Player Matchup

Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
WattleWarrior
Artio
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
278W - 262L
1,541 Elo+
Solo
Thoth
Thoth
疼痛疼痛疼痛疼痛疼痛
Thoth
Level 116
God Stats
43W - 6L
1,940 SR
Queue Stats
140W - 39L
1,883 Elo+
Party 1
Team Averages
Level 121
1,647 SR
1,641 Elo+

VS

Team Averages
Level 75
1,605 SR
1,376 Elo+
Kuzenbo
Kuzenbo
DuskyDawn117
Kuzenbo
Level 88
God Stats
3W - 3L
1,618 SR
Queue Stats
18W - 17L
1,540 Elo+
Party 2
Thoth
Thoth
EdgarBeetles
Thoth
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,161 Elo+
Party 2
Da Ji
Da Ji
SmitepawPanda
Da Ji
Level 117
God Stats
1W - 1L
1,696 SR
Queue Stats
72W - 83L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 0 / 11
8,426
843
10,177
8,202
3,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 12
8,718
872
6,011
11,175
9,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
8 / 2 / 6
8,396
840
15,307
6,674
2,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DuskyDawn117
Kuzenbo
9
1 / 3 / 0
6,797
680
3,198
15,391
14,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 6 / 2
6,293
629
3,787
9,109
3,226
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 7 / 1
6,693
669
4,964
10,783
6,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
3
4
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
11
10.5
L
Kuzenbo
DuskyDawn117
Kuzenbo
1
3
0
0.33
L
0
6
2
0.17
L
2
7
1
0.36
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,495
Damage
11,949
26,051
Taken
35,283
15,852
Mitigated
24,765
7,017
Healing
1,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,177
5,384
0
710
8,202
3,333
845
2,125
6,042
0
35,431
L
Kuzenbo
DuskyDawn117
Kuzenbo
3,198
1,188
0
653
15,391
14,802
26
8,618
6,443
13,408
0
L
3,787
426
0
148
9,109
3,226
0
5,566
3,221
15,814
0
L
4,964
742
0
392
10,783
6,737
0
6,595
3,921
0
14,197
W
6,011
1,066
643
4,097
11,175
9,656
0
4,007
7,025
20,120
0
W
15,307
965
0
1,567
6,674
2,863
714
1,220
5,213
24,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
19,783
116
Minions Killed
61
6
Camps Cleared
3
623,917
Distance Traveled
533,473
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,426
843
74
7
3
209,453
1
L
Kuzenbo
6,797
680
13
1
1
200,151
2
L
Thoth
6,293
629
28
3
1
156,635
1
L
Da Ji
6,693
669
20
2
1
176,687
4
W
Artio
8,718
872
19
2
1
209,726
1
W
Thoth
8,396
840
23
2
2
204,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role