Player Matchup

Aphrodite
Aphrodite
DEMTurtlesFTW
Aphrodite
Level 106
God Stats
2W - 3L
1,603 SR
Queue Stats
187W - 158L
1,499 Elo+
Party 3
Cthulhu
Cthulhu
Draconic485653
Cthulhu
Level 29
God Stats
13W - 5L
1,811 SR
Queue Stats
253W - 226L
1,477 Elo+
Party 3
Gilgamesh
Gilgamesh
KakuzusDisciple
Gilgamesh
Level 35
God Stats
18W - 19L
1,527 SR
Queue Stats
121W - 119L
1,473 Elo+
Party 2
Heimdallr
Heimdallr
MAGeckoB
Heimdallr
Level 49
God Stats
19W - 18L
1,749 SR
Queue Stats
232W - 231L
1,511 Elo+
Party 3
Da Ji
Da Ji
koqrocket
Da Ji
Level 69
God Stats
28W - 25L
1,521 SR
Queue Stats
297W - 309L
1,446 Elo+
Party 2
Team Averages
Level 58
1,642 SR
1,481 Elo+

VS

Team Averages
Level 74
1,549 SR
1,472 Elo+
Skadi
Skadi
Corris_Tha_Flori
Skadi
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
266W - 322L
1,385 Elo+
Solo
Bacchus
Bacchus
Maury Austin
Bacchus
Level 39
God Stats
21W - 28L
1,506 SR
Queue Stats
560W - 658L
1,353 Elo+
Solo
Jing Wei
Jing Wei
Quaxlie
Jing Wei
Level 12
God Stats
2W - 1L
1,740 SR
Queue Stats
2W - 1L
1,709 Elo+
Party 1
Ao Kuang
Ao Kuang
Zero_Xposure00
Ao Kuang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 40L
1,421 Elo+
Party 1
Tsukuyomi
Tsukuyomi
daActiveSlaking
Tsukuyomi
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
312W - 296L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DEMTurtlesFTW
Aphrodite
20
9 / 6 / 4
15,335
548
28,144
28,852
14,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
0 / 5 / 6
11,459
409
12,362
22,616
28,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
KakuzusDisciple
Gilgamesh
20
2 / 9 / 4
13,241
473
18,467
31,922
31,870
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
MAGeckoB
Heimdallr
20
6 / 4 / 1
13,357
477
18,872
19,308
9,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
koqrocket
Da Ji
18
3 / 14 / 6
12,652
452
17,230
31,908
13,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 8
14,250
509
17,800
22,719
7,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Maury Austin
Bacchus
19
1 / 3 / 9
12,920
461
12,925
26,348
18,628
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Quaxlie
Jing Wei
20
11 / 3 / 7
17,611
629
26,108
36,218
16,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
20
8 / 6 / 10
15,363
549
17,509
32,735
14,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tsukuyomi
daActiveSlaking
Tsukuyomi
20
15 / 4 / 14
17,107
611
29,443
28,166
12,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
86
20
Kills
38
38
Deaths
20
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
3
4
8
1.75
L
Aphrodite
DEMTurtlesFTW
Aphrodite
9
6
4
1.83
L
0
5
6
0.6
L
Gilgamesh
KakuzusDisciple
Gilgamesh
2
9
4
0.44
L
Heimdallr
MAGeckoB
Heimdallr
6
4
1
1.63
W
Bacchus
Maury Austin
Bacchus
1
3
9
1.83
W
Jing Wei
Quaxlie
Jing Wei
11
3
7
4.83
W
Ao Kuang
8
6
10
2.17
W
Tsukuyomi
daActiveSlaking
Tsukuyomi
15
4
14
5.5
L
Da Ji
koqrocket
Da Ji
3
14
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,075
Damage
103,785
134,606
Taken
146,186
97,997
Mitigated
70,947
37,509
Healing
56,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,800
8,907
0
8,839
22,719
7,991
938
7,644
15,075
0
107,152
L
Aphrodite
DEMTurtlesFTW
Aphrodite
28,144
3,871
1,853
15,474
28,852
14,283
678
8,982
19,546
129,614
0
L
12,362
1,163
638
1,997
22,616
28,479
0
8,944
13,491
53,618
0
L
Gilgamesh
KakuzusDisciple
Gilgamesh
18,467
5,819
0
5,560
31,922
31,870
1,140
4,042
27,692
0
109,333
L
Heimdallr
MAGeckoB
Heimdallr
18,872
6,000
0
5,718
19,308
9,493
1,014
3,742
15,484
0
115,680
W
Bacchus
Maury Austin
Bacchus
12,925
1,529
386
10,396
26,348
18,628
699
13,339
13,009
72,168
0
W
Jing Wei
Quaxlie
Jing Wei
26,108
20,543
0
19,704
36,218
16,851
9,972
4,268
31,950
0
156,838
W
Ao Kuang
17,509
4,564
0
12,649
32,735
14,717
2,107
11,707
21,028
97,362
0
W
Tsukuyomi
daActiveSlaking
Tsukuyomi
29,443
7,216
0
4,732
28,166
12,760
0
6,078
22,088
0
145,429
L
Da Ji
koqrocket
Da Ji
17,230
4,413
0
6,269
31,908
13,872
0
3,667
27,959
0
93,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,044
Gold Earned
77,251
717
Minions Killed
703
0
Camps Cleared
0
2,322,736
Distance Traveled
2,759,722
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,250
509
148
5
0
549,417
3
L
Aphrodite
15,335
548
190
7
0
413,931
2
L
Cthulhu
11,459
409
62
2
0
523,225
0
L
Gilgamesh
13,241
473
183
7
0
486,615
0
L
Heimdallr
13,357
477
170
6
0
471,800
2
W
Bacchus
12,920
461
108
4
0
535,752
1
W
Jing Wei
17,611
629
209
7
0
548,686
1
W
Ao Kuang
15,363
549
97
3
0
546,345
0
W
Tsukuyomi
17,107
611
141
5
0
579,522
1
L
Da Ji
12,652
452
112
4
0
427,165
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role