Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
GURTHEHOOLIGAN
Rama
Level 104
God Stats
0W - 2L
1,293 SR
Queue Stats
102W - 95L
1,444 Elo+
Solo
Tyr
Tyr
VillaloboZ
Tyr
Level 129
God Stats
12W - 12L
1,510 SR
Queue Stats
150W - 132L
1,484 Elo+
Party 1
Thor
Thor
ZBoss207
Thor
Level 108
God Stats
6W - 18L
1,548 SR
Queue Stats
117W - 131L
1,491 Elo+
Solo
Team Averages
Level 113
1,470 SR
1,484 Elo+

VS

Team Averages
Level 130
1,508 SR
1,514 Elo+
Vamana
Vamana
Fordil
Vamana
Level 127
God Stats
1W - 0L
1,732 SR
Queue Stats
28W - 23L
1,589 Elo+
Solo
Heimdallr
Heimdallr
UltimA_SombrA22
Heimdallr
Level 121
God Stats
98W - 118L
1,440 SR
Queue Stats
219W - 232L
1,426 Elo+
Solo
Apollo
Apollo
ValiantVanguard
Apollo
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,529 Elo+
Solo
Ravana
Ravana
ersalu
Ravana
Level 157
God Stats
90W - 90L
1,340 SR
Queue Stats
411W - 407L
1,583 Elo+
Solo
Vulcan
Vulcan
freeser0305
Vulcan
Level 127
God Stats
15W - 12L
1,530 SR
Queue Stats
521W - 600L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
3 / 3 / 1
8,171
743
8,350
11,437
7,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
 
Jormungandr
14
1 / 1 / 4
7,877
716
9,633
12,165
13,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
1 / 2 / 2
7,527
684
8,411
10,268
4,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 4 / 3
7,585
690
5,706
13,874
11,335
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
14
2 / 4 / 4
7,806
710
6,214
11,348
4,883
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fordil
Vamana
15
4 / 1 / 6
9,021
820
11,017
14,922
13,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
UltimA_SombrA22
Heimdallr
15
1 / 0 / 4
8,262
751
8,041
8,644
4,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 1 / 4
8,396
763
7,008
9,058
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
ersalu
Ravana
15
5 / 4 / 4
8,529
775
9,505
11,730
7,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
16
1 / 3 / 6
8,667
788
11,380
6,057
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
14
14
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
3
1
1.17
L
Jormungandr
 
Jormungandr
1
1
4
3
W
Vamana
Fordil
Vamana
4
1
6
7
L
1
2
2
1
W
Heimdallr
UltimA_SombrA22
Heimdallr
1
0
4
3
W
3
1
4
5
L
1
4
3
0.63
L
Thor
2
4
4
1
W
Ravana
ersalu
Ravana
5
4
4
1.75
W
Vulcan
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,314
Damage
46,951
59,092
Taken
50,411
41,103
Mitigated
31,836
8,375
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,350
914
0
3,861
11,437
7,370
0
3,190
8,121
28,989
0
L
Jormungandr
 
Jormungandr
9,633
3,737
301
1,073
12,165
13,401
80
1,674
10,378
33,939
0
W
Vamana
Fordil
Vamana
11,017
5,813
1,641
4,781
14,922
13,003
48
5,773
9,149
0
23,853
L
8,411
6,416
0
250
10,268
4,114
0
3,829
6,407
0
20,347
W
Heimdallr
UltimA_SombrA22
Heimdallr
8,041
2,501
17
1,800
8,644
4,292
756
3,483
5,161
0
39,613
W
7,008
3,981
0
2,316
9,058
4,422
550
2,284
6,774
0
23,677
L
5,706
394
0
1,597
13,874
11,335
0
1,803
11,819
0
20,136
L
Thor
6,214
680
529
764
11,348
4,883
0
884
10,335
0
20,925
W
Ravana
ersalu
Ravana
9,505
2,882
0
2,634
11,730
7,148
0
3,277
8,453
0
23,854
W
Vulcan
11,380
3,869
449
290
6,057
2,971
0
3,166
2,891
33,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,966
Gold Earned
42,875
212
Minions Killed
234
0
Camps Cleared
0
1,173,761
Distance Traveled
1,142,456
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,171
743
48
4
0
198,396
1
L
Jormungandr
7,877
716
58
5
0
233,445
0
W
Vamana
9,021
820
28
3
0
255,680
0
L
Rama
7,527
684
33
3
0
229,603
3
W
Heimdallr
8,262
751
58
5
0
215,410
4
W
Apollo
8,396
763
52
5
0
221,539
3
L
Tyr
7,585
690
33
3
0
295,603
0
L
Thor
7,806
710
40
4
0
216,714
0
W
Ravana
8,529
775
34
3
0
214,977
0
W
Vulcan
8,667
788
62
6
0
234,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role