Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Jramatize
Heimdallr
Level 18
God Stats
4W - 2L
1,730 SR
Queue Stats
113W - 21L
1,749 Elo+
Party 2
Ra
Ra
isthatDirty
Ra
Level 128
God Stats
10W - 3L
1,956 SR
Queue Stats
578W - 346L
1,547 Elo+
Party 2
Team Averages
Level 101
1,729 SR
1,598 Elo+

VS

Team Averages
Level 46
1,494 SR
1,633 Elo+
Gilgamesh
Gilgamesh
CHR9992720
Gilgamesh
Level 85
God Stats
10W - 6L
1,169 SR
Queue Stats
52W - 40L
1,531 Elo+
Party 1
Ra
Ra
Uuuuuuu1939
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
sG Pool
Artemis
Level 44
God Stats
6W - 3L
1,812 SR
Queue Stats
46W - 22L
1,868 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 1 / 7
10,325
860
11,508
16,151
18,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Jramatize
Heimdallr
13
1 / 3 / 10
8,818
735
11,908
13,673
5,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 2 / 4
9,973
831
13,909
12,263
4,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHR9992720
Gilgamesh
13
2 / 3 / 2
7,923
660
10,892
19,047
13,122
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 6 / 5
8,172
681
7,570
11,035
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
sG Pool
Artemis
12
2 / 3 / 3
8,100
675
10,897
13,410
5,220
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
5
6
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
7
8.5
L
Gilgamesh
CHR9992720
Gilgamesh
2
3
2
1
W
Heimdallr
Jramatize
Heimdallr
1
3
10
2
L
1
6
5
0.58
W
6
2
4
4
L
Artemis
sG Pool
Artemis
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,325
Damage
29,359
42,087
Taken
43,492
28,937
Mitigated
22,972
12,403
Healing
6,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,508
519
787
1,997
16,151
18,439
134
2,909
13,242
26,718
0
L
Gilgamesh
CHR9992720
Gilgamesh
10,892
2,071
0
2,431
19,047
13,122
0
9,660
9,387
3,483
20,757
W
Heimdallr
Jramatize
Heimdallr
11,908
5,696
0
1,430
13,673
5,562
2,116
3,625
10,048
0
30,086
L
7,570
398
589
1,532
11,035
4,630
0
6,905
4,130
39,717
0
W
13,909
1,273
3,424
4,765
12,263
4,936
703
2,938
9,325
49,251
0
L
Artemis
sG Pool
Artemis
10,897
6,921
460
1,493
13,410
5,220
0
9,255
4,155
0
25,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,116
Gold Earned
24,195
138
Minions Killed
124
6
Camps Cleared
5
717,335
Distance Traveled
723,585
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,325
860
34
3
0
262,482
0
L
Gilgamesh
7,923
660
23
2
1
268,211
2
W
Heimdallr
8,818
735
39
3
1
210,078
1
L
Ra
8,172
681
61
5
2
205,787
4
W
Ra
9,973
831
65
5
5
244,775
2
L
Artemis
8,100
675
40
3
2
249,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role