Player Matchup

Chang'e
Chang'e
AncientOx
Chang'e
Level 149
God Stats
0W - 1L
1,720 SR
Queue Stats
5W - 15L
1,197 Elo+
Party 1
Cliodhna
Cliodhna
HLENKR
Cliodhna
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1
Chronos
Chronos
Oddlycharminger
Chronos
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,179 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheSoya
Kumbhakarna
Level 95
God Stats
1W - 1L
1,704 SR
Queue Stats
65W - 42L
1,675 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vilrend
Cu Chulainn
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 44L
1,234 Elo+
Party 1
Team Averages
Level 82
1,585 SR
1,357 Elo+

VS

Team Averages
Level 112
1,521 SR
1,473 Elo+
Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ChesireCat91
Nu Wa
Level 154
God Stats
7W - 6L
1,605 SR
Queue Stats
207W - 228L
1,412 Elo+
Solo
Anhur
Anhur
JeffBezosTTV
Anhur
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 140L
1,558 Elo+
Party 2
Danzaburou
Danzaburou
chronicsloth
Danzaburou
Level 61
God Stats
5W - 2L
1,500 SR
Queue Stats
92W - 96L
1,455 Elo+
Party 2
King Arthur
King Arthur
sitdown96
King Arthur
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 69L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AncientOx
Chang'e
19
9 / 7 / 8
11,702
780
14,320
20,837
9,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
HLENKR
Cliodhna
16
3 / 9 / 3
10,292
686
13,117
19,088
9,118
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 4 / 13
9,947
663
12,478
14,986
6,667
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
TheSoya
Kumbhakarna
16
1 / 4 / 10
10,027
668
6,557
24,356
25,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Vilrend
Cu Chulainn
19
5 / 5 / 10
11,542
769
17,945
24,696
18,568
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
4 / 4 / 15
11,396
760
13,548
16,438
7,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 3 / 16
11,647
776
20,759
14,097
7,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
6 / 5 / 16
12,436
829
21,006
21,222
9,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
chronicsloth
Danzaburou
19
10 / 4 / 11
12,676
845
26,304
16,920
7,888
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
sitdown96
King Arthur
16
2 / 5 / 14
10,356
690
7,664
23,194
21,539
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
100
19
Kills
28
29
Deaths
21
44
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
4
15
2.88
L
Chang'e
AncientOx
Chang'e
9
7
8
1.86
W
6
3
16
4.67
L
Cliodhna
HLENKR
Cliodhna
3
9
3
0.5
W
6
5
16
2.8
L
1
4
13
1.88
L
Kumbhakarna
TheSoya
Kumbhakarna
1
4
10
1.5
L
Cu Chulainn
Vilrend
Cu Chulainn
5
5
10
2
W
Danzaburou
chronicsloth
Danzaburou
10
4
11
3.88
W
King Arthur
sitdown96
King Arthur
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,417
Damage
89,281
103,963
Taken
91,871
68,662
Mitigated
53,994
32,213
Healing
39,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,548
860
17,015
6,602
16,438
7,185
2,117
6,224
10,214
35,626
0
L
Chang'e
AncientOx
Chang'e
14,320
1,127
8,589
7,169
20,837
9,128
1,213
5,741
15,096
35,463
0
W
20,759
7,291
2,238
2,325
14,097
7,763
3,262
4,566
9,531
39,668
0
L
Cliodhna
HLENKR
Cliodhna
13,117
1,239
0
2,233
19,088
9,118
631
8,675
10,413
0
24,561
W
21,006
10,139
912
4,501
21,222
9,619
2,116
8,221
13,001
0
45,647
L
12,478
1,246
0
1,143
14,986
6,667
288
2,612
12,374
26,665
0
L
Kumbhakarna
TheSoya
Kumbhakarna
6,557
353
1,113
6,709
24,356
25,181
196
7,665
16,691
15,221
0
L
Cu Chulainn
Vilrend
Cu Chulainn
17,945
3,721
946
4,311
24,696
18,568
52
9,865
14,831
0
44,540
W
Danzaburou
chronicsloth
Danzaburou
26,304
9,026
1,432
2,304
16,920
7,888
1,600
8,321
8,599
0
43,745
W
King Arthur
sitdown96
King Arthur
7,664
272
1,020
954
23,194
21,539
775
6,023
17,171
252
12,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,510
Gold Earned
58,511
152
Minions Killed
167
0
Camps Cleared
0
1,322,631
Distance Traveled
1,258,656
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,396
760
53
4
0
271,410
0
L
Chang'e
11,702
780
47
3
0
251,889
0
W
Nu Wa
11,647
776
25
2
0
241,113
1
L
Cliodhna
10,292
686
16
1
0
228,907
0
W
Anhur
12,436
829
60
4
0
262,438
2
L
Chronos
9,947
663
30
2
0
302,484
0
L
Kumbhakarna
10,027
668
15
1
0
286,816
4
L
Cu Chulainn
11,542
769
44
3
0
252,535
1
W
Danzaburou
12,676
845
18
1
0
244,031
0
W
King Arthur
10,356
690
11
1
0
239,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role