
L
0
8
3
0.19
W
Jormungandr
Sign My R99s
Jormungandr
10
2
12
8
W
1
3
22
4
W
Vamana
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,111
Damage
51,302
70,113
Taken
62,905
65,138
Mitigated
30,324
32,490
Healing
15,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
14,747
729
1,361
1,463
10,171
4,092
0
6,234
3,937
33,108
0
W
Charybdis
K1R Demonic
Charybdis
18,025
9,549
1,731
4,146
11,198
6,052
4,650
6,888
4,007
0
43,424
L
Fenrir
KingBartes
Fenrir
10,015
1,945
1,390
6,378
18,466
12,528
0
9,127
9,339
0
11,956
W
14,019
102
2,524
2,050
9,020
4,883
1,773
4,979
3,934
29,375
0
L
Danzaburou
Orca Vibes
Danzaburou
6,382
1,449
162
1,581
10,564
4,279
0
7,333
3,231
0
11,403
L
Janus
R0b0tGir
Janus
11,858
1,184
339
1,099
11,577
5,085
0
7,300
4,277
32,875
0
L
8,300
166
668
970
12,127
4,340
0
6,214
5,913
16,626
0
W
Jormungandr
Sign My R99s
Jormungandr
16,676
3,494
3,065
3,135
14,304
16,538
115
6,652
7,413
33,329
0
W
5,513
29
2,751
4,495
20,091
23,999
762
9,167
10,640
11,053
0
W
Vamana
3,878
1,686
2,922
5,671
15,500
13,666
444
6,032
9,214
0
8,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,768
Gold Earned
45,570
160
Minions Killed
122
0
Camps Cleared
0
1,372,979
Distance Traveled
1,238,214
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,077
720
44
3
0
266,253
4
W
Charybdis
11,919
851
77
6
0
248,218
0
L
Fenrir
9,441
674
1
0
0
263,294
5
W
Merlin
11,583
827
45
3
0
271,855
0
L
Danzaburou
8,129
581
11
1
0
257,921
1
L
Janus
9,929
709
45
3
0
242,365
2
L
Agni
7,994
571
21
2
0
208,381
0
W
Jormungandr
10,817
773
24
2
0
266,130
0
W
Khepri
11,021
787
7
1
0
267,774
0
W
Vamana
10,428
745
7
1
0
319,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role