Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Hans_SnowLo69
King Arthur
Level 135
God Stats
3W - 4L
1,147 SR
Queue Stats
281W - 284L
1,398 Elo+
Solo
Ah Puch
Ah Puch
chrisibarra23
Ah Puch
Level 149
God Stats
5W - 6L
1,509 SR
Queue Stats
314W - 323L
1,444 Elo+
Solo
Ymir
Ymir
shover1205
Ymir
Level 77
God Stats
9W - 4L
1,562 SR
Queue Stats
88W - 71L
1,431 Elo+
Party 1
Izanami
Izanami
slickrick420420
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 109L
1,403 Elo+
Party 1
Team Averages
Level 110
1,444 SR
1,435 Elo+

VS

Team Averages
Level 73
1,483 SR
1,262 Elo+
Loki
Loki
BetaAppleUser
Loki
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 21L
1,119 Elo+
Solo
Agni
Agni
Eat Drip
Agni
Level 111
God Stats
4W - 6L
1,334 SR
Queue Stats
285W - 295L
1,377 Elo+
Party 2
Ymir
Ymir
UnDeadTurtle27
Ymir
Level 23
God Stats
6W - 7L
1,727 SR
Queue Stats
292W - 297L
1,418 Elo+
Party 2
Danzaburou
Danzaburou
darknesswolf234
Danzaburou
Level 76
God Stats
1W - 5L
1,354 SR
Queue Stats
6W - 35L
1,010 Elo+
Solo
Sol
Sol
nightmare69847
Sol
Level 69
God Stats
5W - 6L
1,500 SR
Queue Stats
378W - 457L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 4 / 1
8,006
500
7,377
16,048
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Hans_SnowLo69
King Arthur
15
2 / 0 / 0
8,784
549
5,327
12,894
9,998
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
14
2 / 1 / 2
8,831
552
11,081
7,521
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 1 / 4
8,274
517
9,390
10,478
8,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 2
7,151
447
5,508
10,517
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
7,563
473
4,271
11,502
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
13
0 / 3 / 0
7,405
463
7,779
8,457
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 2
6,625
414
3,521
13,108
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
darknesswolf234
Danzaburou
9
0 / 6 / 1
6,058
379
3,321
11,259
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 3
7,161
448
6,693
13,584
4,971
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
15
Kills
6
6
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
4
1
1.13
L
5
0
0
5
L
Agni
0
3
0
0
W
King Arthur
Hans_SnowLo69
King Arthur
2
0
0
2
L
0
1
2
1
W
Ah Puch
2
1
2
3
L
Danzaburou
darknesswolf234
Danzaburou
0
6
1
0.08
L
1
5
3
0.5
W
4
1
4
6
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,683
Damage
25,585
57,458
Taken
57,910
32,147
Mitigated
27,494
18,603
Healing
12,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,377
4,980
126
7,577
16,048
6,640
126
2,209
13,769
0
44,182
L
4,271
910
0
4,572
11,502
4,158
0
3,509
7,850
0
49,427
L
Agni
7,779
938
0
955
8,457
3,218
0
0
8,132
53,379
0
W
King Arthur
Hans_SnowLo69
King Arthur
5,327
568
0
125
12,894
9,998
213
6,401
5,899
0
59,807
L
3,521
926
0
1,705
13,108
11,315
0
6,360
6,676
29,032
0
W
Ah Puch
11,081
168
54
3,414
7,521
3,104
1,277
2,241
5,280
67,750
0
L
Danzaburou
darknesswolf234
Danzaburou
3,321
1,974
0
2,282
11,259
3,832
0
3,123
7,748
0
31,940
L
6,693
1,513
0
2,787
13,584
4,971
0
7,479
5,868
45,531
0
W
9,390
3,871
169
1,614
10,478
8,455
169
3,628
6,850
44,551
0
W
5,508
4,704
0
5,524
10,517
3,950
301
2,850
7,667
0
42,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,046
Gold Earned
34,812
449
Minions Killed
349
0
Camps Cleared
0
1,525,138
Distance Traveled
1,361,861
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,006
500
90
6
0
334,900
0
L
Loki
7,563
473
80
5
0
351,965
6
L
Agni
7,405
463
96
6
0
236,560
2
W
King Arthur
8,784
549
124
8
0
329,904
4
L
Ymir
6,625
414
46
3
0
271,220
0
W
Ah Puch
8,831
552
100
6
0
302,222
2
L
Danzaburou
6,058
379
54
3
0
208,508
0
L
Sol
7,161
448
73
5
0
293,608
0
W
Ymir
8,274
517
71
4
0
289,104
5
W
Izanami
7,151
447
64
4
0
269,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role