Player Matchup

Thoth
Thoth
COD KINGZ 4EVA
Thoth
Level 145
God Stats
0W - 1L
1,312 SR
Queue Stats
28W - 42L
1,519 Elo+
Party 2
Olorun
Olorun
Chiefbreifs98
Olorun
Level 116
God Stats
8W - 5L
1,783 SR
Queue Stats
227W - 113L
1,670 Elo+
Party 2
Atlas
Atlas
Dog of Daunt
Atlas
Level 127
God Stats
28W - 14L
1,655 SR
Queue Stats
85W - 74L
1,638 Elo+
Party 2
Charybdis
Charybdis
DoritosChip
Charybdis
Level 156
God Stats
20W - 9L
1,799 SR
Queue Stats
246W - 155L
1,749 Elo+
Solo
Da Ji
Da Ji
TheSunGodJerry
Da Ji
Level 146
God Stats
3W - 2L
1,524 SR
Queue Stats
229W - 121L
1,694 Elo+
Party 2
Team Averages
Level 138
1,615 SR
1,654 Elo+

VS

Team Averages
Level 128
1,655 SR
1,679 Elo+
Achilles
Achilles
Alex125Slaius
Achilles
Level 127
God Stats
1W - 0L
1,738 SR
Queue Stats
47W - 31L
1,680 Elo+
Party 1
Agni
Agni
Alexslaius
Agni
Level 140
God Stats
9W - 4L
1,771 SR
Queue Stats
67W - 51L
1,680 Elo+
Party 1
Izanami
Izanami
ImEduardoAG
Izanami
Level 141
God Stats
4W - 6L
1,378 SR
Queue Stats
200W - 175L
1,760 Elo+
Solo
Mercury
Mercury
SyNaesthesiaa
Mercury
Level 124
God Stats
8W - 4L
1,683 SR
Queue Stats
197W - 164L
1,636 Elo+
Solo
Ares
Ares
XxVanillaLattexX
Ares
Level 109
God Stats
5W - 2L
1,706 SR
Queue Stats
181W - 155L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 3
8,630
432
8,609
13,107
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 7 / 2
10,895
545
9,683
18,374
10,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 2 / 2
8,470
424
5,148
14,944
18,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
DoritosChip
Charybdis
15
1 / 3 / 1
9,976
499
10,773
15,031
5,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 2
9,743
487
8,880
18,354
8,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alex125Slaius
Achilles
19
8 / 1 / 3
13,073
654
11,677
18,753
18,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
2 / 4 / 10
10,874
544
9,972
10,663
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
ImEduardoAG
Izanami
20
5 / 2 / 5
13,511
676
16,213
17,126
8,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
17
5 / 3 / 8
11,629
581
7,937
16,037
8,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 9
10,856
543
10,889
16,489
21,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
10
Kills
23
23
Deaths
10
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alex125Slaius
Achilles
8
1
3
9.5
W
2
4
10
1.75
L
2
8
3
0.44
L
2
7
2
0.43
L
2
2
2
1.5
L
Charybdis
DoritosChip
Charybdis
1
3
1
0.5
W
Izanami
ImEduardoAG
Izanami
5
2
5
3.75
W
Mercury
5
3
8
3
L
3
3
2
1.33
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,093
Damage
56,688
79,810
Taken
79,068
48,080
Mitigated
60,790
19,580
Healing
21,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alex125Slaius
Achilles
11,677
3,549
0
5,227
18,753
18,090
707
6,901
11,852
0
95,768
W
9,972
787
0
796
10,663
4,614
786
5,174
5,489
95,062
0
L
8,609
464
0
808
13,107
5,401
0
6,304
6,803
75,583
0
L
9,683
5,094
543
5,961
18,374
10,266
0
2,773
15,601
77,279
8,016
L
5,148
1,854
0
1,724
14,944
18,314
0
6,270
8,674
23,187
0
L
Charybdis
DoritosChip
Charybdis
10,773
7,521
0
5,174
15,031
5,572
0
582
14,449
0
96,890
W
Izanami
ImEduardoAG
Izanami
16,213
9,568
0
8,782
17,126
8,044
3,480
1,629
15,497
0
150,176
W
Mercury
7,937
2,946
0
2,175
16,037
8,098
1,990
2,947
13,090
0
97,809
L
8,880
1,811
0
5,370
18,354
8,527
0
4,932
13,422
0
68,906
W
10,889
765
0
4,218
16,489
21,944
640
7,245
9,244
33,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,714
Gold Earned
59,943
578
Minions Killed
711
0
Camps Cleared
0
1,678,256
Distance Traveled
1,960,644
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,073
654
180
9
0
379,529
3
W
Agni
10,874
544
137
7
0
383,967
1
L
Thoth
8,630
432
114
6
0
353,047
1
L
Olorun
10,895
545
167
8
0
283,651
7
L
Atlas
8,470
424
34
2
0
333,561
3
L
Charybdis
9,976
499
161
8
0
307,754
2
W
Izanami
13,511
676
230
12
0
364,049
8
W
Mercury
11,629
581
140
7
0
454,180
4
L
Da Ji
9,743
487
102
5
0
400,243
3
W
Ares
10,856
543
24
1
0
378,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role