Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Avoiduzz
Sun Wukong
Level 75
God Stats
0W - 1L
1,810 SR
Queue Stats
3W - 7L
1,434 Elo+
Party 1
Eset
Eset
zGILLi
Eset
Level 109
God Stats
4W - 1L
1,664 SR
Queue Stats
42W - 30L
1,587 Elo+
Party 1
Team Averages
Level 113
1,658 SR
1,507 Elo+

VS

Team Averages
Level 105
1,444 SR
1,422 Elo+
Cernunnos
Cernunnos
DoUGiE_FrESh20
Cernunnos
Level 125
God Stats
7W - 10L
1,289 SR
Queue Stats
102W - 120L
1,381 Elo+
Solo
Poseidon
Poseidon
Lv90Boss
Poseidon
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
162W - 163L
1,453 Elo+
Solo
Artio
Artio
xQueenDaddyx
Artio
Level 109
God Stats
93W - 84L
1,542 SR
Queue Stats
356W - 466L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
4 / 4 / 5
13,560
714
20,213
20,243
10,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Avoiduzz
Sun Wukong
15
3 / 6 / 5
12,008
632
9,820
22,911
18,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
zGILLi
Eset
18
3 / 5 / 6
12,610
664
18,257
16,358
7,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DoUGiE_FrESh20
Cernunnos
20
9 / 2 / 5
14,470
762
20,111
17,349
9,162
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Lv90Boss
Poseidon
19
5 / 5 / 8
14,016
738
15,476
14,590
6,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
0 / 3 / 11
12,994
684
8,790
27,634
39,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
10
Kills
14
15
Deaths
10
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
4
5
1.63
L
Sun Wukong
Avoiduzz
Sun Wukong
3
6
5
0.92
W
Cernunnos
DoUGiE_FrESh20
Cernunnos
9
2
5
5.75
W
Poseidon
Lv90Boss
Poseidon
5
5
8
1.8
W
0
3
11
1.83
L
Eset
zGILLi
Eset
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,290
Damage
44,377
59,512
Taken
59,573
36,347
Mitigated
55,565
8,530
Healing
17,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
20,213
15,796
0
2,427
20,243
10,117
907
9,674
10,569
0
90,361
L
Sun Wukong
Avoiduzz
Sun Wukong
9,820
2,128
0
2,311
22,911
18,599
239
8,677
14,234
0
22,447
W
Cernunnos
DoUGiE_FrESh20
Cernunnos
20,111
10,450
0
6,039
17,349
9,162
3,110
5,477
11,701
0
84,101
W
Poseidon
Lv90Boss
Poseidon
15,476
2,464
0
1,975
14,590
6,708
196
4,817
9,425
61,750
0
W
8,790
240
1,442
7,872
27,634
39,695
386
8,867
18,397
21,913
0
L
Eset
zGILLi
Eset
18,257
1,682
1,290
2,502
16,358
7,631
420
6,162
10,196
49,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,178
Gold Earned
41,480
222
Minions Killed
210
8
Camps Cleared
6
1,045,296
Distance Traveled
1,093,881
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,560
714
125
7
4
354,172
2
L
Sun Wukong
12,008
632
26
1
1
330,042
3
W
Cernunnos
14,470
762
101
5
5
351,005
3
W
Poseidon
14,016
738
84
4
1
360,278
0
W
Artio
12,994
684
25
1
0
382,598
6
L
Eset
12,610
664
71
4
3
361,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role