Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
KappaArmy
Ratatoskr
Level 129
God Stats
0W - 1L
1,808 SR
Queue Stats
119W - 83L
1,609 Elo+
Party 1
Tyr
Tyr
TheGoblinator
Tyr
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 58L
1,672 Elo+
Party 1
Cliodhna
Cliodhna
peacefullpickle
Cliodhna
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 50L
1,662 Elo+
Party 1
Team Averages
Level 124
1,562 SR
1,589 Elo+

VS

Team Averages
Level 131
1,579 SR
1,533 Elo+
Gilgamesh
Gilgamesh
BlackRockMiku
Gilgamesh
Level 142
God Stats
2W - 2L
1,869 SR
Queue Stats
144W - 121L
1,589 Elo+
Solo
Artemis
Artemis
Dèano
Artemis
Level 156
God Stats
1W - 1L
1,293 SR
Queue Stats
60W - 70L
1,475 Elo+
Solo
Odin
Odin
ItsNayzzz
Odin
Level 108
God Stats
3W - 4L
1,364 SR
Queue Stats
529W - 532L
1,547 Elo+
Solo
Danzaburou
Danzaburou
RandomHostile
Danzaburou
Level 145
God Stats
2W - 1L
1,855 SR
Queue Stats
43W - 38L
1,590 Elo+
Solo
Hercules
Hercules
paaandz
Hercules
Level 103
God Stats
1W - 0L
1,517 SR
Queue Stats
9W - 13L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
10 / 6 / 7
12,557
837
33,341
18,168
7,933
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
 
Ne Zha
19
4 / 6 / 14
11,527
768
15,021
19,835
24,665
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
KappaArmy
Ratatoskr
17
2 / 7 / 12
10,716
714
17,035
24,317
31,477
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 8 / 9
9,090
606
5,783
21,601
31,754
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
19
4 / 4 / 13
11,266
751
23,806
16,100
10,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlackRockMiku
Gilgamesh
20
8 / 4 / 12
13,032
869
13,798
26,358
27,752
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Artemis
Dèano
Artemis
20
8 / 3 / 16
12,088
806
26,468
20,000
10,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
18
3 / 5 / 17
11,334
756
6,648
23,728
27,747
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
RandomHostile
Danzaburou
19
7 / 4 / 17
12,317
821
25,474
22,508
11,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
paaandz
Hercules
18
4 / 5 / 18
11,455
764
8,282
27,756
31,217
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
110
20
Kills
30
31
Deaths
21
55
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
10
6
7
2.25
L
Ne Zha
 
Ne Zha
4
6
14
1.83
W
Gilgamesh
BlackRockMiku
Gilgamesh
8
4
12
3.5
W
Artemis
Dèano
Artemis
8
3
16
5.33
W
Odin
3
5
17
2.3
L
Ratatoskr
KappaArmy
Ratatoskr
2
7
12
1.14
W
Danzaburou
RandomHostile
Danzaburou
7
4
17
3.88
L
0
8
9
0.56
W
Hercules
paaandz
Hercules
4
5
18
2.6
L
Cliodhna
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,986
Damage
80,670
100,021
Taken
120,350
106,574
Mitigated
108,959
27,551
Healing
43,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
33,341
15,480
0
4,661
18,168
7,933
4,333
47
18,121
50,889
0
L
Ne Zha
 
Ne Zha
15,021
1,584
717
4,375
19,835
24,665
1,658
222
19,613
0
28,019
W
Gilgamesh
BlackRockMiku
Gilgamesh
13,798
2,659
5,402
5,511
26,358
27,752
894
7,384
18,974
3,063
27,831
W
Artemis
Dèano
Artemis
26,468
12,911
2,137
4,917
20,000
10,825
3,289
3,808
16,192
0
44,528
W
Odin
6,648
885
1,916
2,838
23,728
27,747
508
7,525
16,203
0
19,441
L
Ratatoskr
KappaArmy
Ratatoskr
17,035
3,434
1,672
8,110
24,317
31,477
759
544
23,773
0
27,896
W
Danzaburou
RandomHostile
Danzaburou
25,474
10,767
1,844
6,515
22,508
11,418
3,558
7,054
15,454
0
46,445
L
5,783
851
1,056
1,878
21,601
31,754
301
389
21,212
0
9,289
W
Hercules
paaandz
Hercules
8,282
2,173
3,239
9,384
27,756
31,217
412
7,570
20,186
0
20,953
L
Cliodhna
23,806
1,935
1,011
4,071
16,100
10,745
974
180
15,920
0
41,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,156
Gold Earned
60,226
146
Minions Killed
144
0
Camps Cleared
0
1,364,169
Distance Traveled
1,362,814
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,557
837
47
3
0
229,216
1
L
Ne Zha
11,527
768
24
2
0
267,723
1
W
Gilgamesh
13,032
869
31
2
0
295,461
0
W
Artemis
12,088
806
36
2
0
249,106
5
W
Odin
11,334
756
23
2
0
288,195
1
L
Ratatoskr
10,716
714
25
2
0
276,608
0
W
Danzaburou
12,317
821
31
2
0
258,678
0
L
Tyr
9,090
606
1
0
0
288,703
0
W
Hercules
11,455
764
23
2
0
271,374
2
L
Cliodhna
11,266
751
49
3
0
301,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role