Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
ApexElement
Khepri
Level 106
God Stats
22W - 8L
1,766 SR
Queue Stats
84W - 87L
1,567 Elo+
Party 1
Horus
Horus
Rican614
Horus
Level 121
God Stats
2W - 4L
1,830 SR
Queue Stats
39W - 27L
1,596 Elo+
Party 1
Ymir
Ymir
matthewRSO
Ymir
Level 145
God Stats
18W - 16L
1,657 SR
Queue Stats
178W - 168L
1,607 Elo+
Party 1
Nemesis
Nemesis
xEtheriousEnDx
Nemesis
Level 6
God Stats
2W - 0L
1,747 SR
Queue Stats
8W - 7L
1,564 Elo+
Party 1
Team Averages
Level 100
1,700 SR
1,567 Elo+

VS

Team Averages
Level 104
1,545 SR
1,524 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Danskeren79
Bellona
Level 36
God Stats
0W - 2L
1,160 SR
Queue Stats
6W - 21L
1,308 Elo+
Solo
Hun Batz
Hun Batz
Dizzzeyy x
Hun Batz
Level 128
God Stats
7W - 2L
1,692 SR
Queue Stats
129W - 123L
1,600 Elo+
Party 2
Ah Puch
Ah Puch
The Floppy Toad
Ah Puch
Level 45
God Stats
20W - 14L
1,789 SR
Queue Stats
56W - 53L
1,606 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XxREDxNATIONxX
Ah Muzen Cab
Level 157
God Stats
9W - 6L
1,586 SR
Queue Stats
209W - 183L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
4,562
570
1,574
3,015
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
7
0 / 0 / 3
4,678
585
1,531
4,493
2,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Rican614
Horus
9
3 / 0 / 3
5,469
684
5,078
4,232
2,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
3 / 0 / 3
5,262
658
3,985
3,960
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
1 / 1 / 1
3,833
479
1,681
4,217
1,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 1 / 1
4,087
511
1,561
2,854
1,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Danskeren79
Bellona
4
0 / 1 / 0
3,562
445
448
2,459
1,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hun Batz
Dizzzeyy x
Hun Batz
7
0 / 3 / 0
4,197
525
1,973
7,918
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 3 / 0
4,119
515
4,686
5,000
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
XxREDxNATIONxX
Ah Muzen Cab
8
0 / 0 / 0
4,252
532
1,741
3,541
1,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
7
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
W
Khepri
0
0
3
1.5
L
Bellona
Danskeren79
Bellona
0
1
0
0
L
Hun Batz
Dizzzeyy x
Hun Batz
0
3
0
0
W
Horus
Rican614
Horus
3
0
3
4.5
L
1
3
0
0.33
L
Ah Muzen Cab
XxREDxNATIONxX
Ah Muzen Cab
0
0
0
0
W
3
0
3
4.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,849
Damage
10,409
19,917
Taken
21,772
9,218
Mitigated
8,681
7,859
Healing
7,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,574
466
0
1,795
3,015
869
1,806
414
2,601
32,032
0
L
Baron Samedi
 
Baron Samedi
1,561
101
680
927
2,854
1,803
0
1,329
1,493
9,544
0
W
Khepri
1,531
0
0
1,203
4,493
2,645
0
2,145
2,348
11,683
0
L
Bellona
Danskeren79
Bellona
448
64
0
1,142
2,459
1,385
0
188
2,101
0
8,715
L
Hun Batz
Dizzzeyy x
Hun Batz
1,973
538
0
2,720
7,918
2,751
0
2,025
5,797
0
23,453
W
Horus
Rican614
Horus
5,078
2,264
54
2,546
4,232
2,408
0
469
3,645
0
26,288
L
4,686
481
66
1,248
5,000
1,527
0
1,810
3,096
20,824
0
L
Ah Muzen Cab
XxREDxNATIONxX
Ah Muzen Cab
1,741
314
0
1,160
3,541
1,215
0
1,738
1,803
0
32,697
W
3,985
1,447
0
1,398
3,960
1,808
0
977
2,983
28,680
0
W
1,681
564
0
863
4,217
1,488
0
2,242
1,975
0
6,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,804
Gold Earned
20,217
209
Minions Killed
178
0
Camps Cleared
0
756,978
Distance Traveled
619,812
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,562
570
71
9
0
145,552
3
L
Baron Samedi
4,087
511
23
3
0
120,333
2
W
Khepri
4,678
585
15
2
0
155,011
1
L
Bellona
3,562
445
13
2
0
58,290
0
L
Hun Batz
4,197
525
49
6
0
166,727
1
W
Horus
5,469
684
65
8
0
140,880
0
L
Ah Puch
4,119
515
30
4
0
128,582
1
L
Ah Muzen Cab
4,252
532
63
8
0
145,880
0
W
Ymir
5,262
658
51
6
0
162,047
2
W
Nemesis
3,833
479
7
1
0
153,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role