Player Matchup

Ares
Ares
GungnirYama
Ares
Level 16
God Stats
4W - 1L
1,745 SR
Queue Stats
19W - 19L
1,430 Elo+
Party 1
Merlin
Merlin
LuckyLofchie
Merlin
Level 69
God Stats
2W - 5L
1,257 SR
Queue Stats
47W - 111L
1,128 Elo+
Party 1
Medusa
Medusa
ToastyPosty69
Medusa
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 10L
1,430 Elo+
Party 1
Team Averages
Level 37
1,501 SR
1,329 Elo+

VS

Team Averages
Level 69
1,479 SR
1,257 Elo+
Chaac
Chaac
GeorgCurious
Chaac
Level 124
God Stats
4W - 3L
1,622 SR
Queue Stats
14W - 18L
1,291 Elo+
Party 2
Fenrir
Fenrir
IconicFlower373
Fenrir
Level 16
God Stats
3W - 2L
1,314 SR
Queue Stats
10W - 13L
1,200 Elo+
Party 2
Anubis
Anubis
Mikelightyear
Anubis
Level 66
God Stats
0W - 6L
1,500 SR
Queue Stats
49W - 137L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
10,632
625
10,718
12,483
13,926
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
15
5 / 2 / 5
11,472
675
12,629
8,606
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 0 / 6
12,337
726
16,222
8,545
3,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
9,543
561
8,396
21,295
18,582
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 2 / 1
10,029
590
5,637
10,108
6,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 8 / 3
9,226
543
5,524
16,287
6,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
3
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
1
1
9
5.5
L
2
2
1
1.25
W
Merlin
5
2
5
3.75
L
0
8
3
0.19
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,569
Damage
19,557
29,634
Taken
47,690
21,778
Mitigated
31,073
5,588
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,396
1,015
413
9,721
21,295
18,582
140
9,138
11,631
0
38,321
W
10,718
362
0
1,482
12,483
13,926
117
1,932
10,172
27,014
0
L
5,637
1,032
0
1,660
10,108
6,013
400
4,815
5,053
0
26,881
W
Merlin
12,629
1,030
0
2,196
8,606
3,941
198
2,858
5,518
48,556
0
L
5,524
368
0
2,427
16,287
6,478
204
8,673
7,287
16,011
0
W
16,222
7,933
0
1,910
8,545
3,911
2,760
2,051
6,338
0
75,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,441
Gold Earned
28,798
205
Minions Killed
144
11
Camps Cleared
3
878,099
Distance Traveled
846,921
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,543
561
46
3
2
340,180
4
W
Ares
10,632
625
34
2
1
288,153
3
L
Fenrir
10,029
590
63
4
1
310,136
3
W
Merlin
11,472
675
72
4
4
252,832
6
L
Anubis
9,226
543
35
2
0
196,605
0
W
Medusa
12,337
726
99
6
6
337,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role