Player Matchup

Mercury
Mercury
 
Mercury
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AttileTheFunHun
Chiron
Level 105
God Stats
24W - 16L
1,555 SR
Queue Stats
161W - 156L
1,486 Elo+
Party 2
Hercules
Hercules
ConscriptDIZZY
Hercules
Level 158
God Stats
3W - 3L
1,442 SR
Queue Stats
54W - 46L
1,454 Elo+
Party 2
Fenrir
Fenrir
Loko_Killer818
Fenrir
Level 66
God Stats
40W - 43L
1,506 SR
Queue Stats
107W - 105L
1,515 Elo+
Solo
Nu Wa
Nu Wa
Nanmanking
Nu Wa
Level 87
God Stats
4W - 4L
1,550 SR
Queue Stats
234W - 243L
1,493 Elo+
Party 2
Team Averages
Level 101
1,511 SR
1,490 Elo+

VS

Team Averages
Level 117
1,510 SR
1,500 Elo+
Da Ji
Da Ji
ADKavil
Da Ji
Level 156
God Stats
5W - 11L
1,630 SR
Queue Stats
332W - 341L
1,485 Elo+
Party 3
Sun Wukong
Sun Wukong
FaintScroll51
Sun Wukong
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 126L
1,514 Elo+
Party 1
Jormungandr
Jormungandr
ItsSparkyWolf
Jormungandr
Level 124
God Stats
7W - 8L
1,504 SR
Queue Stats
169W - 167L
1,551 Elo+
Party 1
Anubis
Anubis
JGGNB
Anubis
Level 89
God Stats
4W - 2L
1,584 SR
Queue Stats
89W - 84L
1,495 Elo+
Party 1
Chernobog
Chernobog
MaidenSeLaMetioA
Chernobog
Level 108
God Stats
8W - 20L
1,332 SR
Queue Stats
146W - 170L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
7 / 4 / 7
12,391
496
12,112
17,498
7,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 8 / 8
11,668
467
17,826
21,285
8,587
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
17
4 / 4 / 10
11,483
459
9,863
27,732
33,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 5 / 3
12,003
480
13,828
21,752
19,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
19
7 / 6 / 5
12,435
497
22,193
17,521
6,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ADKavil
Da Ji
18
5 / 3 / 6
11,951
478
9,269
18,100
7,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
FaintScroll51
Sun Wukong
19
3 / 3 / 5
12,881
515
16,065
25,543
25,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
ItsSparkyWolf
Jormungandr
19
7 / 5 / 14
13,590
544
23,403
23,840
29,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
JGGNB
Anubis
19
7 / 5 / 2
12,433
497
10,551
24,091
13,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
15
5 / 8 / 6
10,399
416
10,572
22,668
9,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
60
24
Kills
27
27
Deaths
24
33
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
4
7
2.63
L
Da Ji
ADKavil
Da Ji
5
3
6
2.67
W
4
8
8
1
W
Hercules
4
4
10
2.25
L
Sun Wukong
FaintScroll51
Sun Wukong
3
3
5
1.83
L
Jormungandr
ItsSparkyWolf
Jormungandr
7
5
14
2.8
L
Anubis
JGGNB
Anubis
7
5
2
1.6
W
2
5
3
0.7
L
Chernobog
5
8
6
1
W
Nu Wa
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,822
Damage
69,860
105,788
Taken
114,242
76,607
Mitigated
85,765
25,683
Healing
39,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,112
5,255
0
510
17,498
7,909
0
3,484
14,014
0
118,084
L
Da Ji
ADKavil
Da Ji
9,269
1,075
0
1,726
18,100
7,771
275
5,733
12,367
0
89,646
W
17,826
9,492
1,517
3,786
21,285
8,587
400
10,261
11,001
0
95,633
W
Hercules
9,863
2,901
489
11,668
27,732
33,465
39
12,072
15,660
0
27,923
L
Sun Wukong
FaintScroll51
Sun Wukong
16,065
4,678
108
12,700
25,543
25,501
169
1,689
23,854
0
95,443
L
Jormungandr
ItsSparkyWolf
Jormungandr
23,403
8,370
623
5,149
23,840
29,941
264
5,024
18,816
93,187
0
L
Anubis
JGGNB
Anubis
10,551
336
218
13,017
24,091
13,117
1,123
8,415
15,676
103,571
0
W
13,828
4,401
0
7,713
21,752
19,965
1,086
1,744
20,008
190
82,662
L
Chernobog
10,572
5,810
0
6,166
22,668
9,435
1,080
3,014
19,654
0
69,378
W
Nu Wa
22,193
7,214
0
0
17,521
6,681
1,742
7,095
10,426
114,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,980
Gold Earned
61,254
581
Minions Killed
626
0
Camps Cleared
0
2,376,096
Distance Traveled
2,160,157
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,391
496
163
7
0
581,625
3
L
Da Ji
11,951
478
125
5
0
453,294
4
W
Chiron
11,668
467
111
4
0
435,133
2
W
Hercules
11,483
459
30
1
0
524,915
1
L
Sun Wukong
12,881
515
152
6
0
462,635
0
L
Jormungandr
13,590
544
123
5
0
448,605
1
L
Anubis
12,433
497
143
6
0
378,077
0
W
Fenrir
12,003
480
118
5
0
429,325
0
L
Chernobog
10,399
416
83
3
0
417,546
3
W
Nu Wa
12,435
497
159
6
0
405,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role