Player Matchup

Zeus
Zeus
ApexLegend47-
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 37L
1,306 Elo+
Party 1
Bacchus
Bacchus
BobbyIsHollywood
Bacchus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 27L
1,249 Elo+
Party 1
Bellona
Bellona
JVirs
Bellona
Level 33
God Stats
0W - 3L
1,178 SR
Queue Stats
32W - 53L
1,366 Elo+
Party 1
Xbalanque
Xbalanque
NickMontajes
Xbalanque
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 62L
1,365 Elo+
Party 1
Thanatos
Thanatos
asaptvic
Thanatos
Level 29
God Stats
2W - 8L
1,291 SR
Queue Stats
11W - 32L
1,221 Elo+
Party 1
Team Averages
Level 36
1,394 SR
1,301 Elo+

VS

Team Averages
Level 91
1,535 SR
1,507 Elo+
Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
GmonkeyJP11
Baron Samedi
Level 106
God Stats
12W - 12L
1,638 SR
Queue Stats
190W - 195L
1,476 Elo+
Party 3
Nox
Nox
JoaquinBottom
Nox
Level 42
God Stats
7W - 5L
1,624 SR
Queue Stats
142W - 121L
1,548 Elo+
Party 2
Apollo
Apollo
Rayin
Apollo
Level 124
God Stats
1W - 1L
1,516 SR
Queue Stats
31W - 27L
1,546 Elo+
Party 2
Thanatos
Thanatos
bobajj
Thanatos
Level 29
God Stats
3W - 2L
1,399 SR
Queue Stats
174W - 180L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,652
443
4,831
7,898
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 1
6,423
428
5,269
12,826
13,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
JVirs
Bellona
12
0 / 3 / 1
6,947
463
9,375
15,245
15,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
NickMontajes
Xbalanque
11
1 / 1 / 1
6,611
441
5,813
9,287
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
asaptvic
Thanatos
11
2 / 4 / 0
6,955
464
3,558
14,177
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 4
7,602
507
6,913
9,433
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
GmonkeyJP11
Baron Samedi
14
4 / 0 / 7
8,355
557
11,603
8,423
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 1 / 6
7,696
513
6,374
8,146
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
Rayin
Apollo
14
5 / 1 / 6
8,328
555
7,986
10,521
3,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
bobajj
Thanatos
13
4 / 1 / 2
7,862
524
8,281
11,166
4,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
16
16
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
4
4
L
0
4
1
0.13
L
1
4
1
0.38
W
Baron Samedi
GmonkeyJP11
Baron Samedi
4
0
7
7.5
L
Bellona
JVirs
Bellona
0
3
1
0.17
W
1
1
6
4
L
Xbalanque
NickMontajes
Xbalanque
1
1
1
1.5
W
Apollo
Rayin
Apollo
5
1
6
8
L
Thanatos
asaptvic
Thanatos
2
4
0
0.5
W
Thanatos
bobajj
Thanatos
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,846
Damage
41,157
59,433
Taken
47,689
42,159
Mitigated
19,721
19,893
Healing
31,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,913
3,759
0
6,240
9,433
3,380
1,824
1,058
8,263
0
52,734
L
4,831
134
0
1,809
7,898
3,012
0
5,159
2,739
40,056
0
L
5,269
872
0
1,658
12,826
13,416
0
4,924
7,902
17,294
0
W
Baron Samedi
GmonkeyJP11
Baron Samedi
11,603
369
2,313
5,794
8,423
3,591
1,186
4,031
4,071
58,660
0
L
Bellona
JVirs
Bellona
9,375
4,136
0
5,430
15,245
15,508
0
3,681
11,564
0
56,990
W
6,374
970
0
2,149
8,146
4,758
653
1,941
5,976
45,005
0
L
Xbalanque
NickMontajes
Xbalanque
5,813
3,320
0
2,927
9,287
3,391
0
2,343
6,944
0
51,397
W
Apollo
Rayin
Apollo
7,986
5,756
0
4,400
10,521
3,942
2,458
2,151
8,362
0
49,013
L
Thanatos
asaptvic
Thanatos
3,558
1,710
0
8,069
14,177
6,832
0
1,870
12,307
0
44,695
W
Thanatos
bobajj
Thanatos
8,281
2,356
0
10,308
11,166
4,050
0
420
10,746
0
46,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,588
Gold Earned
39,843
345
Minions Killed
413
0
Camps Cleared
0
1,394,977
Distance Traveled
1,437,768
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,602
507
96
6
0
258,562
3
L
Zeus
6,652
443
81
5
0
275,308
4
L
Bacchus
6,423
428
22
1
0
256,251
3
W
Baron Samedi
8,355
557
98
7
0
298,400
5
L
Bellona
6,947
463
86
6
0
276,634
3
W
Nox
7,696
513
74
5
0
291,193
1
L
Xbalanque
6,611
441
87
6
0
277,564
4
W
Apollo
8,328
555
73
5
0
299,722
1
L
Thanatos
6,955
464
69
5
0
309,220
3
W
Thanatos
7,862
524
72
5
0
289,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role