Player Matchup

Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Baron Samedi
Baron Samedi
Silver I
Iso_bucket_302
Baron Samedi
Silver I
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 65L
1,499 MMR
Party 3
Thanatos
Thanatos
Gold IV
S3WFellGlobe
Thanatos
Gold IV
Level 123
God Stats
5W - 5L
1,217 SR
Queue Stats
232W - 232L
1,367 MMR
Solo
Ymir
Ymir
Gold III
f1remaster
Ymir
Gold III
Level 75
God Stats
5W - 2L
1,819 SR
Queue Stats
120W - 119L
1,375 MMR
Party 1
Artemis
Artemis
Gold III
iRush4DemToes
Artemis
Gold III
Level 121
God Stats
11W - 8L
1,654 SR
Queue Stats
122W - 120L
1,375 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,538 SR
1,423 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,693 SR
1,384 MMR
Bastet
Bastet
Gold V
ChristianGDJ
Bastet
Gold V
Level 141
God Stats
1W - 2L
1,857 SR
Queue Stats
69W - 75L
1,393 MMR
Party 2
Yu Huang
Yu Huang
Silver I
Darth_Ronin92
Yu Huang
Silver I
Level 126
God Stats
0W - 1L
1,817 SR
Queue Stats
12W - 15L
1,405 MMR
Party 4
Atlas
Atlas
Gold V
Krnmxd
Atlas
Gold V
Level 148
God Stats
2W - 1L
1,760 SR
Queue Stats
119W - 112L
1,388 MMR
Solo
Medusa
Medusa
Silver II
Lek_Trik
Medusa
Silver II
Level 127
God Stats
6W - 4L
1,753 SR
Queue Stats
28W - 32L
1,253 MMR
Party 4
Hercules
Hercules
Gold IV
ivan-ahre
Hercules
Gold IV
Level 148
God Stats
1W - 4L
1,278 SR
Queue Stats
201W - 212L
1,482 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 2 / 13
11,978
544
13,982
28,361
31,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Iso_bucket_302
Baron Samedi
17
7 / 2 / 13
12,022
546
19,929
17,841
9,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
S3WFellGlobe
Thanatos
18
3 / 4 / 7
12,144
552
10,120
22,596
10,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 5 / 14
11,199
509
10,859
25,161
27,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
20
11 / 7 / 7
13,536
615
29,550
20,586
9,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ScyllaBakasuraShivaArachne

VS

Bans
CliodhnaZeusNikeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
8 / 5 / 2
10,739
488
15,207
22,338
9,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Darth_Ronin92
Yu Huang
14
1 / 6 / 4
9,189
418
12,372
13,196
5,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Krnmxd
Atlas
15
5 / 4 / 7
10,068
458
10,437
26,772
23,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Lek_Trik
Medusa
16
4 / 5 / 9
10,250
466
22,025
22,692
9,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
ivan-ahre
Hercules
17
1 / 6 / 4
10,536
479
11,496
26,076
23,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
45
26
Kills
19
20
Deaths
26
54
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
13
4.75
L
Bastet
8
5
2
1.8
L
Yu Huang
Darth_Ronin92
Yu Huang
1
6
4
0.5
W
Baron Samedi
Iso_bucket_302
Baron Samedi
7
2
13
6.75
L
Atlas
Krnmxd
Atlas
5
4
7
2.13
L
Medusa
Lek_Trik
Medusa
4
5
9
1.7
W
Thanatos
S3WFellGlobe
Thanatos
3
4
7
1.63
W
2
5
14
1.8
W
Artemis
11
7
7
2.07
L
Hercules
ivan-ahre
Hercules
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,440
Damage
71,537
114,545
Taken
111,074
88,824
Mitigated
71,927
58,690
Healing
27,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,982
4,774
0
15,990
28,361
31,160
1,813
4,056
23,612
0
87,933
L
Bastet
15,207
2,987
0
3,495
22,338
9,311
10
3,477
18,861
0
80,067
L
Yu Huang
Darth_Ronin92
Yu Huang
12,372
1,159
0
1,737
13,196
5,984
0
5,415
7,781
76,299
0
W
Baron Samedi
Iso_bucket_302
Baron Samedi
19,929
2,413
4,060
8,470
17,841
9,370
1,673
7,321
10,477
74,867
0
L
Atlas
Krnmxd
Atlas
10,437
4,536
745
8,009
26,772
23,121
196
12,603
14,169
42,561
0
L
Medusa
Lek_Trik
Medusa
22,025
11,334
0
8,432
22,692
9,794
1,586
5,005
17,687
0
101,275
W
Thanatos
S3WFellGlobe
Thanatos
10,120
3,992
0
19,602
22,596
10,676
1,269
4,142
18,315
0
140,125
W
10,859
3,286
679
5,948
25,161
27,721
397
5,521
18,433
37,252
0
W
Artemis
29,550
17,623
0
3,941
20,586
9,897
5,421
2,832
17,634
0
113,077
L
Hercules
ivan-ahre
Hercules
11,496
3,309
0
5,502
26,076
23,717
0
4,288
21,788
0
80,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,879
Gold Earned
50,782
584
Minions Killed
536
0
Camps Cleared
0
2,061,588
Distance Traveled
1,956,970
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,978
544
125
6
0
443,293
4
L
Bastet
10,739
488
94
4
0
474,019
1
L
Yu Huang
9,189
418
117
5
0
372,004
2
W
Baron Samedi
12,022
546
108
5
0
399,597
2
L
Atlas
10,068
458
62
3
0
363,548
10
L
Medusa
10,250
466
120
5
0
365,550
3
W
Thanatos
12,144
552
162
7
0
445,368
6
W
Ymir
11,199
509
49
2
0
403,547
3
W
Artemis
13,536
615
140
6
0
369,783
2
L
Hercules
10,536
479
143
7
0
381,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role