Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Hakita
Khepri
Level 145
God Stats
6W - 3L
1,462 SR
Queue Stats
517W - 335L
1,633 Elo+
Party 3
Baron Samedi
Baron Samedi
MRapGodM
Baron Samedi
Level 159
God Stats
2W - 1L
1,425 SR
Queue Stats
186W - 197L
1,548 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Morrigan op
Tsukuyomi
Level 156
God Stats
12W - 6L
1,589 SR
Queue Stats
212W - 144L
1,591 Elo+
Party 3
Ah Puch
Ah Puch
ZP95
Ah Puch
Level 157
God Stats
7W - 6L
1,602 SR
Queue Stats
249W - 225L
1,651 Elo+
Party 1
Team Averages
Level 153
1,516 SR
1,585 Elo+

VS

Team Averages
Level 112
1,535 SR
1,555 Elo+
Vulcan
Vulcan
Golmod
Vulcan
Level 136
God Stats
5W - 6L
1,303 SR
Queue Stats
478W - 370L
1,578 Elo+
Party 2
Anhur
Anhur
MrWAFi
Anhur
Level 127
God Stats
6W - 8L
1,625 SR
Queue Stats
105W - 105L
1,534 Elo+
Party 2
He Bo
He Bo
YAZEDsh
He Bo
Level 143
God Stats
3W - 3L
1,489 SR
Queue Stats
191W - 151L
1,618 Elo+
Party 2
Sun Wukong
Sun Wukong
abodchi1277
Sun Wukong
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 105L
1,474 Elo+
Party 2
Jing Wei
Jing Wei
shadeshiver
Jing Wei
Level 139
God Stats
5W - 6L
1,758 SR
Queue Stats
371W - 399L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
8 / 0 / 5
10,929
607
13,177
9,149
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Hakita
Khepri
14
1 / 2 / 10
9,111
506
4,252
14,059
13,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
MRapGodM
Baron Samedi
18
2 / 3 / 2
10,971
610
12,472
18,150
18,928
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Morrigan op
Tsukuyomi
19
7 / 1 / 8
11,469
637
10,620
11,965
5,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
ZP95
Ah Puch
15
7 / 4 / 5
9,754
542
14,913
13,691
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Golmod
Vulcan
13
0 / 4 / 5
8,156
453
7,581
9,726
3,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
MrWAFi
Anhur
13
1 / 6 / 1
8,252
458
6,196
16,348
5,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
YAZEDsh
He Bo
16
9 / 6 / 1
9,984
555
12,274
13,807
4,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
abodchi1277
Sun Wukong
9
0 / 6 / 3
6,486
360
5,548
16,879
9,022
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
shadeshiver
Jing Wei
16
0 / 3 / 3
10,443
580
8,652
14,141
6,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
25
Kills
10
10
Deaths
25
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
5
10.5
L
Vulcan
Golmod
Vulcan
0
4
5
0.63
W
Khepri
Hakita
Khepri
1
2
10
3
W
Baron Samedi
MRapGodM
Baron Samedi
2
3
2
1
W
Tsukuyomi
Morrigan op
Tsukuyomi
7
1
8
11
L
Anhur
MrWAFi
Anhur
1
6
1
0.25
L
He Bo
YAZEDsh
He Bo
9
6
1
1.58
W
Ah Puch
ZP95
Ah Puch
7
4
5
2.38
L
Sun Wukong
abodchi1277
Sun Wukong
0
6
3
0.25
L
Jing Wei
shadeshiver
Jing Wei
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,434
Damage
40,251
67,014
Taken
70,901
47,700
Mitigated
30,785
24,164
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,177
5,170
0
4,082
9,149
4,381
440
2,393
6,742
0
97,836
L
Vulcan
Golmod
Vulcan
7,581
2,051
0
554
9,726
3,997
0
5,389
3,955
63,320
0
W
Khepri
Hakita
Khepri
4,252
742
0
1,917
14,059
13,600
0
6,918
6,960
24,481
0
W
Baron Samedi
MRapGodM
Baron Samedi
12,472
2,035
0
8,230
18,150
18,928
2,443
3,439
14,711
90,592
0
W
Tsukuyomi
Morrigan op
Tsukuyomi
10,620
3,591
0
5,954
11,965
5,249
3,406
2,343
9,614
0
100,922
L
Anhur
MrWAFi
Anhur
6,196
2,902
0
5,271
16,348
5,944
0
3,058
13,178
0
57,040
L
He Bo
YAZEDsh
He Bo
12,274
1,351
0
3,452
13,807
4,990
0
3,164
10,495
71,415
0
W
Ah Puch
ZP95
Ah Puch
14,913
477
0
3,981
13,691
5,542
230
5,724
7,627
71,764
0
L
Sun Wukong
abodchi1277
Sun Wukong
5,548
730
0
2,175
16,879
9,022
0
7,246
9,242
0
26,696
L
Jing Wei
shadeshiver
Jing Wei
8,652
6,260
0
5,315
14,141
6,832
0
11,747
2,394
0
86,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,234
Gold Earned
43,321
580
Minions Killed
517
0
Camps Cleared
0
1,773,281
Distance Traveled
1,668,239
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,929
607
134
7
0
333,100
3
L
Vulcan
8,156
453
121
7
0
350,969
6
W
Khepri
9,111
506
34
2
0
387,153
5
W
Baron Samedi
10,971
610
161
9
0
283,021
4
W
Tsukuyomi
11,469
637
151
8
0
426,682
5
L
Anhur
8,252
458
84
5
0
298,117
7
L
He Bo
9,984
555
110
6
0
357,951
2
W
Ah Puch
9,754
542
100
6
0
343,325
2
L
Sun Wukong
6,486
360
41
2
0
324,872
3
L
Jing Wei
10,443
580
161
9
0
336,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role