Player Matchup

Poseidon
Poseidon
Eyoitsbueno
Poseidon
Level 68
God Stats
10W - 11L
1,502 SR
Queue Stats
218W - 246L
1,444 Elo+
Party 2
Raijin
Raijin
GucciSuplex
Raijin
Level 160
God Stats
1W - 1L
1,693 SR
Queue Stats
216W - 237L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
JONLAMB327
Jormungandr
Level 108
God Stats
3W - 6L
1,295 SR
Queue Stats
274W - 253L
1,476 Elo+
Solo
Anhur
Anhur
SpiderNuts
Anhur
Level 103
God Stats
2W - 2L
1,633 SR
Queue Stats
31W - 26L
1,563 Elo+
Solo
Mercury
Mercury
xXBNGameplayXx
Mercury
Level 118
God Stats
2W - 5L
1,359 SR
Queue Stats
129W - 142L
1,455 Elo+
Solo
Team Averages
Level 111
1,496 SR
1,479 Elo+

VS

Team Averages
Level 116
1,373 SR
1,494 Elo+
Chaac
Chaac
Cycotic5895
Chaac
Level 115
God Stats
4W - 4L
1,682 SR
Queue Stats
115W - 141L
1,417 Elo+
Solo
Mercury
Mercury
EZIDAZIT
Mercury
Level 109
God Stats
18W - 17L
1,459 SR
Queue Stats
227W - 232L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
FeelsBranMan
Zhong Kui
Level 109
God Stats
1W - 0L
1,308 SR
Queue Stats
53W - 50L
1,528 Elo+
Party 1
Chernobog
Chernobog
KoffeeBawls
Chernobog
Level 160
God Stats
4W - 2L
1,397 SR
Queue Stats
98W - 78L
1,558 Elo+
Party 1
Yemoja
Yemoja
SquirrelTail23
Yemoja
Level 88
God Stats
2W - 2L
1,020 SR
Queue Stats
70W - 68L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Eyoitsbueno
Poseidon
17
1 / 4 / 0
11,241
450
13,492
18,414
11,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
16
0 / 9 / 1
10,467
419
6,615
22,538
11,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
JONLAMB327
Jormungandr
19
1 / 4 / 0
12,346
494
10,465
20,892
15,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
11
0 / 3 / 0
8,292
332
3,247
12,449
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 4 / 1
10,525
421
7,722
19,501
8,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 3
13,459
538
14,417
21,436
15,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
EZIDAZIT
Mercury
20
5 / 0 / 5
14,162
566
10,064
15,734
8,548
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
FeelsBranMan
Zhong Kui
20
6 / 1 / 1
13,995
560
18,625
20,999
25,084
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
KoffeeBawls
Chernobog
20
6 / 0 / 4
15,420
617
22,044
22,826
11,312
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
0 / 0 / 7
12,676
507
4,162
21,744
23,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
3
Kills
24
24
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
Mercury
EZIDAZIT
Mercury
5
0
5
7.5
L
Poseidon
Eyoitsbueno
Poseidon
1
4
0
0.25
W
Zhong Kui
FeelsBranMan
Zhong Kui
6
1
1
6.5
L
Raijin
0
9
1
0.06
L
Jormungandr
JONLAMB327
Jormungandr
1
4
0
0.25
W
Chernobog
KoffeeBawls
Chernobog
6
0
4
8
L
Anhur
0
3
0
0
W
0
0
7
3.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,541
Damage
69,312
93,794
Taken
102,739
50,632
Mitigated
84,381
22,118
Healing
48,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,417
2,203
0
8,435
21,436
15,811
0
5,182
16,254
0
127,760
W
Mercury
EZIDAZIT
Mercury
10,064
4,759
0
1,450
15,734
8,548
2,136
4,587
11,147
0
158,680
L
Poseidon
Eyoitsbueno
Poseidon
13,492
2,230
174
5,467
18,414
11,861
0
4,109
14,305
74,980
0
W
Zhong Kui
FeelsBranMan
Zhong Kui
18,625
2,692
96
9,097
20,999
25,084
1,158
10,481
10,518
110,551
0
L
Raijin
6,615
1,392
0
1,905
22,538
11,045
318
2,470
20,068
74,994
5,875
L
Jormungandr
JONLAMB327
Jormungandr
10,465
1,993
0
6,973
20,892
15,114
234
13,018
7,874
107,316
0
W
Chernobog
KoffeeBawls
Chernobog
22,044
13,087
0
16,174
22,826
11,312
7,832
5,712
17,114
0
185,464
L
Anhur
3,247
1,426
0
3,162
12,449
3,664
640
2,053
10,396
0
33,915
W
4,162
1,370
6,478
6,849
21,744
23,626
737
7,595
14,149
54,894
0
L
7,722
2,541
0
4,437
19,501
8,948
0
1,137
18,364
0
91,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,871
Gold Earned
69,712
632
Minions Killed
832
0
Camps Cleared
0
1,849,559
Distance Traveled
2,585,454
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,459
538
160
6
0
508,545
1
W
Mercury
14,162
566
177
7
0
635,135
3
L
Poseidon
11,241
450
118
5
0
440,795
17
W
Zhong Kui
13,995
560
183
7
0
470,482
1
L
Raijin
10,467
419
132
5
0
360,215
7
L
Jormungandr
12,346
494
185
7
0
386,328
1
W
Chernobog
15,420
617
233
9
0
497,857
1
L
Anhur
8,292
332
59
2
0
233,429
1
W
Yemoja
12,676
507
79
3
0
473,435
9
L
Mercury
10,525
421
138
6
0
428,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role