Player Matchup

Ne Zha
Ne Zha
ABlackMinute
Ne Zha
Level 129
God Stats
2W - 0L
1,724 SR
Queue Stats
23W - 12L
1,688 Elo+
Party 1
Jing Wei
Jing Wei
Cobulation
Jing Wei
Level 60
God Stats
2W - 0L
1,722 SR
Queue Stats
100W - 31L
1,765 Elo+
Party 1
Pele
Pele
SeizedGod
Pele
Level 118
God Stats
5W - 0L
1,883 SR
Queue Stats
76W - 24L
1,795 Elo+
Party 1
Chang'e
Chang'e
SoulisWyvern
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,550 Elo+
Solo
He Bo
He Bo
YoungNugget123
He Bo
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,586 Elo+
Party 1
Team Averages
Level 91
1,666 SR
1,677 Elo+

VS

Team Averages
Level 115
1,552 SR
1,616 Elo+
He Bo
He Bo
Fite2Win
He Bo
Level 98
God Stats
1W - 5L
1,075 SR
Queue Stats
148W - 137L
1,534 Elo+
Party 2
Da Ji
Da Ji
LegacyMirage
Da Ji
Level 157
God Stats
3W - 11L
1,699 SR
Queue Stats
372W - 317L
1,644 Elo+
Party 2
Nemesis
Nemesis
MrCanerdian
Nemesis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 184L
1,611 Elo+
Party 2
Horus
Horus
MsCanadian
Horus
Level 160
God Stats
7W - 3L
1,769 SR
Queue Stats
377W - 294L
1,640 Elo+
Party 2
Hercules
Hercules
Wafol-2
Hercules
Level 17
God Stats
1W - 1L
1,715 SR
Queue Stats
23W - 11L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
3 / 2 / 25
13,273
737
21,499
24,826
33,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Cobulation
Jing Wei
20
10 / 1 / 19
13,837
769
39,803
20,276
11,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
20
12 / 3 / 9
13,462
748
31,451
23,591
11,804
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
SoulisWyvern
Chang'e
19
6 / 5 / 21
12,314
684
22,632
21,866
11,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 7 / 24
11,727
652
21,495
17,216
7,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Fite2Win
He Bo
18
5 / 9 / 9
11,862
659
18,698
20,540
10,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 6 / 6
12,002
667
23,971
23,671
17,235
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
MrCanerdian
Nemesis
16
1 / 10 / 12
11,016
612
9,632
40,397
28,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
18
2 / 5 / 8
10,599
589
14,682
34,950
39,585
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
Wafol-2
Hercules
19
0 / 5 / 15
11,194
622
14,426
43,302
64,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
67
33
Kills
17
18
Deaths
35
98
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
2
25
7.75
W
Jing Wei
Cobulation
Jing Wei
10
1
19
19.5
L
He Bo
Fite2Win
He Bo
5
9
9
1.06
L
9
6
6
2
L
Nemesis
MrCanerdian
Nemesis
1
10
12
0.7
L
Horus
2
5
8
1.2
W
Pele
12
3
9
5.5
W
Chang'e
SoulisWyvern
Chang'e
6
5
21
3.3
L
Hercules
Wafol-2
Hercules
0
5
15
1.5
W
2
7
24
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,880
Damage
81,409
107,775
Taken
162,860
75,042
Mitigated
160,124
46,124
Healing
60,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
21,499
3,703
1,760
6,529
24,826
33,200
471
4,872
19,954
717
35,952
W
Jing Wei
Cobulation
Jing Wei
39,803
27,682
2,717
7,944
20,276
11,556
2,675
3,147
17,129
0
71,871
L
He Bo
Fite2Win
He Bo
18,698
256
615
1,901
20,540
10,762
1,026
4,695
15,845
37,942
0
L
23,971
4,867
1,956
2,120
23,671
17,235
348
5,804
17,867
0
46,905
L
Nemesis
MrCanerdian
Nemesis
9,632
2,271
3,392
9,015
40,397
28,348
738
11,478
28,919
0
19,435
L
Horus
14,682
7,401
12,553
12,982
34,950
39,585
1,045
11,073
23,877
0
29,905
W
Pele
31,451
6,543
265
7,193
23,591
11,804
1,724
3,359
20,232
0
55,019
W
Chang'e
SoulisWyvern
Chang'e
22,632
2,249
11,187
6,701
21,866
11,071
983
4,193
17,673
36,677
0
L
Hercules
Wafol-2
Hercules
14,426
3,916
2,827
13,280
43,302
64,194
99
11,656
31,646
0
26,056
W
21,495
1,912
683
1,145
17,216
7,411
1,572
3,127
14,089
35,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,613
Gold Earned
56,673
176
Minions Killed
138
0
Camps Cleared
0
1,695,516
Distance Traveled
1,405,381
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,273
737
14
1
0
370,289
0
W
Jing Wei
13,837
769
59
3
0
326,082
0
L
He Bo
11,862
659
40
2
0
229,866
0
L
Da Ji
12,002
667
43
2
0
284,431
4
L
Nemesis
11,016
612
14
1
0
268,087
0
L
Horus
10,599
589
17
1
0
332,084
0
W
Pele
13,462
748
36
2
0
366,830
1
W
Chang'e
12,314
684
33
2
0
331,739
0
L
Hercules
11,194
622
24
1
0
290,913
0
W
He Bo
11,727
652
34
2
0
300,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role