Player Matchup

Sol
Sol
AkashaQD
Sol
Level 160
God Stats
13W - 8L
1,666 SR
Queue Stats
150W - 164L
1,503 Elo+
Party 2
Ra
Ra
GinGGy1
Ra
Level 76
God Stats
2W - 2L
1,313 SR
Queue Stats
512W - 507L
1,479 Elo+
Solo
Horus
Horus
Kur0K0Nek00
Horus
Level 127
God Stats
14W - 3L
1,500 SR
Queue Stats
192W - 197L
1,419 Elo+
Party 2
Apollo
Apollo
SuBNY
Apollo
Level 72
God Stats
1W - 3L
1,197 SR
Queue Stats
94W - 121L
1,544 Elo+
Solo
Set
Set
ZanyHyena
Set
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 64L
1,462 Elo+
Solo
Team Averages
Level 107
1,435 SR
1,481 Elo+

VS

Team Averages
Level 91
1,555 SR
1,406 Elo+
Danzaburou
Danzaburou
KingDoubleX
Danzaburou
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 139L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
TH1CCBoi
Cthulhu
Level 69
God Stats
5W - 4L
1,434 SR
Queue Stats
153W - 169L
1,448 Elo+
Party 1
Persephone
Persephone
cViisionz
Persephone
Level 122
God Stats
2W - 1L
1,842 SR
Queue Stats
231W - 223L
1,403 Elo+
Solo
Odin
Odin
th3_L1gh7_
Odin
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 112L
1,355 Elo+
Party 1
He Bo
He Bo
umbermon
He Bo
Level 86
God Stats
7W - 4L
1,500 SR
Queue Stats
158W - 189L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,594
542
8,180
7,791
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 3
7,313
522
2,858
5,915
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 2 / 3
6,751
482
2,830
10,178
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
SuBNY
Apollo
13
7 / 0 / 3
8,139
581
11,092
8,064
3,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 4 / 1
6,313
451
2,435
11,168
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingDoubleX
Danzaburou
10
0 / 2 / 1
6,025
430
3,401
9,817
3,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TH1CCBoi
Cthulhu
8
1 / 1 / 3
5,825
416
2,974
10,271
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
cViisionz
Persephone
11
4 / 4 / 0
6,818
487
4,531
6,689
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 0
6,696
478
1,872
5,573
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
umbermon
He Bo
10
2 / 4 / 2
6,101
436
6,062
8,775
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
8
8
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
0
2
3
0.75
L
Danzaburou
KingDoubleX
Danzaburou
0
2
1
0.25
W
2
2
3
1.75
W
Apollo
SuBNY
Apollo
7
0
3
8.5
L
Cthulhu
TH1CCBoi
Cthulhu
1
1
3
2.5
W
1
4
1
0.38
L
Persephone
cViisionz
Persephone
4
4
0
1
L
1
0
0
1
L
He Bo
umbermon
He Bo
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,395
Damage
18,840
43,116
Taken
41,125
21,194
Mitigated
19,728
17,806
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,180
5,208
0
4,498
7,791
2,748
2,970
1,974
5,817
64,452
0
W
2,858
968
293
2,401
5,915
2,337
1,106
1,363
4,260
52,115
0
L
Danzaburou
KingDoubleX
Danzaburou
3,401
1,249
0
3,311
9,817
3,499
100
4,780
5,037
0
40,542
W
2,830
1,271
1,206
2,711
10,178
7,224
274
2,506
7,672
0
13,905
W
Apollo
SuBNY
Apollo
11,092
7,695
0
4,484
8,064
3,601
285
4,521
3,543
0
56,926
L
Cthulhu
TH1CCBoi
Cthulhu
2,974
239
0
3,172
10,271
7,214
0
2,399
7,872
13,937
0
W
2,435
971
0
2,213
11,168
5,284
429
3,203
7,934
0
45,455
L
Persephone
cViisionz
Persephone
4,531
793
0
861
6,689
2,086
0
561
6,124
40,661
0
L
1,872
475
0
1,810
5,573
4,211
574
1,931
3,642
0
28,847
L
He Bo
umbermon
He Bo
6,062
242
0
2,898
8,775
2,718
0
1,367
7,408
31,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,110
Gold Earned
31,465
394
Minions Killed
273
0
Camps Cleared
0
1,347,525
Distance Traveled
1,230,791
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,594
542
118
8
0
250,055
3
W
Ra
7,313
522
99
7
0
256,608
4
L
Danzaburou
6,025
430
71
5
0
247,836
3
W
Horus
6,751
482
18
1
0
279,728
2
W
Apollo
8,139
581
90
6
0
276,958
3
L
Cthulhu
5,825
416
20
1
0
267,573
0
W
Set
6,313
451
69
5
0
284,176
9
L
Persephone
6,818
487
59
4
0
226,367
0
L
Odin
6,696
478
71
5
0
221,045
4
L
He Bo
6,101
436
52
4
0
267,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role