Player Matchup

Sol
Sol
BunniBoinkz
Sol
Level 155
God Stats
14W - 12L
1,538 SR
Queue Stats
603W - 515L
1,623 Elo+
Party 1
Zhong Kui
Zhong Kui
Mhinny
Zhong Kui
Level 103
God Stats
1W - 1L
1,533 SR
Queue Stats
81W - 79L
1,629 Elo+
Party 1
Anhur
Anhur
Spoooofy
Anhur
Level 148
God Stats
5W - 4L
1,867 SR
Queue Stats
131W - 132L
1,660 Elo+
Party 1
Arachne
Arachne
TeamCobble
Arachne
Level 149
God Stats
1W - 0L
1,927 SR
Queue Stats
28W - 27L
1,693 Elo+
Party 1
Khepri
Khepri
leftWitless
Khepri
Level 149
God Stats
8W - 11L
1,448 SR
Queue Stats
348W - 327L
1,729 Elo+
Solo
Team Averages
Level 141
1,663 SR
1,667 Elo+

VS

Team Averages
Level 133
1,669 SR
1,673 Elo+
Horus
Horus
Chocolat3Puma
Horus
Level 160
God Stats
5W - 3L
2,035 SR
Queue Stats
123W - 115L
1,633 Elo+
Party 3
Tiamat
Tiamat
JustWiel
Tiamat
Level 154
God Stats
0W - 1L
1,836 SR
Queue Stats
66W - 58L
1,652 Elo+
Party 3
Apollo
Apollo
Tejima
Apollo
Level 133
God Stats
2W - 2L
1,537 SR
Queue Stats
128W - 127L
1,673 Elo+
Solo
Kali
Kali
redGodx
Kali
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,737 Elo+
Party 2
Merlin
Merlin
sizgodx
Merlin
Level 65
God Stats
1W - 3L
1,439 SR
Queue Stats
52W - 44L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,932
610
3,119
5,421
2,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Mhinny
Zhong Kui
13
1 / 0 / 1
7,878
606
5,728
9,114
7,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Spoooofy
Anhur
14
5 / 0 / 0
7,832
602
9,741
9,743
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
TeamCobble
Arachne
12
4 / 4 / 0
7,321
563
3,426
10,368
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
10
0 / 0 / 4
6,522
502
3,408
5,806
5,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,554
427
2,939
10,884
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
JustWiel
Tiamat
12
0 / 2 / 1
6,923
533
4,891
6,519
3,718
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Tejima
Apollo
11
0 / 3 / 0
6,738
518
4,509
8,311
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
redGodx
Kali
10
2 / 4 / 0
6,294
484
2,939
11,307
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
sizgodx
Merlin
13
0 / 1 / 1
7,179
552
2,161
4,813
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
11
Kills
2
4
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
1
0
0
L
Tiamat
JustWiel
Tiamat
0
2
1
0.25
W
Zhong Kui
Mhinny
Zhong Kui
1
0
1
1.5
W
Anhur
Spoooofy
Anhur
5
0
0
5
W
Arachne
TeamCobble
Arachne
4
4
0
1
L
Apollo
Tejima
Apollo
0
3
0
0
W
Khepri
0
0
4
2
L
Kali
redGodx
Kali
2
4
0
0.5
L
Merlin
sizgodx
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,422
Damage
17,439
40,452
Taken
41,834
23,221
Mitigated
19,557
23,767
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,119
1,293
0
3,927
5,421
2,120
0
2,113
3,308
63,417
8,074
L
2,939
1,363
406
3,269
10,884
7,346
0
3,836
7,048
0
17,572
L
Tiamat
JustWiel
Tiamat
4,891
1,031
0
2,556
6,519
3,718
1,414
3,424
3,095
57,437
0
W
Zhong Kui
Mhinny
Zhong Kui
5,728
1,179
0
6,414
9,114
7,292
816
3,773
5,341
65,785
0
W
Anhur
Spoooofy
Anhur
9,741
5,961
0
6,295
9,743
3,508
1,253
0
9,743
0
61,828
W
Arachne
TeamCobble
Arachne
3,426
1,922
0
3,812
10,368
4,841
0
790
9,578
0
52,355
L
Apollo
Tejima
Apollo
4,509
2,799
0
2,831
8,311
2,081
0
873
7,438
0
52,554
W
Khepri
3,408
572
1,596
1,723
5,806
5,460
0
376
5,430
15,760
0
L
Kali
redGodx
Kali
2,939
1,215
0
2,029
11,307
4,496
0
2,098
9,209
0
39,812
L
Merlin
sizgodx
Merlin
2,161
208
0
840
4,813
1,916
0
1,623
3,190
70,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,485
Gold Earned
32,688
490
Minions Killed
434
0
Camps Cleared
0
1,354,156
Distance Traveled
1,258,863
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,932
610
129
10
0
269,017
2
L
Horus
5,554
427
26
2
0
256,076
3
L
Tiamat
6,923
533
102
8
0
231,632
4
W
Zhong Kui
7,878
606
148
11
0
241,892
1
W
Anhur
7,832
602
104
8
0
241,670
2
W
Arachne
7,321
563
88
7
0
320,394
1
L
Apollo
6,738
518
102
8
0
219,234
4
W
Khepri
6,522
502
21
2
0
281,183
6
L
Kali
6,294
484
72
6
0
298,768
2
L
Merlin
7,179
552
132
10
0
253,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role