Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
BeThatGuyWho
Artio
Gold V
Level 142
God Stats
4W - 4L
1,672 SR
Queue Stats
68W - 66L
1,486 MMR
Solo
Thor
Thor
Gold V
Hipagref
Thor
Gold V
Level 143
God Stats
1W - 0L
1,536 SR
Queue Stats
30W - 28L
1,514 MMR
Solo
Scylla
Scylla
Platinum II
McJoshyJοshJosh
Scylla
Platinum II
Level 88
God Stats
26W - 8L
1,797 SR
Queue Stats
47W - 37L
2,133 MMR
Solo
Izanami
Izanami
Platinum V
beholdensteak
Izanami
Platinum V
Level 160
God Stats
4W - 4L
1,703 SR
Queue Stats
138W - 132L
1,435 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,642 SR
1,614 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,540 SR
1,495 MMR
Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold IV
DATnwordRAMBRO
Odin
Gold IV
Level 149
God Stats
47W - 38L
1,461 SR
Queue Stats
216W - 212L
1,426 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
GEOGA
Kuzenbo
Gold II
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 164L
1,454 MMR
Solo
Fenrir
Fenrir
Gold I
Trivir
Fenrir
Gold I
Level 126
God Stats
7W - 7L
1,536 SR
Queue Stats
140W - 127L
1,660 MMR
Solo
Agni
Agni
Gold V
eliteabtl
Agni
Gold V
Level 158
God Stats
13W - 11L
1,704 SR
Queue Stats
51W - 52L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 0 / 5
9,871
581
11,812
11,484
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 11
8,494
500
4,682
13,380
12,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Thor
14
2 / 3 / 6
8,862
521
7,134
14,849
6,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
7 / 0 / 5
10,284
605
10,705
7,612
3,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
15
5 / 4 / 3
10,091
594
7,619
13,522
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ah PuchYu HuangJing WeiCu Chulainn

VS

Bans
KaliCliodhnaArachneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
6 / 5 / 1
8,754
515
13,973
13,087
4,669
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 1 / 1
7,406
436
3,889
13,483
11,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
GEOGA
Kuzenbo
9
0 / 5 / 2
6,715
395
2,619
13,045
9,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Trivir
Fenrir
12
1 / 4 / 0
7,096
417
6,675
14,704
6,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
15
1 / 3 / 1
8,680
511
6,953
11,166
4,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
18
Kills
8
8
Deaths
18
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
5
5.5
L
Hachiman
 
Hachiman
6
5
1
1.3
W
1
1
11
6.5
L
0
1
1
0.5
L
Kuzenbo
GEOGA
Kuzenbo
0
5
2
0.2
W
Thor
2
3
6
1.67
W
7
0
5
9.5
L
Fenrir
Trivir
Fenrir
1
4
0
0.25
W
Izanami
5
4
3
1.63
L
Agni
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,952
Damage
34,109
60,847
Taken
65,485
33,142
Mitigated
35,824
23,371
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,812
5,869
0
8,044
11,484
4,970
1,048
647
10,592
80,981
11,989
L
Hachiman
 
Hachiman
13,973
9,435
0
3,591
13,087
4,669
0
3,999
9,088
0
80,969
W
4,682
446
1,071
3,646
13,380
12,967
308
2,708
10,578
18,918
0
L
3,889
317
0
2,898
13,483
11,244
0
6,875
6,608
0
51,069
L
Kuzenbo
GEOGA
Kuzenbo
2,619
835
1,359
1,617
13,045
9,244
42
5,618
7,427
17,254
0
W
Thor
7,134
1,516
0
5,724
14,849
6,733
0
1,197
13,473
0
60,048
W
10,705
1,822
0
853
7,612
3,285
726
3,561
3,841
82,497
0
L
Fenrir
Trivir
Fenrir
6,675
1,253
0
1,566
14,704
6,199
120
4,617
10,087
0
55,442
W
Izanami
7,619
5,091
0
4,033
13,522
5,187
2,501
1,471
11,981
0
77,151
L
Agni
6,953
507
0
2,617
11,166
4,468
24
4,629
6,537
84,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,602
Gold Earned
38,651
544
Minions Killed
479
0
Camps Cleared
0
1,601,918
Distance Traveled
1,510,115
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,871
581
146
9
0
293,515
4
L
Hachiman
8,754
515
115
7
0
297,605
1
W
Artio
8,494
500
26
2
0
360,268
7
L
Odin
7,406
436
106
6
0
315,505
1
L
Kuzenbo
6,715
395
26
2
0
248,204
3
W
Thor
8,862
521
104
6
0
336,685
3
W
Scylla
10,284
605
132
8
0
337,925
4
L
Fenrir
7,096
417
81
5
0
342,469
5
W
Izanami
10,091
594
136
8
0
273,525
3
L
Agni
8,680
511
151
9
0
306,332
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role