Player Matchup

Chaac
Chaac
I_Reubz_I
Chaac
Level 97
God Stats
2W - 2L
1,502 SR
Queue Stats
21W - 30L
1,548 Elo+
Solo
Da Ji
Da Ji
KWP_Sherazade
Da Ji
Level 68
God Stats
24W - 32L
1,326 SR
Queue Stats
211W - 242L
1,463 Elo+
Party 2
Baron Samedi
Baron Samedi
KWP_TryHards
Baron Samedi
Level 67
God Stats
14W - 6L
1,476 SR
Queue Stats
173W - 210L
1,444 Elo+
Party 2
Team Averages
Level 77
1,435 SR
1,485 Elo+

VS

Team Averages
Level 77
1,638 SR
1,365 Elo+
Tyr
Tyr
Alexgime
Tyr
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 22L
1,052 Elo+
Solo
Chiron
Chiron
Merovingien Fr
Chiron
Level 107
God Stats
69W - 61L
1,561 SR
Queue Stats
163W - 199L
1,517 Elo+
Party 1
Sol
Sol
XpgmAlex14
Sol
Level 87
God Stats
7W - 5L
1,854 SR
Queue Stats
222W - 216L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
I_Reubz_I
Chaac
17
3 / 2 / 7
12,302
683
15,906
26,507
31,261
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 9 / 6
12,614
701
17,839
22,032
10,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
KWP_TryHards
Baron Samedi
17
3 / 9 / 8
12,281
682
14,358
23,843
14,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 11
14,099
783
17,239
19,724
23,674
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 5 / 14
12,887
716
22,751
21,665
9,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
7 / 6 / 8
13,434
746
20,444
19,568
8,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
12
Kills
20
20
Deaths
12
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
L
Chaac
I_Reubz_I
Chaac
3
2
7
3.25
L
6
9
6
1
L
Baron Samedi
KWP_TryHards
Baron Samedi
3
9
8
0.78
W
5
5
14
2.4
W
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,103
Damage
60,434
72,382
Taken
60,957
56,158
Mitigated
41,511
16,053
Healing
20,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,239
4,504
0
5,728
19,724
23,674
336
5,668
14,056
0
36,958
L
Chaac
I_Reubz_I
Chaac
15,906
2,608
0
4,435
26,507
31,261
340
7,173
19,334
8,665
27,442
L
17,839
4,150
0
2,806
22,032
10,820
203
5,235
16,797
0
26,199
L
Baron Samedi
KWP_TryHards
Baron Samedi
14,358
1,618
1,801
7,011
23,843
14,077
813
6,966
16,877
51,317
0
W
22,751
15,442
1,016
8,113
21,665
9,163
1,698
4,787
16,771
0
69,322
W
20,444
6,937
0
5,261
19,568
8,674
1,254
7,543
12,025
55,371
5,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
40,420
137
Minions Killed
194
5
Camps Cleared
9
834,546
Distance Traveled
943,784
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,099
783
49
3
0
372,689
2
L
Chaac
12,302
683
41
2
1
314,173
0
L
Da Ji
12,614
701
17
1
1
270,471
2
L
Baron Samedi
12,281
682
79
4
3
249,902
2
W
Chiron
12,887
716
84
5
5
282,189
0
W
Sol
13,434
746
61
3
4
288,906
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role