Player Matchup

Yu Huang
Yu Huang
Holy Gladio
Yu Huang
Level 87
God Stats
5W - 4L
1,588 SR
Queue Stats
242W - 275L
1,417 Elo+
Party 2
Artemis
Artemis
JediLCM
Artemis
Level 125
God Stats
3W - 7L
1,873 SR
Queue Stats
379W - 420L
1,376 Elo+
Party 2
Bakasura
Bakasura
NauticalAnchor
Bakasura
Level 106
God Stats
4W - 5L
1,426 SR
Queue Stats
32W - 34L
1,449 Elo+
Party 4
Ra
Ra
PaladinPyrrhus
Ra
Level 125
God Stats
28W - 22L
1,651 SR
Queue Stats
300W - 290L
1,426 Elo+
Party 4
Athena
Athena
Willow0Keep
Athena
Level 54
God Stats
32W - 32L
1,592 SR
Queue Stats
88W - 106L
1,371 Elo+
Party 2
Team Averages
Level 99
1,626 SR
1,408 Elo+

VS

Team Averages
Level 124
1,479 SR
1,437 Elo+
Horus
Horus
Brucie52
Horus
Level 127
God Stats
2W - 2L
1,498 SR
Queue Stats
107W - 99L
1,481 Elo+
Party 3
Medusa
Medusa
GODzCobra001
Medusa
Level 124
God Stats
2W - 3L
1,578 SR
Queue Stats
116W - 135L
1,395 Elo+
Party 3
Awilix
Awilix
Perple Void 420
Awilix
Level 137
God Stats
29W - 33L
1,450 SR
Queue Stats
227W - 274L
1,368 Elo+
Party 3
Bellona
Bellona
Rogue HiveMind
Bellona
Level 106
God Stats
3W - 5L
1,270 SR
Queue Stats
185W - 198L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
lx Solace
Sylvanus
Level 126
God Stats
4W - 4L
1,601 SR
Queue Stats
401W - 417L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Holy Gladio
Yu Huang
8
1 / 1 / 0
5,596
430
4,353
3,936
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
JediLCM
Artemis
10
0 / 2 / 1
6,067
467
6,989
10,715
3,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
12
3 / 2 / 1
7,232
556
7,666
10,518
4,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 2 / 0
7,364
566
5,254
8,921
6,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
10
1 / 1 / 1
6,114
470
5,315
9,411
6,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brucie52
Horus
11
2 / 0 / 3
6,966
536
7,555
12,383
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
12
0 / 0 / 5
6,886
530
6,531
6,696
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 3 / 2
6,680
514
3,455
11,357
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 0
7,966
613
7,580
11,817
10,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
lx Solace
Sylvanus
10
1 / 1 / 3
6,381
491
6,635
12,621
6,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
8
8
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
Brucie52
Horus
2
0
3
3.5
W
Medusa
0
0
5
2.5
L
Yu Huang
Holy Gladio
Yu Huang
1
1
0
1
L
Artemis
JediLCM
Artemis
0
2
1
0.25
L
Bakasura
3
2
1
1.75
L
0
2
0
0
W
3
3
2
1.33
W
2
1
0
2
L
Athena
1
1
1
1.5
W
Sylvanus
lx Solace
Sylvanus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,577
Damage
31,756
43,501
Taken
54,874
22,088
Mitigated
32,953
13,922
Healing
25,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Brucie52
Horus
7,555
3,069
705
3,984
12,383
9,084
55
3,284
8,794
0
25,748
W
Medusa
6,531
2,017
0
2,806
6,696
2,692
955
538
6,088
0
53,106
L
Yu Huang
Holy Gladio
Yu Huang
4,353
611
38
1,321
3,936
1,241
0
1,806
2,130
25,849
0
L
Artemis
JediLCM
Artemis
6,989
1,967
0
4,154
10,715
3,486
0
871
9,844
0
43,591
L
Bakasura
7,666
5,104
0
1,375
10,518
4,297
0
1,673
8,845
0
43,342
L
5,254
1,182
50
4,716
8,921
6,339
0
0
8,921
56,497
0
W
3,455
1,124
507
3,196
11,357
4,139
580
1,882
9,090
0
33,280
W
7,580
2,318
0
6,178
11,817
10,292
423
4,816
6,488
0
71,791
L
Athena
5,315
1,298
369
1,899
9,411
6,725
0
1,555
7,856
19,008
0
W
Sylvanus
lx Solace
Sylvanus
6,635
2,130
2,243
5,465
12,621
6,746
56
3,532
8,405
35,534
14,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
34,879
350
Minions Killed
384
0
Camps Cleared
0
1,239,708
Distance Traveled
1,309,744
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,966
536
29
2
0
277,140
5
W
Medusa
6,886
530
89
7
0
236,553
5
L
Yu Huang
5,596
430
47
4
0
157,031
0
L
Artemis
6,067
467
63
5
0
227,361
3
L
Bakasura
7,232
556
91
7
0
319,873
0
L
Ra
7,364
566
116
9
0
253,813
3
W
Awilix
6,680
514
61
5
0
307,089
3
W
Bellona
7,966
613
136
10
0
258,469
0
L
Athena
6,114
470
33
3
0
281,630
1
W
Sylvanus
6,381
491
69
5
0
230,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role