Player Matchup

Cthulhu
Cthulhu
MacNationSGT
Cthulhu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 47L
1,601 Elo+
Party 3
The Morrigan
The Morrigan
McJoeJoeJoe
The Morrigan
Level 148
God Stats
21W - 8L
1,628 SR
Queue Stats
119W - 79L
1,589 Elo+
Party 2
Medusa
Medusa
Runaah
Medusa
Level 14
God Stats
14W - 7L
1,678 SR
Queue Stats
53W - 35L
1,659 Elo+
Party 2
Horus
Horus
SweatyNapkin977
Horus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,413 Elo+
Party 3
Susano
Susano
tr1v1al9768
Susano
Level 16
God Stats
2W - 2L
1,263 SR
Queue Stats
4W - 4L
1,361 Elo+
Party 3
Team Averages
Level 73
1,514 SR
1,525 Elo+

VS

Team Averages
Level 74
1,534 SR
1,478 Elo+
Da Ji
Da Ji
AsunaXKazuto
Da Ji
Level 85
God Stats
16W - 15L
1,576 SR
Queue Stats
99W - 105L
1,476 Elo+
Party 1
Janus
Janus
FIXNOM
Janus
Level 42
God Stats
2W - 5L
1,560 SR
Queue Stats
85W - 99L
1,486 Elo+
Solo
Skadi
Skadi
R4ging_D34th_617
Skadi
Level 99
God Stats
10W - 12L
1,660 SR
Queue Stats
123W - 133L
1,517 Elo+
Party 1
Tyr
Tyr
StarsGalaxy420
Tyr
Level 109
God Stats
12W - 20L
1,387 SR
Queue Stats
196W - 191L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
StarsShadow420
Sylvanus
Level 37
God Stats
4W - 6L
1,488 SR
Queue Stats
82W - 83L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MacNationSGT
Cthulhu
16
1 / 0 / 7
9,558
503
11,813
9,887
8,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
McJoeJoeJoe
The Morrigan
14
3 / 3 / 6
8,977
472
9,755
8,907
4,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Runaah
Medusa
14
6 / 2 / 5
9,150
482
11,863
12,776
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 1 / 7
8,960
472
8,180
11,167
8,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
17
6 / 0 / 4
10,323
543
8,565
16,746
7,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,503
395
6,517
16,314
5,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
FIXNOM
Janus
15
3 / 3 / 0
9,114
480
5,768
9,949
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 5 / 0
8,439
444
5,526
11,551
3,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 1
8,508
448
7,358
18,232
14,506
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
11
0 / 6 / 3
7,434
391
2,958
15,019
12,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
20
Kills
6
6
Deaths
20
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Janus
FIXNOM
Janus
3
3
0
1
W
Cthulhu
MacNationSGT
Cthulhu
1
0
7
4.5
W
The Morrigan
McJoeJoeJoe
The Morrigan
3
3
6
2
L
2
5
0
0.4
W
Medusa
Runaah
Medusa
6
2
5
4.25
L
1
2
1
0.75
L
Sylvanus
0
6
3
0.25
W
4
1
7
7.5
W
Susano
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,176
Damage
28,127
59,483
Taken
71,065
34,949
Mitigated
40,117
20,083
Healing
11,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,517
1,636
0
750
16,314
5,991
0
2,143
14,171
0
52,025
L
Janus
FIXNOM
Janus
5,768
610
0
810
9,949
4,029
1,191
3,635
6,314
74,580
0
W
Cthulhu
MacNationSGT
Cthulhu
11,813
966
166
1,790
9,887
8,688
0
1,249
8,610
73,476
0
W
The Morrigan
McJoeJoeJoe
The Morrigan
9,755
2,973
0
1,428
8,907
4,298
74
3,614
4,900
54,600
9,133
L
5,526
2,183
0
1,578
11,551
3,546
258
1,772
9,779
0
62,609
W
Medusa
Runaah
Medusa
11,863
5,362
0
3,440
12,776
5,054
2,297
1,645
11,051
0
61,426
L
7,358
837
0
6,015
18,232
14,506
0
7,573
10,659
2,824
59,604
L
Sylvanus
2,958
857
345
1,639
15,019
12,045
323
4,318
10,701
18,185
0
W
8,180
2,893
1,761
2,594
11,167
8,944
64
1,892
9,197
0
44,136
W
Susano
8,565
2,431
0
8,904
16,746
7,965
0
1,679
15,023
0
101,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,968
Gold Earned
40,998
535
Minions Killed
436
0
Camps Cleared
0
1,824,617
Distance Traveled
1,679,497
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,503
395
77
4
0
365,426
1
L
Janus
9,114
480
116
6
0
310,008
4
W
Cthulhu
9,558
503
143
8
0
367,949
0
W
The Morrigan
8,977
472
114
6
0
310,886
3
L
Skadi
8,439
444
100
5
0
318,003
2
W
Medusa
9,150
482
75
4
0
349,301
5
L
Tyr
8,508
448
121
6
0
353,063
1
L
Sylvanus
7,434
391
22
1
0
332,997
0
W
Horus
8,960
472
70
4
0
368,526
1
W
Susano
10,323
543
133
7
0
427,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role