Player Matchup

Shiva
Shiva
CuChu Bot
Shiva
Level 160
God Stats
171W - 85L
1,695 SR
Queue Stats
819W - 562L
1,618 Elo+
Solo
Pele
Pele
NightEntropy
Pele
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 197L
1,466 Elo+
Solo
Sylvanus
Sylvanus
QroDave
Sylvanus
Level 104
God Stats
108W - 96L
1,472 SR
Queue Stats
406W - 429L
1,476 Elo+
Solo
Charybdis
Charybdis
RafaelOLVR
Charybdis
Level 62
God Stats
23W - 21L
1,511 SR
Queue Stats
283W - 294L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sejed
Morgan Le Fay
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 25L
1,538 Elo+
Solo
Team Averages
Level 100
1,536 SR
1,508 Elo+

VS

Team Averages
Level 110
1,479 SR
1,504 Elo+
Olorun
Olorun
AirdYouOut69
Olorun
Level 100
God Stats
3W - 10L
1,417 SR
Queue Stats
116W - 118L
1,451 Elo+
Solo
Fafnir
Fafnir
FalloutgodXD319
Fafnir
Level 107
God Stats
3W - 4L
1,671 SR
Queue Stats
248W - 260L
1,503 Elo+
Solo
Chaac
Chaac
MighyJebus
Chaac
Level 126
God Stats
7W - 8L
1,307 SR
Queue Stats
139W - 153L
1,542 Elo+
Solo
Amaterasu
Amaterasu
TTVAbex317
Amaterasu
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 295L
1,541 Elo+
Solo
Ra
Ra
Yorkpeppermint7
Ra
Level 80
God Stats
0W - 3L
1,500 SR
Queue Stats
243W - 254L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CuChu Bot
Shiva
17
8 / 0 / 12
12,319
1,232
31,403
22,146
24,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 3 / 13
10,068
1,007
9,464
12,025
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
QroDave
Sylvanus
16
3 / 1 / 13
10,679
1,068
9,065
11,427
11,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
RafaelOLVR
Charybdis
17
5 / 0 / 10
11,790
1,179
13,949
8,735
3,806
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
sejed
Morgan Le Fay
17
4 / 1 / 10
11,080
1,108
18,087
8,383
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

260

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 2 / 4
9,800
980
10,748
14,604
6,830
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 5 / 5
10,106
1,011
7,831
18,404
26,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
16
0 / 2 / 5
9,749
975
11,113
14,238
8,468
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
TTVAbex317
Amaterasu
15
2 / 7 / 2
10,380
1,038
12,198
25,941
25,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 5 / 1
10,174
1,017
14,421
13,155
5,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
21
Kills
5
5
Deaths
21
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
2
4
1.5
W
Shiva
CuChu Bot
Shiva
8
0
12
14
L
0
5
5
0.5
L
Chaac
0
2
5
1.25
W
1
3
13
2.5
W
Sylvanus
QroDave
Sylvanus
3
1
13
9.5
W
Charybdis
RafaelOLVR
Charybdis
5
0
10
10
L
Amaterasu
TTVAbex317
Amaterasu
2
7
2
0.43
L
2
5
1
0.5
W
Morgan Le Fay
sejed
Morgan Le Fay
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,968
Damage
56,311
62,716
Taken
86,342
50,092
Mitigated
72,811
28,919
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
10,748
6,922
1,728
2,866
14,604
6,830
0
2,692
11,832
25,192
0
W
Shiva
CuChu Bot
Shiva
31,403
6,730
643
11,975
22,146
24,441
0
11,830
10,316
0
55,300
L
7,831
1,604
0
1,448
18,404
26,125
0
6,366
11,614
15,231
0
L
Chaac
11,113
1,244
0
3,518
14,238
8,468
0
4,564
9,433
0
32,562
W
9,464
2,047
0
2,653
12,025
6,114
0
6,715
5,310
0
22,014
W
Sylvanus
QroDave
Sylvanus
9,065
1,379
6,501
3,818
11,427
11,627
0
7,282
4,145
14,068
0
W
Charybdis
RafaelOLVR
Charybdis
13,949
8,348
0
1,789
8,735
3,806
0
3,596
5,139
0
40,589
L
Amaterasu
TTVAbex317
Amaterasu
12,198
5,255
0
4,203
25,941
25,791
0
9,731
15,767
0
19,617
L
14,421
1,696
1,848
471
13,155
5,597
0
2,545
10,544
48,583
0
W
Morgan Le Fay
sejed
Morgan Le Fay
18,087
2,027
199
1,341
8,383
4,104
0
3,577
4,806
36,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,936
Gold Earned
50,209
203
Minions Killed
205
10
Camps Cleared
4
913,963
Distance Traveled
1,003,793
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,800
980
28
3
0
192,389
0
W
Shiva
12,319
1,232
46
5
2
209,470
0
L
Fafnir
10,106
1,011
25
3
2
194,643
1
L
Chaac
9,749
975
41
4
1
231,793
3
W
Pele
10,068
1,007
38
4
1
126,466
0
W
Sylvanus
10,679
1,068
8
1
0
176,990
0
W
Charybdis
11,790
1,179
72
7
7
198,441
0
L
Amaterasu
10,380
1,038
16
2
0
191,766
0
L
Ra
10,174
1,017
95
10
1
193,202
3
W
Morgan Le Fay
11,080
1,108
39
4
0
202,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role