Player Matchup

Zhong Kui
Zhong Kui
KhajiitThief
Zhong Kui
Level 142
God Stats
22W - 16L
1,500 SR
Queue Stats
374W - 357L
1,467 Elo+
Party 1
Chaac
Chaac
shadowwalker3600
Chaac
Level 46
God Stats
8W - 5L
1,595 SR
Queue Stats
12W - 22L
1,252 Elo+
Solo
Hou Yi
Hou Yi
xreallydigitalx
Hou Yi
Level 20
God Stats
75W - 76L
1,465 SR
Queue Stats
207W - 180L
1,422 Elo+
Party 1
Team Averages
Level 69
1,520 SR
1,380 Elo+

VS

Team Averages
Level 89
1,647 SR
1,441 Elo+
Zeus
Zeus
Benie Blanco
Zeus
Level 149
God Stats
1W - 3L
1,973 SR
Queue Stats
150W - 154L
1,482 Elo+
Party 2
Bastet
Bastet
Sheclappeduxo
Bastet
Level 5
God Stats
9W - 15L
1,500 SR
Queue Stats
76W - 86L
1,462 Elo+
Party 2
Fenrir
Fenrir
theTman055
Fenrir
Level 114
God Stats
121W - 164L
1,467 SR
Queue Stats
1,018W - 1,416L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KhajiitThief
Zhong Kui
16
4 / 1 / 8
10,408
743
10,299
10,164
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 7
8,735
624
6,287
9,721
8,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 2 / 3
11,106
793
15,133
11,630
4,644
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
9,162
654
8,623
10,268
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 9 / 2
7,390
528
4,597
15,395
5,329
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
theTman055
Fenrir
13
1 / 2 / 3
8,386
599
3,856
11,068
4,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
4
4
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Zhong Kui
KhajiitThief
Zhong Kui
4
1
8
8
L
0
9
2
0.11
W
0
1
7
3.5
L
Fenrir
theTman055
Fenrir
1
2
3
1.25
W
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,719
Damage
17,076
31,515
Taken
36,731
20,208
Mitigated
13,926
10,317
Healing
2,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,623
997
0
649
10,268
3,626
0
2,376
7,719
38,066
0
W
Zhong Kui
KhajiitThief
Zhong Kui
10,299
233
0
3,260
10,164
6,795
619
2,833
7,331
41,689
0
L
4,597
630
0
238
15,395
5,329
0
3,592
11,474
0
9,938
W
6,287
1,084
0
4,210
9,721
8,769
0
2,126
7,595
0
29,625
L
Fenrir
theTman055
Fenrir
3,856
341
0
1,611
11,068
4,971
0
4,517
6,442
0
15,074
W
15,133
8,174
0
2,847
11,630
4,644
1,522
4,169
7,461
0
38,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,249
Gold Earned
24,938
179
Minions Killed
111
11
Camps Cleared
1
743,445
Distance Traveled
584,636
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,162
654
83
6
1
200,623
0
W
Zhong Kui
10,408
743
78
6
5
258,267
4
L
Bastet
7,390
528
4
0
0
238,932
0
W
Chaac
8,735
624
45
3
3
278,971
2
L
Fenrir
8,386
599
24
2
0
145,081
2
W
Hou Yi
11,106
793
56
4
3
206,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role