Player Matchup

Scylla
Scylla
Gold III
HabibiHamood
Scylla
Gold III
Level 108
God Stats
1W - 0L
1,805 SR
Queue Stats
32W - 13L
1,695 MMR
Party 1
Jing Wei
Jing Wei
Silver II
JingSlay
Jing Wei
Silver II
Level 144
God Stats
2W - 0L
1,493 SR
Queue Stats
27W - 13L
1,403 MMR
Party 1
Fenrir
Fenrir
Gold V
Steevee0
Fenrir
Gold V
Level 160
God Stats
1W - 0L
1,720 SR
Queue Stats
30W - 8L
1,648 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,673 SR
1,582 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,616 SR
1,223 MMR
Thoth
Thoth
Gold II
Peeve
Thoth
Gold II
Level 160
God Stats
0W - 2L
1,853 SR
Queue Stats
50W - 61L
1,436 MMR
Solo
Hercules
Hercules
Silver II
Revolutionary2
Hercules
Silver II
Level 114
God Stats
15W - 16L
1,478 SR
Queue Stats
110W - 166L
1,053 MMR
Solo
Khepri
Khepri
Bronze V
x417-DonKD
Khepri
Bronze V
Level 160
God Stats
2W - 3L
1,516 SR
Queue Stats
34W - 65L
1,180 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
4 / 3 / 5
10,438
696
21,048
19,007
7,539
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
JingSlay
Jing Wei
16
2 / 0 / 9
10,601
707
22,283
16,142
6,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Steevee0
Fenrir
16
6 / 0 / 6
10,755
717
13,960
21,618
20,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ah Muzen CabShivaZeusPersephoneChiron

VS

Bans
DiscordiaIzanamiAtlasAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Peeve
Thoth
14
3 / 6 / 0
9,544
636
17,494
14,480
7,056
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
13
0 / 2 / 3
8,274
552
13,053
26,140
25,283
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
x417-DonKD
Khepri
12
0 / 4 / 3
8,799
587
6,119
21,808
29,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
3
3
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
3
5
2.17
W
Jing Wei
JingSlay
Jing Wei
2
0
9
6.5
L
Thoth
Peeve
Thoth
3
6
0
0.5
L
Hercules
0
2
3
0.75
W
Fenrir
Steevee0
Fenrir
6
0
6
9
L
Khepri
x417-DonKD
Khepri
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,291
Damage
36,666
56,767
Taken
62,428
34,506
Mitigated
61,528
18,430
Healing
14,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
21,048
5,275
0
9,268
19,007
7,539
753
9,885
9,122
49,202
0
W
Jing Wei
JingSlay
Jing Wei
22,283
18,563
0
4,976
16,142
6,607
1,248
9,363
6,779
0
52,609
L
Thoth
Peeve
Thoth
17,494
1,381
0
1,460
14,480
7,056
0
3,661
10,819
61,717
0
L
Hercules
13,053
4,988
675
9,217
26,140
25,283
0
9,695
16,445
0
19,982
W
Fenrir
Steevee0
Fenrir
13,960
4,431
0
4,186
21,618
20,360
538
5,180
16,438
0
39,715
L
Khepri
x417-DonKD
Khepri
6,119
521
0
3,227
21,808
29,189
0
7,937
13,871
14,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,794
Gold Earned
26,617
170
Minions Killed
124
10
Camps Cleared
2
841,365
Distance Traveled
764,361
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,438
696
61
4
1
244,495
5
W
Jing Wei
10,601
707
70
5
3
324,417
0
L
Thoth
9,544
636
85
6
1
230,791
1
L
Hercules
8,274
552
18
1
0
275,348
5
W
Fenrir
10,755
717
39
3
6
272,453
1
L
Khepri
8,799
587
21
1
1
258,222
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role