Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
AfroBirdProphet
Raijin
Level 84
God Stats
4W - 5L
1,643 SR
Queue Stats
11W - 11L
1,455 Elo+
Party 1
Geb
Geb
IslandBirdKing
Geb
Level 138
God Stats
1W - 2L
1,438 SR
Queue Stats
115W - 81L
1,515 Elo+
Party 1
Team Averages
Level 116
1,527 SR
1,490 Elo+

VS

Team Averages
Level 109
1,636 SR
1,522 Elo+
Ao Kuang
Ao Kuang
Doctor How2115
Ao Kuang
Level 124
God Stats
4W - 3L
1,690 SR
Queue Stats
147W - 88L
1,621 Elo+
Party 2
Atlas
Atlas
RiskyPancake777
Atlas
Level 159
God Stats
21W - 8L
1,717 SR
Queue Stats
318W - 189L
1,696 Elo+
Party 2
Fenrir
Fenrir
lozt stratz
Fenrir
Level 45
God Stats
3W - 6L
1,500 SR
Queue Stats
232W - 355L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 3 / 1
8,231
633
15,352
11,700
5,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 2
7,486
576
6,259
10,424
4,664
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 6 / 3
8,509
655
7,431
15,433
15,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
9 / 0 / 4
10,394
800
11,517
17,158
14,582
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
4 / 0 / 10
10,570
813
17,303
13,774
18,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
11
1 / 5 / 8
8,273
636
5,846
11,276
7,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
14
14
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
1
1.17
L
0
5
2
0.2
W
Ao Kuang
9
0
4
11
L
2
6
3
0.58
W
4
0
10
9
W
Fenrir
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,042
Damage
34,666
37,557
Taken
42,208
25,690
Mitigated
40,615
5,767
Healing
15,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
15,352
8,709
0
2,379
11,700
5,738
0
9,578
2,091
0
33,267
L
6,259
1,801
0
1,630
10,424
4,664
0
8,389
1,957
23,066
0
W
Ao Kuang
11,517
3,051
0
7,798
17,158
14,582
902
5,422
11,736
33,723
0
L
7,431
1,201
0
1,758
15,433
15,288
0
10,980
4,090
12,500
0
W
17,303
7,303
333
4,796
13,774
18,333
0
4,615
9,159
43,490
0
W
Fenrir
5,846
504
343
2,176
11,276
7,700
122
4,127
7,149
0
13,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,226
Gold Earned
29,237
100
Minions Killed
129
2
Camps Cleared
9
594,518
Distance Traveled
690,280
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,231
633
55
4
0
192,385
2
L
Raijin
7,486
576
37
3
2
184,422
0
W
Ao Kuang
10,394
800
48
4
6
238,631
2
L
Geb
8,509
655
8
1
0
217,711
0
W
Atlas
10,570
813
60
5
2
244,066
4
W
Fenrir
8,273
636
21
2
1
207,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role