Player Matchup

Tiamat
Tiamat
Darkalphawolf24
Tiamat
Level 56
God Stats
0W - 1L
1,661 SR
Queue Stats
1W - 4L
1,585 Elo+
Party 1
Vamana
Vamana
Dys2Nice
Vamana
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,585 Elo+
Party 1
Sobek
Sobek
justincredibleli
Sobek
Level 106
God Stats
1W - 6L
1,485 SR
Queue Stats
15W - 22L
1,649 Elo+
Party 1
Team Averages
Level 72
1,548 SR
1,607 Elo+

VS

Team Averages
Level 121
1,706 SR
1,516 Elo+
Cthulhu
Cthulhu
Molach_Acolyte
Cthulhu
Level 133
God Stats
8W - 4L
1,611 SR
Queue Stats
175W - 151L
1,514 Elo+
Party 2
Zeus
Zeus
Molach_Enforcer
Zeus
Level 127
God Stats
28W - 18L
1,639 SR
Queue Stats
127W - 101L
1,520 Elo+
Party 2
Pele
Pele
Molach_Warden
Pele
Level 103
God Stats
4W - 4L
1,868 SR
Queue Stats
73W - 62L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,970
581
2,972
12,716
6,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Dys2Nice
Vamana
13
3 / 2 / 0
7,945
662
8,077
13,371
9,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 2
7,790
649
4,526
17,275
17,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
8,668
722
13,213
15,137
11,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
3 / 1 / 1
8,406
701
12,965
5,271
1,943
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 5
8,778
732
10,580
8,636
5,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
8
8
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Vamana
Dys2Nice
Vamana
3
2
0
1.5
W
2
0
6
5
W
3
1
1
3.5
W
3
2
5
2.75
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,575
Damage
36,758
43,362
Taken
29,044
32,956
Mitigated
18,715
10,349
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,972
632
0
1,618
12,716
6,168
0
7,271
5,165
15,280
0
L
Vamana
Dys2Nice
Vamana
8,077
3,223
0
3,149
13,371
9,187
0
8,240
4,831
0
30,834
W
13,213
743
131
7,711
15,137
11,651
99
3,511
11,626
39,000
0
W
12,965
690
0
0
5,271
1,943
574
1,855
3,416
20,928
0
W
10,580
2,420
0
2,732
8,636
5,121
945
2,704
5,932
0
32,360
L
4,526
413
393
5,189
17,275
17,601
0
10,105
6,766
13,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,705
Gold Earned
25,852
90
Minions Killed
131
5
Camps Cleared
5
682,565
Distance Traveled
683,033
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,970
581
22
2
0
205,846
0
L
Vamana
7,945
662
52
4
4
255,632
1
W
Cthulhu
8,668
722
54
5
4
251,895
1
W
Zeus
8,406
701
28
2
0
194,471
1
W
Pele
8,778
732
49
4
1
236,667
0
L
Sobek
7,790
649
16
1
1
221,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role