Player Matchup

Medusa
Medusa
 
Medusa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Macks-A-Million6
Baron Samedi
Level 160
God Stats
6W - 1L
1,819 SR
Queue Stats
34W - 38L
1,349 Elo+
Party 1
Geb
Geb
funn19
Geb
Level 147
God Stats
1W - 0L
1,432 SR
Queue Stats
17W - 25L
1,289 Elo+
Party 1
Team Averages
Level 147
1,584 SR
1,379 Elo+

VS

Team Averages
Level 122
1,460 SR
1,466 Elo+
Yu Huang
Yu Huang
MystiKTitan
Yu Huang
Level 134
God Stats
1W - 3L
1,695 SR
Queue Stats
28W - 30L
1,464 Elo+
Party 2
Kuzenbo
Kuzenbo
PAPI D863
Kuzenbo
Level 103
God Stats
2W - 11L
1,044 SR
Queue Stats
135W - 205L
1,372 Elo+
Solo
Izanami
Izanami
Ski_Meme_Trash42
Izanami
Level 129
God Stats
4W - 1L
1,641 SR
Queue Stats
41W - 33L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 0 / 5
11,040
690
17,894
12,500
6,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Macks-A-Million6
Baron Samedi
16
4 / 0 / 6
10,873
680
12,146
13,782
10,786
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
funn19
Geb
16
2 / 0 / 8
11,509
719
7,018
14,407
17,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
MystiKTitan
Yu Huang
12
0 / 5 / 0
8,677
542
11,637
11,818
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
PAPI D863
Kuzenbo
12
0 / 3 / 0
9,438
590
7,759
16,449
20,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 2 / 0
9,907
619
9,065
12,396
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
5
6.5
W
Baron Samedi
Macks-A-Million6
Baron Samedi
4
0
6
7
L
Yu Huang
MystiKTitan
Yu Huang
0
5
0
0
L
Kuzenbo
PAPI D863
Kuzenbo
0
3
0
0
L
0
2
0
0
W
Geb
funn19
Geb
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,058
Damage
28,461
40,689
Taken
40,663
34,335
Mitigated
30,733
16,129
Healing
5,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,894
6,952
0
3,282
12,500
6,269
2,641
6,984
5,516
0
67,077
W
Baron Samedi
Macks-A-Million6
Baron Samedi
12,146
1,045
4,157
5,226
13,782
10,786
369
6,983
6,799
44,670
0
L
Yu Huang
MystiKTitan
Yu Huang
11,637
378
0
1,385
11,818
4,502
0
4,744
7,074
29,352
0
L
Kuzenbo
PAPI D863
Kuzenbo
7,759
1,884
145
1,547
16,449
20,459
33
8,492
7,957
15,311
0
L
9,065
4,302
0
2,040
12,396
5,772
0
6,039
6,357
0
56,105
W
Geb
funn19
Geb
7,018
713
0
3,464
14,407
17,280
290
5,929
8,478
21,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,422
Gold Earned
28,022
206
Minions Killed
169
9
Camps Cleared
4
916,493
Distance Traveled
848,037
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,040
690
101
6
6
317,781
4
W
Baron Samedi
10,873
680
61
4
3
293,962
4
L
Yu Huang
8,677
542
32
2
0
273,169
2
L
Kuzenbo
9,438
590
13
1
0
289,623
1
L
Izanami
9,907
619
124
8
4
285,245
5
W
Geb
11,509
719
44
3
0
304,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role