Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Argano
Atlas
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,486 Elo+
Party 1
Sol
Sol
KiraKimura
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,486 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,491 Elo+

VS

Team Averages
Level 92
1,447 SR
1,482 Elo+
Anhur
Anhur
 
Anhur
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
SylviaYeager
Baron Samedi
Level 62
God Stats
9W - 8L
1,580 SR
Queue Stats
43W - 69L
1,521 Elo+
Party 2
Tyr
Tyr
xXxUrMumxXx
Tyr
Level 143
God Stats
1W - 2L
1,262 SR
Queue Stats
14W - 15L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
0 / 2 / 0
3,627
725
1,090
3,152
1,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Argano
Atlas
7
0 / 4 / 0
3,954
791
2,064
7,042
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
3,671
734
860
2,262
539
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
2 / 0 / 3
4,541
908
4,062
2,464
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
SylviaYeager
Baron Samedi
8
0 / 0 / 6
4,321
864
1,845
1,568
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
5 / 0 / 2
5,093
1,019
3,405
4,347
1,943
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
7
7
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
2
0
0
W
Anhur
 
Anhur
2
0
3
3.5
L
Atlas
Argano
Atlas
0
4
0
0
L
0
1
0
0
W
Baron Samedi
SylviaYeager
Baron Samedi
0
0
6
3
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,014
Damage
9,312
12,456
Taken
8,379
4,976
Mitigated
4,017
745
Healing
2,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,090
151
0
156
3,152
1,200
0
1,088
2,064
0
4,219
W
Anhur
 
Anhur
4,062
2,209
0
287
2,464
976
45
964
1,500
0
14,079
L
Atlas
Argano
Atlas
2,064
779
0
446
7,042
3,237
0
945
6,097
5,664
0
L
860
252
0
143
2,262
539
0
361
1,901
8,209
0
W
Baron Samedi
SylviaYeager
Baron Samedi
1,845
306
469
246
1,568
1,098
0
693
875
7,175
0
W
3,405
293
0
1,695
4,347
1,943
0
1,420
2,927
0
9,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,252
Gold Earned
13,955
33
Minions Killed
47
2
Camps Cleared
4
231,641
Distance Traveled
331,551
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,627
725
7
1
1
58,855
2
W
Anhur
4,541
908
24
5
3
98,889
2
L
Atlas
3,954
791
6
1
0
94,164
0
L
Sol
3,671
734
20
4
1
78,622
2
W
Baron Samedi
4,321
864
12
2
1
104,095
1
W
Tyr
5,093
1,019
11
2
0
128,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role