Player Matchup

Kuzenbo
Kuzenbo
Jphxnh
Kuzenbo
Level 126
God Stats
0W - 2L
1,334 SR
Queue Stats
55W - 66L
1,461 Elo+
Party 2
Chiron
Chiron
Kingangel1420
Chiron
Level 64
God Stats
21W - 30L
1,345 SR
Queue Stats
46W - 69L
1,348 Elo+
Party 2
Poseidon
Poseidon
Senpai_4Dayz
Poseidon
Level 102
God Stats
4W - 5L
1,581 SR
Queue Stats
48W - 50L
1,434 Elo+
Party 2
Chaac
Chaac
Senpai_EvilGod
Chaac
Level 37
God Stats
1W - 3L
1,581 SR
Queue Stats
16W - 33L
1,340 Elo+
Party 2
Hera
Hera
Senpai_Rat
Hera
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 101L
1,425 Elo+
Party 2
Team Averages
Level 92
1,468 SR
1,402 Elo+

VS

Team Averages
Level 88
1,514 SR
1,512 Elo+
Janus
Janus
FiishHat
Janus
Level 108
God Stats
3W - 1L
1,758 SR
Queue Stats
184W - 140L
1,589 Elo+
Party 1
Odin
Odin
IM BIG TURBO
Odin
Level 81
God Stats
4W - 7L
1,437 SR
Queue Stats
340W - 333L
1,524 Elo+
Party 1
Rama
Rama
SwankTomcat810
Rama
Level 142
God Stats
4W - 3L
1,590 SR
Queue Stats
159W - 164L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
grim_08
Hou Yi
Level 89
God Stats
3W - 8L
1,293 SR
Queue Stats
581W - 606L
1,453 Elo+
Solo
Horus
Horus
l_Dixtain_l
Horus
Level 18
God Stats
18W - 19L
1,494 SR
Queue Stats
34W - 35L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jphxnh
Kuzenbo
12
1 / 3 / 4
8,484
386
7,002
14,747
15,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 1 / 4
8,582
390
11,269
11,147
4,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Senpai_4Dayz
Poseidon
17
6 / 3 / 1
10,297
468
10,939
17,138
6,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 6 / 1
8,954
407
11,298
26,150
17,816
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 2 / 3
9,082
413
11,410
9,331
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FiishHat
Janus
18
7 / 0 / 3
11,255
512
17,781
14,344
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 1 / 10
12,056
548
13,473
17,544
16,178
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 0 / 3
12,217
555
11,495
15,425
6,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hou Yi
grim_08
Hou Yi
16
2 / 4 / 5
10,140
461
5,406
17,415
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 6
10,011
455
5,163
18,383
12,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
8
Kills
15
15
Deaths
9
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
FiishHat
Janus
7
0
3
8.5
W
2
1
10
7
L
Kuzenbo
Jphxnh
Kuzenbo
1
3
4
1
L
0
1
4
2
L
Poseidon
Senpai_4Dayz
Poseidon
6
3
1
2.17
L
1
6
1
0.25
L
0
2
3
0.75
W
3
0
3
4.5
W
Hou Yi
grim_08
Hou Yi
2
4
5
1.13
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,918
Damage
53,318
78,513
Taken
83,111
47,151
Mitigated
47,184
24,326
Healing
31,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
FiishHat
Janus
17,781
1,934
300
3,503
14,344
5,533
0
8,579
5,509
104,795
0
W
13,473
2,545
0
2,350
17,544
16,178
32
2,849
14,646
145
97,735
L
Kuzenbo
Jphxnh
Kuzenbo
7,002
2,722
1,914
1,785
14,747
15,473
0
4,412
10,335
28,976
0
L
11,269
2,762
1,154
2,955
11,147
4,383
405
1,921
9,226
0
68,768
L
Poseidon
Senpai_4Dayz
Poseidon
10,939
1,564
0
7,488
17,138
6,181
0
4,283
12,855
102,095
0
L
11,298
1,697
120
6,957
26,150
17,816
169
2,798
23,352
603
61,543
L
11,410
2,468
0
1,953
9,331
3,298
256
4,441
4,890
70,842
0
W
11,495
6,258
0
9,202
15,425
6,306
0
3,526
11,837
0
127,028
W
Hou Yi
grim_08
Hou Yi
5,406
2,177
0
7,032
17,415
7,154
2,178
6,900
10,353
0
80,095
W
5,163
1,976
4,163
4,805
18,383
12,013
0
8,264
9,962
0
26,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,399
Gold Earned
55,679
515
Minions Killed
708
0
Camps Cleared
0
1,939,728
Distance Traveled
2,044,044
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,255
512
164
7
0
439,567
3
W
Odin
12,056
548
171
8
0
420,113
0
L
Kuzenbo
8,484
386
31
1
0
338,065
5
L
Chiron
8,582
390
105
5
0
367,725
1
L
Poseidon
10,297
468
144
7
0
456,579
3
L
Chaac
8,954
407
115
5
0
381,156
2
L
Hera
9,082
413
120
5
0
396,203
4
W
Rama
12,217
555
213
10
0
383,388
3
W
Hou Yi
10,140
461
122
6
0
382,755
6
W
Horus
10,011
455
38
2
0
418,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role