Player Matchup

Yu Huang
Yu Huang
BigDavey
Yu Huang
Level 160
God Stats
2W - 3L
1,452 SR
Queue Stats
75W - 32L
1,862 Elo+
Party 1
Izanami
Izanami
Fightsdirty
Izanami
Level 160
God Stats
2W - 1L
1,829 SR
Queue Stats
59W - 30L
1,787 Elo+
Party 1
Ne Zha
Ne Zha
Tάpsuriom
Ne Zha
Level 156
God Stats
23W - 9L
1,917 SR
Queue Stats
356W - 139L
1,760 Elo+
Solo
Team Averages
Level 159
1,733 SR
1,803 Elo+

VS

Team Averages
Level 136
1,597 SR
1,715 Elo+
Vulcan
Vulcan
Greniuss
Vulcan
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 81L
1,693 Elo+
Party 2
Rama
Rama
XanthBamboozler
Rama
Level 139
God Stats
11W - 4L
1,571 SR
Queue Stats
249W - 207L
1,656 Elo+
Party 2
Baron Samedi
Baron Samedi
yakuza96
Baron Samedi
Level 159
God Stats
16W - 8L
1,720 SR
Queue Stats
732W - 604L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BigDavey
Yu Huang
17
6 / 2 / 1
10,923
683
20,252
11,475
5,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Fightsdirty
Izanami
15
0 / 4 / 7
9,881
618
11,818
13,382
6,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Tάpsuriom
Ne Zha
15
2 / 4 / 6
10,863
679
11,256
23,784
24,967
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Greniuss
Vulcan
17
4 / 2 / 6
11,339
709
15,720
14,426
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 4
10,559
660
13,424
14,865
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
yakuza96
Baron Samedi
15
2 / 4 / 6
10,425
652
10,139
21,516
20,039
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
8
Kills
10
10
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BigDavey
Yu Huang
6
2
1
3.25
L
Izanami
Fightsdirty
Izanami
0
4
7
0.88
W
Vulcan
Greniuss
Vulcan
4
2
6
3.5
L
Ne Zha
Tάpsuriom
Ne Zha
2
4
6
1.25
W
4
2
4
3
W
Baron Samedi
yakuza96
Baron Samedi
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,326
Damage
39,283
48,641
Taken
50,807
37,233
Mitigated
31,578
12,588
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BigDavey
Yu Huang
20,252
980
0
1,225
11,475
5,820
147
7,380
4,095
46,954
0
L
Izanami
Fightsdirty
Izanami
11,818
5,528
0
1,438
13,382
6,446
1,466
8,808
4,574
0
52,027
W
Vulcan
Greniuss
Vulcan
15,720
4,409
0
500
14,426
5,858
352
6,068
8,008
52,778
0
L
Ne Zha
Tάpsuriom
Ne Zha
11,256
1,593
580
9,345
23,784
24,967
0
9,930
13,854
0
30,085
W
13,424
7,800
0
1,468
14,865
5,681
2,144
4,867
9,796
0
36,514
W
Baron Samedi
yakuza96
Baron Samedi
10,139
817
1,135
6,471
21,516
20,039
108
8,152
12,675
30,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
32,323
207
Minions Killed
167
10
Camps Cleared
3
846,860
Distance Traveled
829,811
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,923
683
80
5
4
286,855
1
L
Izanami
9,881
618
106
7
6
249,499
4
W
Vulcan
11,339
709
82
5
3
320,915
1
L
Ne Zha
10,863
679
21
1
0
310,506
5
W
Rama
10,559
660
42
3
0
255,691
2
W
Baron Samedi
10,425
652
43
3
0
253,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role