Player Matchup

Guan Yu
Guan Yu
Gold III
Mr Chicom
Guan Yu
Gold III
Level 65
God Stats
32W - 32L
1,532 SR
Queue Stats
116W - 112L
1,604 MMR
Solo
Mercury
Mercury
Gold II
OMOA Limit
Mercury
Gold II
Level 140
God Stats
9W - 14L
1,387 SR
Queue Stats
502W - 501L
1,554 MMR
Solo
Ymir
Ymir
Bronze III
Polo_Kente
Ymir
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,546 MMR
Solo
Agni
Agni
Gold II
Yombies
Agni
Gold II
Level 142
God Stats
29W - 27L
1,553 SR
Queue Stats
313W - 336L
1,604 MMR
Solo
Cupid
Cupid
Silver II
zPromethazineee
Cupid
Silver II
Level 108
God Stats
0W - 1L
1,607 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,516 SR
1,561 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,646 SR
1,570 MMR
Gilgamesh
Gilgamesh
Gold II
Juice UNVSE
Gilgamesh
Gold II
Level 156
God Stats
26W - 34L
1,509 SR
Queue Stats
236W - 230L
1,578 MMR
Solo
Shiva
Shiva
Gold III
OreoLemonade
Shiva
Gold III
Level 128
God Stats
3W - 2L
1,849 SR
Queue Stats
68W - 64L
1,541 MMR
Solo
Ullr
Ullr
Platinum III
coolbeans554
Ullr
Platinum III
Level 128
God Stats
61W - 40L
1,651 SR
Queue Stats
392W - 395L
1,569 MMR
Solo
Cerberus
Cerberus
Gold III
erik marvid
Cerberus
Gold III
Level 87
God Stats
16W - 13L
1,623 SR
Queue Stats
431W - 435L
1,574 MMR
Solo
Nu Wa
Nu Wa
Gold I
kmenard0419
Nu Wa
Gold I
Level 127
God Stats
13W - 7L
1,596 SR
Queue Stats
224W - 213L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mr Chicom
Guan Yu
14
2 / 4 / 0
9,382
426
13,717
22,645
20,357
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
OMOA Limit
Mercury
11
0 / 5 / 1
7,852
357
4,257
16,606
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
7,762
353
2,438
16,843
15,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
Yombies
Agni
12
0 / 4 / 0
7,678
349
4,338
11,003
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 9 / 0
8,316
378
3,199
17,159
4,920
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
HeraAtlasThothBastet

VS

Bans
SkadiCliodhnaJormungandrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Juice UNVSE
Gilgamesh
19
4 / 1 / 5
12,194
554
10,807
19,354
13,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 1 / 8
11,857
539
10,822
20,158
23,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 0 / 8
13,089
595
10,969
12,467
7,355
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
erik marvid
Cerberus
18
2 / 1 / 3
12,434
565
12,690
24,636
18,166
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
5 / 0 / 9
12,370
562
20,775
11,252
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
2
Kills
24
24
Deaths
3
1
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Juice UNVSE
Gilgamesh
4
1
5
6.5
L
Guan Yu
Mr Chicom
Guan Yu
2
4
0
0.5
L
Mercury
OMOA Limit
Mercury
0
5
1
0.1
W
6
1
8
10
L
0
2
0
0
L
Agni
Yombies
Agni
0
4
0
0
W
7
0
8
11
W
Cerberus
erik marvid
Cerberus
2
1
3
3.5
W
5
0
9
9.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
66,063
84,256
Taken
87,867
50,728
Mitigated
67,684
8,498
Healing
25,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Juice UNVSE
Gilgamesh
10,807
4,126
0
5,140
19,354
13,183
1,103
3,597
14,440
0
104,041
L
Guan Yu
Mr Chicom
Guan Yu
13,717
4,788
377
3,593
22,645
20,357
0
13,079
9,297
0
77,632
L
Mercury
OMOA Limit
Mercury
4,257
1,982
0
1,430
16,606
6,037
0
3,780
12,554
0
50,903
W
10,822
1,945
669
4,836
20,158
23,997
581
2,732
17,229
0
50,172
L
2,438
709
0
710
16,843
15,636
0
8,272
8,178
20,203
0
L
Agni
Yombies
Agni
4,338
142
0
1,542
11,003
3,778
0
3,499
7,314
57,900
0
W
10,969
4,028
0
1,958
12,467
7,355
5,701
1,312
11,155
0
138,765
W
Cerberus
erik marvid
Cerberus
12,690
2,277
0
10,508
24,636
18,166
348
1,381
19,319
99,853
0
W
20,775
5,174
0
2,011
11,252
4,983
738
1,849
9,403
111,380
0
L
3,199
964
85
761
17,159
4,920
0
3,483
13,448
0
48,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,990
Gold Earned
61,944
393
Minions Killed
697
0
Camps Cleared
0
1,757,913
Distance Traveled
2,104,148
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,194
554
139
6
0
451,215
2
L
Guan Yu
9,382
426
119
5
0
348,848
2
L
Mercury
7,852
357
91
4
0
406,301
2
W
Shiva
11,857
539
51
2
0
417,581
9
L
Ymir
7,762
353
28
1
0
369,730
2
L
Agni
7,678
349
75
3
0
282,269
5
W
Ullr
13,089
595
180
8
0
425,867
4
W
Cerberus
12,434
565
192
9
0
399,818
2
W
Nu Wa
12,370
562
135
6
0
409,667
0
L
Cupid
8,316
378
80
4
0
350,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role