Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Avaratiaa
Mercury
Level 108
God Stats
2W - 3L
1,657 SR
Queue Stats
471W - 511L
1,477 Elo+
Party 1
Sol
Sol
Wahz849
Sol
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 177L
1,383 Elo+
Party 1
Thanatos
Thanatos
zurqN
Thanatos
Level 123
God Stats
0W - 11L
998 SR
Queue Stats
520W - 587L
1,413 Elo+
Party 1
Team Averages
Level 121
1,431 SR
1,455 Elo+

VS

Team Averages
Level 99
1,554 SR
1,474 Elo+
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tyr
Tyr
IM_BATMAN224
Tyr
Level 139
God Stats
14W - 8L
1,927 SR
Queue Stats
456W - 434L
1,520 Elo+
Party 4
Xbalanque
Xbalanque
Jevilnight
Xbalanque
Level 68
God Stats
3W - 1L
1,424 SR
Queue Stats
86W - 86L
1,477 Elo+
Solo
Kukulkan
Kukulkan
Nerf0his
Kukulkan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,437 Elo+
Party 3
Hun Batz
Hun Batz
jero cota
Hun Batz
Level 78
God Stats
28W - 28L
1,420 SR
Queue Stats
52W - 60L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 3 / 2
6,255
521
4,351
5,913
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
 
Horus
10
0 / 2 / 7
5,715
476
5,490
10,672
10,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Avaratiaa
Mercury
12
0 / 2 / 1
6,331
528
4,614
8,282
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
12
3 / 1 / 2
7,340
612
5,921
6,949
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
zurqN
Thanatos
11
3 / 3 / 1
6,529
544
4,556
11,077
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 4 / 2
5,372
448
3,860
11,901
5,852
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 0 / 4
7,201
600
8,200
10,129
10,039
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Jevilnight
Xbalanque
10
2 / 2 / 0
6,034
503
4,912
6,728
2,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Nerf0his
Kukulkan
12
6 / 1 / 1
7,218
602
5,915
5,515
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
jero cota
Hun Batz
10
0 / 1 / 2
6,066
506
503
9,371
3,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
8
Kills
9
11
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
2
1
L
Horus
 
Horus
0
2
7
1.75
W
Cerberus
 
Cerberus
0
4
2
0.25
L
Mercury
Avaratiaa
Mercury
0
2
1
0.25
W
1
0
4
3
W
Xbalanque
Jevilnight
Xbalanque
2
2
0
1
W
Kukulkan
Nerf0his
Kukulkan
6
1
1
6.5
L
Sol
3
1
2
4
W
Hun Batz
jero cota
Hun Batz
0
1
2
1
L
Thanatos
zurqN
Thanatos
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,932
Damage
23,390
42,893
Taken
43,644
24,689
Mitigated
23,599
22,703
Healing
13,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,351
1,251
0
1,121
5,913
3,134
1,152
1,968
3,945
0
37,721
L
Horus
 
Horus
5,490
2,939
1,069
4,652
10,672
10,297
0
3,164
7,508
0
21,928
W
Cerberus
 
Cerberus
3,860
149
189
3,175
11,901
5,852
0
2,700
9,201
23,093
0
L
Mercury
Avaratiaa
Mercury
4,614
1,830
0
1,940
8,282
4,335
0
865
7,417
0
47,126
W
8,200
1,446
0
5,487
10,129
10,039
0
0
10,129
0
56,171
W
Xbalanque
Jevilnight
Xbalanque
4,912
934
0
834
6,728
2,069
1,211
3,221
3,507
0
37,211
W
Kukulkan
Nerf0his
Kukulkan
5,915
770
0
1,862
5,515
2,179
487
0
5,515
47,677
0
L
Sol
5,921
3,325
0
3,769
6,949
2,446
1,404
1,317
5,632
54,808
0
W
Hun Batz
jero cota
Hun Batz
503
125
0
2,204
9,371
3,460
143
0
9,371
0
42,539
L
Thanatos
zurqN
Thanatos
4,556
573
0
10,152
11,077
4,477
0
2,461
8,616
0
34,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
31,891
348
Minions Killed
361
0
Camps Cleared
0
1,172,771
Distance Traveled
1,198,278
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,255
521
65
5
0
205,113
1
L
Horus
5,715
476
33
3
0
245,811
4
W
Cerberus
5,372
448
33
3
0
218,097
0
L
Mercury
6,331
528
90
8
0
262,116
2
W
Tyr
7,201
600
94
8
0
264,193
2
W
Xbalanque
6,034
503
62
5
0
222,587
4
W
Kukulkan
7,218
602
84
7
0
241,088
3
L
Sol
7,340
612
89
7
0
202,805
0
W
Hun Batz
6,066
506
88
7
0
252,313
0
L
Thanatos
6,529
544
71
6
0
256,926
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role