Player Matchup

Fenrir
Fenrir
Sniper_killer859
Fenrir
Level 125
God Stats
3W - 6L
1,560 SR
Queue Stats
272W - 284L
1,432 Elo+
Party 1
Cupid
Cupid
XByMisha12X
Cupid
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Horus
Horus
aron_little_
Horus
Level 69
God Stats
5W - 5L
1,450 SR
Queue Stats
107W - 127L
1,344 Elo+
Party 1
Janus
Janus
boos_1029
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 91L
1,526 Elo+
Solo
Sylvanus
Sylvanus
christiianreyees
Sylvanus
Level 107
God Stats
2W - 4L
1,398 SR
Queue Stats
87W - 90L
1,457 Elo+
Party 1
Team Averages
Level 90
1,482 SR
1,452 Elo+

VS

Team Averages
Level 85
1,517 SR
1,493 Elo+
Pele
Pele
CReativitySZN
Pele
Level 128
God Stats
4W - 1L
1,739 SR
Queue Stats
305W - 267L
1,519 Elo+
Party 2
Thanatos
Thanatos
GreenJesters
Thanatos
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,556 Elo+
Party 2
Hades
Hades
Huilson_Cotta
Hades
Level 127
God Stats
10W - 5L
1,299 SR
Queue Stats
78W - 75L
1,347 Elo+
Solo
Ymir
Ymir
LiteralElf
Ymir
Level 87
God Stats
9W - 0L
1,631 SR
Queue Stats
135W - 125L
1,493 Elo+
Party 2
Izanami
Izanami
adz2gamey
Izanami
Level 48
God Stats
6W - 5L
1,418 SR
Queue Stats
101W - 69L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,809
484
5,773
10,830
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
4,504
375
1,892
6,098
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 2 / 2
5,039
420
4,190
7,816
4,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
boos_1029
Janus
11
2 / 2 / 0
6,220
518
4,052
7,410
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 0
6,250
521
4,521
6,726
7,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,521
627
5,607
10,106
4,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
GreenJesters
Thanatos
10
2 / 1 / 3
6,191
516
5,402
8,842
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 1
6,170
514
4,842
6,826
3,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 5
7,030
586
3,750
9,278
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
adz2gamey
Izanami
12
2 / 1 / 3
7,501
625
5,132
6,656
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
10
10
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Thanatos
GreenJesters
Thanatos
2
1
3
3.5
W
2
1
1
2.5
W
2
0
5
4.5
L
1
3
1
0.5
L
0
2
0
0
W
Izanami
adz2gamey
Izanami
2
1
3
3.5
L
0
2
2
0.5
L
Janus
boos_1029
Janus
2
2
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,428
Damage
24,733
38,880
Taken
41,708
20,433
Mitigated
20,844
10,582
Healing
24,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,607
1,652
0
5,544
10,106
4,473
0
3,866
6,240
0
60,534
W
Thanatos
GreenJesters
Thanatos
5,402
605
0
7,431
8,842
3,768
0
1,159
7,683
0
39,266
W
4,842
697
160
3,104
6,826
3,110
206
2,098
4,728
34,137
0
W
3,750
740
327
3,995
9,278
7,451
292
795
8,483
26,954
0
L
5,773
1,688
0
1,018
10,830
4,087
0
1,961
8,869
0
38,352
L
1,892
960
292
2,114
6,098
1,532
0
1,297
4,801
0
17,404
W
Izanami
adz2gamey
Izanami
5,132
3,555
0
3,491
6,656
2,042
2,572
0
6,656
0
68,445
L
4,190
1,827
1,152
2,373
7,816
4,381
0
2,755
5,061
0
22,210
L
Janus
boos_1029
Janus
4,052
553
0
940
7,410
2,455
0
2,579
4,831
42,440
0
L
4,521
1,603
0
2,693
6,726
7,978
0
0
6,726
38,639
9,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
34,413
277
Minions Killed
402
0
Camps Cleared
0
1,069,745
Distance Traveled
1,159,714
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,521
627
118
10
0
257,267
2
W
Thanatos
6,191
516
68
6
0
253,819
9
W
Hades
6,170
514
62
5
0
216,859
4
W
Ymir
7,030
586
23
2
0
233,501
1
L
Fenrir
5,809
484
60
5
0
228,933
1
L
Cupid
4,504
375
29
2
0
195,921
1
W
Izanami
7,501
625
131
11
0
198,268
4
L
Horus
5,039
420
26
2
0
230,651
0
L
Janus
6,220
518
75
6
0
227,638
2
L
Sylvanus
6,250
521
87
7
0
186,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role