Player Matchup

Chang'e
Chang'e
Ayan_419
Chang'e
Level 157
God Stats
84W - 72L
1,484 SR
Queue Stats
440W - 470L
1,330 Elo+
Solo
Neith
Neith
MantalopeCowGirl
Neith
Level 105
God Stats
49W - 58L
1,492 SR
Queue Stats
557W - 608L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
SuzOuzAky_
Baron Samedi
Level 74
God Stats
7W - 8L
1,313 SR
Queue Stats
277W - 296L
1,407 Elo+
Solo
Ra
Ra
Tarzan_staar_6
Ra
Level 66
God Stats
3W - 5L
1,599 SR
Queue Stats
136W - 177L
1,397 Elo+
Party 1
Susano
Susano
thedublingagger
Susano
Level 76
God Stats
2W - 11L
968 SR
Queue Stats
134W - 185L
1,392 Elo+
Party 1
Team Averages
Level 96
1,371 SR
1,394 Elo+

VS

Team Averages
Level 95
1,442 SR
1,424 Elo+
Da Ji
Da Ji
 
Da Ji
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
CriticalAcee
Thanatos
Level 151
God Stats
2W - 5L
1,398 SR
Queue Stats
324W - 346L
1,456 Elo+
Solo
Kumbhakarna
Kumbhakarna
SaFtIgE_EiChEl88
Kumbhakarna
Level 129
God Stats
0W - 2L
1,314 SR
Queue Stats
268W - 293L
1,421 Elo+
Solo
Scylla
Scylla
anas3408
Scylla
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 179L
1,446 Elo+
Solo
Medusa
Medusa
eZ-Fear98
Medusa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 49L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ayan_419
Chang'e
20
2 / 1 / 5
13,542
502
18,462
18,886
8,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
4 / 2 / 2
12,823
475
15,946
18,033
9,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
SuzOuzAky_
Baron Samedi
18
2 / 4 / 7
12,366
458
10,953
23,224
25,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
5 / 4 / 5
13,219
490
17,945
20,931
10,017
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 2 / 6
12,186
451
10,883
21,728
11,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
8 / 6 / 4
12,735
472
19,541
23,034
11,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
CriticalAcee
Thanatos
20
2 / 1 / 2
13,155
487
6,637
20,634
10,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
SaFtIgE_EiChEl88
Kumbhakarna
17
2 / 2 / 7
11,622
430
8,491
30,317
42,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
anas3408
Scylla
13
1 / 4 / 2
9,610
356
7,224
9,281
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
eZ-Fear98
Medusa
19
0 / 3 / 5
12,336
457
15,389
27,068
12,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
15
Kills
13
13
Deaths
16
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
8
6
4
1.67
W
Chang'e
Ayan_419
Chang'e
2
1
5
4.5
L
Thanatos
CriticalAcee
Thanatos
2
1
2
3
W
4
2
2
2.5
L
Kumbhakarna
SaFtIgE_EiChEl88
Kumbhakarna
2
2
7
2.75
W
Baron Samedi
SuzOuzAky_
Baron Samedi
2
4
7
1.38
W
5
4
5
1.88
L
Scylla
anas3408
Scylla
1
4
2
0.5
L
Medusa
eZ-Fear98
Medusa
0
3
5
0.83
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,189
Damage
57,282
102,802
Taken
110,334
65,675
Mitigated
82,013
49,009
Healing
47,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
19,541
5,115
0
5,278
23,034
11,555
0
9,328
13,461
0
77,397
W
Chang'e
Ayan_419
Chang'e
18,462
962
3,133
9,525
18,886
8,575
510
1,295
17,591
127,389
0
L
Thanatos
CriticalAcee
Thanatos
6,637
1,303
0
21,742
20,634
10,774
2,589
10,515
9,759
0
115,947
W
15,946
7,703
0
6,111
18,033
9,694
1,618
2,110
15,923
0
139,144
L
Kumbhakarna
SaFtIgE_EiChEl88
Kumbhakarna
8,491
777
1,078
6,133
30,317
42,836
55
12,617
17,251
46,168
0
W
Baron Samedi
SuzOuzAky_
Baron Samedi
10,953
1,328
5,398
6,658
23,224
25,657
118
6,382
16,842
56,431
0
W
17,945
862
2,077
6,709
20,931
10,017
345
6,540
14,391
102,438
0
L
Scylla
anas3408
Scylla
7,224
689
0
1,314
9,281
4,130
0
4,918
4,303
54,123
0
L
Medusa
eZ-Fear98
Medusa
15,389
8,511
0
11,849
27,068
12,718
1,825
8,680
18,200
0
126,617
W
10,883
2,280
0
9,398
21,728
11,732
2,363
987
20,741
0
101,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,136
Gold Earned
59,458
744
Minions Killed
571
0
Camps Cleared
0
2,412,224
Distance Traveled
2,362,232
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,735
472
89
3
0
532,804
6
W
Chang'e
13,542
502
198
7
0
549,893
6
L
Thanatos
13,155
487
171
6
0
531,695
14
W
Neith
12,823
475
179
7
0
403,195
2
L
Kumbhakarna
11,622
430
34
1
0
541,402
4
W
Baron Samedi
12,366
458
72
3
0
378,957
0
W
Ra
13,219
490
162
6
0
503,311
2
L
Scylla
9,610
356
78
3
0
281,563
3
L
Medusa
12,336
457
199
7
0
474,768
3
W
Susano
12,186
451
133
5
0
576,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role