Player Matchup

Fafnir
Fafnir
CptnBibbles
Fafnir
Level 134
God Stats
0W - 2L
1,337 SR
Queue Stats
274W - 262L
1,631 Elo+
Party 1
Mercury
Mercury
FakizleMyNizle
Mercury
Level 126
God Stats
0W - 2L
1,739 SR
Queue Stats
72W - 47L
1,673 Elo+
Party 2
Artemis
Artemis
Naxze
Artemis
Level 73
God Stats
0W - 1L
1,760 SR
Queue Stats
2W - 2L
1,592 Elo+
Party 2
Guan Yu
Guan Yu
Too Many 3ss
Guan Yu
Level 126
God Stats
0W - 1L
1,723 SR
Queue Stats
18W - 21L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
bewbie_miles
Baron Samedi
Level 143
God Stats
7W - 6L
1,842 SR
Queue Stats
251W - 228L
1,623 Elo+
Party 1
Team Averages
Level 120
1,680 SR
1,617 Elo+

VS

Team Averages
Level 149
1,594 SR
1,535 Elo+
Bakasura
Bakasura
 
Bakasura
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
a__i__y__a
Chang'e
Level 159
God Stats
29W - 23L
1,681 SR
Queue Stats
425W - 396L
1,604 Elo+
Party 3
Medusa
Medusa
xKeyonte-Legend
Medusa
Level 157
God Stats
1W - 2L
1,788 SR
Queue Stats
261W - 242L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 4 / 2
6,239
367
2,005
13,484
9,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 6 / 2
7,998
470
7,108
16,232
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Naxze
Artemis
12
2 / 6 / 0
7,428
437
5,617
12,322
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Too Many 3ss
Guan Yu
12
1 / 6 / 0
7,745
456
6,013
18,001
16,262
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
bewbie_miles
Baron Samedi
10
1 / 5 / 0
6,623
390
4,039
7,976
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
4 / 0 / 7
9,962
586
5,570
13,476
7,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
 
Bacchus
13
6 / 0 / 13
9,563
563
6,405
8,342
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
 
Da Ji
15
4 / 1 / 6
9,305
547
9,762
10,308
5,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
a__i__y__a
Chang'e
18
9 / 0 / 8
10,850
638
12,117
10,064
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 3 / 5
8,850
521
11,726
13,813
6,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
4
Kills
27
27
Deaths
4
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
7
7.5
W
Bacchus
 
Bacchus
6
0
13
12.5
W
Da Ji
 
Da Ji
4
1
6
7
L
Fafnir
0
4
2
0.25
L
0
6
2
0.17
L
Artemis
Naxze
Artemis
2
6
0
0.33
L
Guan Yu
Too Many 3ss
Guan Yu
1
6
0
0.17
W
Chang'e
a__i__y__a
Chang'e
9
0
8
13
L
Baron Samedi
bewbie_miles
Baron Samedi
1
5
0
0.2
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,782
Damage
45,580
68,015
Taken
56,003
38,047
Mitigated
31,874
11,264
Healing
20,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,570
3,687
0
4,445
13,476
7,026
1,044
1,583
11,893
0
88,648
W
Bacchus
 
Bacchus
6,405
710
0
1,784
8,342
8,506
284
1,041
7,301
17,288
0
W
Da Ji
 
Da Ji
9,762
3,508
0
2,970
10,308
5,665
2,517
95
10,213
0
52,797
L
Fafnir
2,005
707
428
2,453
13,484
9,390
0
3,863
9,326
15,329
0
L
7,108
3,852
0
770
16,232
6,114
0
4,351
11,578
0
87,201
L
Artemis
Naxze
Artemis
5,617
2,430
0
2,367
12,322
2,822
0
1,682
10,615
0
38,241
L
Guan Yu
Too Many 3ss
Guan Yu
6,013
1,339
282
3,186
18,001
16,262
0
3,982
13,999
0
56,063
W
Chang'e
a__i__y__a
Chang'e
12,117
1,093
2,052
5,205
10,064
4,612
1,464
1,420
8,644
93,234
0
L
Baron Samedi
bewbie_miles
Baron Samedi
4,039
211
445
1,333
7,976
3,459
0
4,644
3,288
40,716
0
W
11,726
5,417
0
4,070
13,813
6,065
2,144
1,905
11,908
0
59,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,033
Gold Earned
48,530
372
Minions Killed
501
0
Camps Cleared
0
1,352,078
Distance Traveled
1,765,884
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,962
586
167
10
0
425,726
5
W
Bacchus
9,563
563
19
1
0
368,955
4
W
Da Ji
9,305
547
91
5
0
337,626
3
L
Fafnir
6,239
367
22
1
0
209,069
1
L
Mercury
7,998
470
140
8
0
346,771
2
L
Artemis
7,428
437
51
3
0
273,191
0
L
Guan Yu
7,745
456
94
6
0
321,965
0
W
Chang'e
10,850
638
153
9
0
335,221
3
L
Baron Samedi
6,623
390
65
4
0
201,082
4
W
Medusa
8,850
521
71
4
0
298,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role