Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DeceitisBad
Artemis
Level 55
God Stats
4W - 2L
1,722 SR
Queue Stats
35W - 26L
1,669 Elo+
Party 2
Mercury
Mercury
MolesworthPies
Mercury
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 171L
1,619 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Puhdeea
Cu Chulainn
Level 128
God Stats
3W - 2L
1,594 SR
Queue Stats
45W - 33L
1,704 Elo+
Party 2
He Bo
He Bo
QuigleyMcDoogle
He Bo
Level 96
God Stats
4W - 1L
1,716 SR
Queue Stats
53W - 43L
1,598 Elo+
Party 3
Team Averages
Level 98
1,606 SR
1,618 Elo+

VS

Team Averages
Level 128
1,526 SR
1,603 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PURExHYSTERIAx
Sol
Level 154
God Stats
3W - 6L
1,391 SR
Queue Stats
190W - 183L
1,679 Elo+
Party 1
Thor
Thor
Persain
Thor
Level 149
God Stats
2W - 2L
1,669 SR
Queue Stats
136W - 140L
1,527 Elo+
Solo
Freya
Freya
Rabbit6991
Freya
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
274W - 249L
1,633 Elo+
Party 1
Atlas
Atlas
Rekncrew
Atlas
Level 104
God Stats
9W - 14L
1,569 SR
Queue Stats
223W - 191L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 5
5,970
543
3,327
5,794
3,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
DeceitisBad
Artemis
11
2 / 0 / 1
5,895
536
4,751
6,043
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 0 / 3
6,725
611
4,345
7,414
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Puhdeea
Cu Chulainn
11
4 / 2 / 1
6,759
614
7,699
11,457
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 1 / 1
5,729
521
2,236
5,253
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 0 / 0
5,372
488
3,061
4,817
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,526
502
4,404
6,351
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Persain
Thor
10
0 / 2 / 0
5,513
501
2,248
8,589
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
9
2 / 5 / 0
6,003
546
5,239
8,418
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Rekncrew
Atlas
9
1 / 2 / 1
5,613
510
2,625
8,256
4,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
Hou Yi
 
Hou Yi
0
0
0
0
W
Artemis
DeceitisBad
Artemis
2
0
1
2.5
W
3
0
3
4.5
L
0
3
0
0
L
Thor
Persain
Thor
0
2
0
0
W
Cu Chulainn
Puhdeea
Cu Chulainn
4
2
1
2.25
W
2
1
1
2.5
L
Freya
2
5
0
0.4
L
Atlas
Rekncrew
Atlas
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
17,577
35,961
Taken
36,431
17,325
Mitigated
14,260
9,366
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,327
499
143
1,952
5,794
3,312
0
1,960
3,834
19,788
0
L
Hou Yi
 
Hou Yi
3,061
1,260
0
1,152
4,817
1,343
0
630
4,187
0
27,521
W
Artemis
DeceitisBad
Artemis
4,751
1,543
0
3,420
6,043
2,029
0
291
5,752
0
40,208
W
4,345
1,977
0
898
7,414
2,830
0
1,373
6,041
0
52,330
L
4,404
1,703
0
2,009
6,351
1,995
1,182
1,849
4,502
38,930
0
L
Thor
Persain
Thor
2,248
662
0
3,256
8,589
3,306
0
159
8,430
0
37,672
W
Cu Chulainn
Puhdeea
Cu Chulainn
7,699
1,802
0
2,087
11,457
7,166
108
5,370
6,087
0
38,958
W
2,236
145
0
866
5,253
1,988
0
3,274
1,979
28,501
0
L
Freya
5,239
2,288
0
1,785
8,418
3,366
0
169
8,249
25,138
0
L
Atlas
Rekncrew
Atlas
2,625
633
1,080
1,221
8,256
4,250
0
2,756
5,500
12,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,078
Gold Earned
28,027
329
Minions Killed
243
0
Camps Cleared
0
1,142,945
Distance Traveled
978,373
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,970
543
30
3
0
241,825
0
L
Hou Yi
5,372
488
48
4
0
207,018
4
W
Artemis
5,895
536
67
6
0
204,365
4
W
Mercury
6,725
611
110
10
0
269,905
0
L
Sol
5,526
502
68
6
0
186,739
2
L
Thor
5,513
501
66
6
0
212,506
2
W
Cu Chulainn
6,759
614
67
6
0
214,161
2
W
He Bo
5,729
521
55
5
0
212,689
5
L
Freya
6,003
546
45
4
0
196,015
1
L
Atlas
5,613
510
16
1
0
176,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role