Player Matchup

Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BourgeiBabo
Izanami
Level 153
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 5L
1,249 Elo+
Party 1
Scylla
Scylla
Nayt3face
Scylla
Level 128
God Stats
5W - 5L
1,125 SR
Queue Stats
624W - 670L
1,425 Elo+
Solo
Thanatos
Thanatos
Potato Czar
Thanatos
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 103L
1,472 Elo+
Solo
Ymir
Ymir
SukitBich
Ymir
Level 120
God Stats
1W - 1L
1,713 SR
Queue Stats
27W - 45L
1,437 Elo+
Solo
Team Averages
Level 133
1,511 SR
1,417 Elo+

VS

Team Averages
Level 108
1,459 SR
1,446 Elo+
Chaac
Chaac
Bento_Bro
Chaac
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,451 Elo+
Solo
Janus
Janus
Chywiss11
Janus
Level 108
God Stats
11W - 14L
1,514 SR
Queue Stats
712W - 786L
1,432 Elo+
Solo
Khepri
Khepri
CrazyDavid701
Khepri
Level 108
God Stats
7W - 9L
1,330 SR
Queue Stats
831W - 870L
1,439 Elo+
Solo
Nox
Nox
Hornathon6212
Nox
Level 124
God Stats
10W - 6L
1,451 SR
Queue Stats
301W - 306L
1,459 Elo+
Solo
Mercury
Mercury
serchiniracer27
Mercury
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
178W - 179L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 3 / 4
8,086
476
1,234
6,211
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
BourgeiBabo
Izanami
20
5 / 4 / 7
11,904
700
13,531
15,914
7,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Nayt3face
Scylla
20
8 / 5 / 5
11,931
702
23,359
12,979
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Potato Czar
Thanatos
17
5 / 6 / 8
10,982
646
13,498
14,138
6,378
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
19
3 / 6 / 10
11,680
687
15,816
23,927
28,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bento_Bro
Chaac
20
7 / 5 / 12
12,801
753
13,057
26,064
20,800
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Chywiss11
Janus
20
3 / 4 / 13
12,539
738
13,498
15,315
7,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 17
11,851
697
7,156
24,304
27,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
7 / 2 / 15
12,540
738
16,983
15,734
8,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 7 / 10
11,573
681
12,521
15,254
7,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
90
21
Kills
23
24
Deaths
21
34
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
4
0.67
W
Chaac
Bento_Bro
Chaac
7
5
12
2.6
L
Izanami
BourgeiBabo
Izanami
5
4
7
2.13
W
Janus
Chywiss11
Janus
3
4
13
2.38
W
2
3
17
3.5
W
7
2
15
7.25
L
Scylla
Nayt3face
Scylla
8
5
5
2.1
L
Thanatos
Potato Czar
Thanatos
5
6
8
1.5
L
Ymir
3
6
10
1.33
W
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,438
Damage
63,215
73,169
Taken
96,671
49,819
Mitigated
71,530
26,781
Healing
30,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,234
1,082
232
1,481
6,211
2,302
0
3,212
2,897
0
6,431
W
Chaac
Bento_Bro
Chaac
13,057
2,619
2,145
9,176
26,064
20,800
1,523
9,429
16,635
0
24,190
L
Izanami
BourgeiBabo
Izanami
13,531
5,855
3,557
4,108
15,914
7,234
1,381
9,067
6,739
0
37,229
W
Janus
Chywiss11
Janus
13,498
1,160
2,723
3,379
15,315
7,352
1,679
8,404
6,911
49,116
0
W
7,156
585
914
3,521
24,304
27,805
365
7,835
16,469
13,442
0
W
16,983
2,053
2,403
4,195
15,734
8,554
1,400
7,108
8,626
32,053
0
L
Scylla
Nayt3face
Scylla
23,359
1,049
1,037
1,697
12,979
5,883
725
6,467
6,420
41,498
0
L
Thanatos
Potato Czar
Thanatos
13,498
1,872
2,777
9,210
14,138
6,378
270
6,590
7,371
0
20,579
L
Ymir
15,816
958
729
1,953
23,927
28,022
114
11,431
12,105
28,662
0
W
12,521
4,747
1,143
1,182
15,254
7,019
1,916
6,399
8,855
0
18,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,583
Gold Earned
61,304
147
Minions Killed
170
0
Camps Cleared
0
1,295,901
Distance Traveled
1,551,760
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,086
476
10
1
0
93,753
0
W
Chaac
12,801
753
21
1
0
332,041
2
L
Izanami
11,904
700
63
4
0
303,029
0
W
Janus
12,539
738
84
5
0
252,034
2
W
Khepri
11,851
697
15
1
0
282,145
0
W
Nox
12,540
738
33
2
0
328,384
4
L
Scylla
11,931
702
37
2
0
286,806
0
L
Thanatos
10,982
646
11
1
0
340,844
1
L
Ymir
11,680
687
26
2
0
271,469
0
W
Mercury
11,573
681
17
1
0
357,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role