Player Matchup

Yemoja
Yemoja
Brumple_
Yemoja
Level 30
God Stats
2W - 11L
1,174 SR
Queue Stats
60W - 95L
1,242 Elo+
Party 1
King Arthur
King Arthur
DragonLord_100
King Arthur
Level 126
God Stats
16W - 32L
1,365 SR
Queue Stats
446W - 502L
1,255 Elo+
Party 1
Zeus
Zeus
JangoKirby
Zeus
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
126W - 153L
1,272 Elo+
Party 1
Chiron
Chiron
MaFiA Tentacion
Chiron
Level 75
God Stats
12W - 18L
1,434 SR
Queue Stats
37W - 56L
1,312 Elo+
Solo
Cliodhna
Cliodhna
MinaBell
Cliodhna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 422L
1,267 Elo+
Party 1
Team Averages
Level 84
1,395 SR
1,270 Elo+

VS

Team Averages
Level 79
1,411 SR
1,389 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GosstyYT
Baron Samedi
Level 45
God Stats
6W - 4L
1,200 SR
Queue Stats
49W - 58L
1,323 Elo+
Party 2
Neith
Neith
Saralovesyou21
Neith
Level 105
God Stats
44W - 47L
1,505 SR
Queue Stats
70W - 84L
1,328 Elo+
Solo
Kumbhakarna
Kumbhakarna
oZen Electrix
Kumbhakarna
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 45L
1,386 Elo+
Solo
Loki
Loki
vstupapi
Loki
Level 62
God Stats
3W - 3L
1,349 SR
Queue Stats
81W - 89L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Brumple_
Yemoja
11
0 / 3 / 2
6,484
360
4,040
13,644
8,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
DragonLord_100
King Arthur
14
2 / 2 / 3
8,640
480
9,097
13,608
11,211
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 9 / 4
8,058
448
6,496
14,813
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 3 / 2
9,016
501
12,684
17,251
6,299
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cliodhna
MinaBell
Cliodhna
14
6 / 4 / 3
8,871
493
5,386
14,004
5,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 1 / 0
9,015
501
4,730
13,483
12,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
GosstyYT
Baron Samedi
14
6 / 4 / 5
9,219
512
9,923
9,640
4,635
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 4
8,088
449
15,250
12,383
6,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kumbhakarna
oZen Electrix
Kumbhakarna
13
3 / 4 / 3
8,304
461
6,948
16,293
13,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
16
6 / 3 / 5
10,212
567
8,736
14,553
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
16
Kills
20
21
Deaths
16
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
0
3
L
Yemoja
Brumple_
Yemoja
0
3
2
0.33
L
King Arthur
DragonLord_100
King Arthur
2
2
3
1.75
W
Baron Samedi
GosstyYT
Baron Samedi
6
4
5
2.13
L
1
9
4
0.33
L
7
3
2
2.67
L
Cliodhna
MinaBell
Cliodhna
6
4
3
1.88
W
2
4
4
1
W
Kumbhakarna
oZen Electrix
Kumbhakarna
3
4
3
1.13
W
Loki
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,703
Damage
45,587
73,320
Taken
66,352
36,321
Mitigated
42,959
16,042
Healing
20,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,730
2,498
0
5,247
13,483
12,376
1,418
629
12,798
0
59,611
L
Yemoja
Brumple_
Yemoja
4,040
1,518
1,914
2,862
13,644
8,135
322
2,478
11,166
26,584
0
L
King Arthur
DragonLord_100
King Arthur
9,097
1,839
0
963
13,608
11,211
0
394
13,214
0
55,574
W
Baron Samedi
GosstyYT
Baron Samedi
9,923
1,923
432
1,492
9,640
4,635
1,551
3,796
5,383
43,696
0
L
6,496
979
0
2,599
14,813
4,825
688
6,923
7,890
39,739
0
L
12,684
5,656
1,098
4,940
17,251
6,299
1,514
4,564
12,687
0
48,548
L
Cliodhna
MinaBell
Cliodhna
5,386
918
0
1,666
14,004
5,851
0
2,512
11,492
0
49,812
W
15,250
5,932
587
5,192
12,383
6,015
1,507
1,394
10,989
0
65,394
W
Kumbhakarna
oZen Electrix
Kumbhakarna
6,948
1,583
0
2,667
16,293
13,709
1,025
2,848
13,435
32,494
0
W
Loki
8,736
2,423
0
4,542
14,553
6,224
447
1,170
13,211
0
68,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
44,838
340
Minions Killed
414
0
Camps Cleared
0
1,531,805
Distance Traveled
1,534,474
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,015
501
102
6
0
334,662
6
L
Yemoja
6,484
360
42
2
0
253,690
0
L
King Arthur
8,640
480
84
5
0
360,098
1
W
Baron Samedi
9,219
512
50
3
0
233,313
0
L
Zeus
8,058
448
64
4
0
265,492
1
L
Chiron
9,016
501
67
4
0
327,380
0
L
Cliodhna
8,871
493
83
5
0
325,145
0
W
Neith
8,088
449
92
5
0
281,570
3
W
Kumbhakarna
8,304
461
43
2
0
324,097
1
W
Loki
10,212
567
127
7
0
360,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role