Player Matchup

Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Dvotchka
Jormungandr
Level 127
God Stats
21W - 11L
1,832 SR
Queue Stats
85W - 61L
1,664 Elo+
Party 3
Neith
Neith
Zerosdown
Neith
Level 58
God Stats
24W - 18L
1,570 SR
Queue Stats
31W - 23L
1,628 Elo+
Party 3
Ares
Ares
Zukafuu
Ares
Level 55
God Stats
1W - 1L
1,549 SR
Queue Stats
4W - 4L
1,483 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mugui100
Morgan Le Fay
Level 158
God Stats
0W - 1L
1,879 SR
Queue Stats
82W - 71L
1,595 Elo+
Party 3
Team Averages
Level 92
1,666 SR
1,574 Elo+

VS

Team Averages
Level 108
1,517 SR
1,437 Elo+
Scylla
Scylla
AzraelKinslayer
Scylla
Level 160
God Stats
28W - 15L
1,723 SR
Queue Stats
202W - 191L
1,457 Elo+
Party 1
Thanatos
Thanatos
Fernanditokitkah
Thanatos
Level 77
God Stats
2W - 2L
1,428 SR
Queue Stats
41W - 32L
1,506 Elo+
Solo
Khepri
Khepri
JeraVersionOmni
Khepri
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,239 Elo+
Solo
Charybdis
Charybdis
NorthernWhale
Charybdis
Level 124
God Stats
10W - 7L
1,534 SR
Queue Stats
178W - 182L
1,429 Elo+
Party 1
King Arthur
King Arthur
pabletebo2
King Arthur
Level 97
God Stats
3W - 2L
1,398 SR
Queue Stats
156W - 103L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 5 / 0
8,158
480
8,080
18,677
7,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Dvotchka
Jormungandr
15
2 / 3 / 1
9,399
553
9,751
16,341
16,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Zerosdown
Neith
12
1 / 5 / 1
7,451
438
8,541
10,475
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Zukafuu
Ares
11
1 / 3 / 4
7,791
458
6,147
9,804
7,785
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
mugui100
Morgan Le Fay
14
1 / 5 / 1
8,287
487
5,417
14,005
6,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 8
9,122
537
7,302
9,420
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
11 / 0 / 3
10,431
614
11,484
16,025
7,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 8
8,171
481
2,995
14,425
14,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
NorthernWhale
Charybdis
15
5 / 1 / 8
9,357
550
13,773
10,669
4,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
pabletebo2
King Arthur
16
2 / 3 / 4
9,739
573
11,777
14,983
14,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
21
21
Deaths
10
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
5
0
0.8
W
2
3
8
2
L
Jormungandr
Dvotchka
Jormungandr
2
3
1
0.83
W
11
0
3
12.5
W
1
3
8
1.67
W
Charybdis
NorthernWhale
Charybdis
5
1
8
9
L
Neith
Zerosdown
Neith
1
5
1
0.3
L
Ares
Zukafuu
Ares
1
3
4
1
L
Morgan Le Fay
mugui100
Morgan Le Fay
1
5
1
0.3
W
King Arthur
pabletebo2
King Arthur
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,936
Damage
47,331
69,302
Taken
65,522
43,382
Mitigated
44,736
12,706
Healing
34,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,080
4,730
0
4,142
18,677
7,673
0
1,757
16,920
0
51,759
W
7,302
484
0
1,296
9,420
4,069
675
4,479
4,941
67,423
0
L
Jormungandr
Dvotchka
Jormungandr
9,751
4,262
0
1,435
16,341
16,958
0
595
15,746
72,586
0
W
11,484
4,130
0
21,559
16,025
7,363
129
2,283
13,742
0
82,507
W
2,995
670
0
2,669
14,425
14,225
82
5,597
8,828
22,474
0
W
Charybdis
NorthernWhale
Charybdis
13,773
8,924
0
5,178
10,669
4,628
2,435
3,145
7,524
0
74,090
L
Neith
Zerosdown
Neith
8,541
3,612
0
2,101
10,475
4,703
3,000
1,297
9,178
0
60,299
L
Ares
Zukafuu
Ares
6,147
408
0
2,288
9,804
7,785
540
1,636
8,168
19,994
0
L
Morgan Le Fay
mugui100
Morgan Le Fay
5,417
794
0
2,740
14,005
6,263
0
5,012
8,993
65,186
0
W
King Arthur
pabletebo2
King Arthur
11,777
2,545
0
4,091
14,983
14,451
0
8,610
6,373
0
69,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,086
Gold Earned
46,820
425
Minions Killed
489
0
Camps Cleared
0
1,526,977
Distance Traveled
1,596,772
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,158
480
72
4
0
348,258
1
W
Scylla
9,122
537
96
6
0
307,826
3
L
Jormungandr
9,399
553
139
8
0
287,026
7
W
Thanatos
10,431
614
120
7
0
362,548
2
W
Khepri
8,171
481
31
2
0
294,205
5
W
Charybdis
9,357
550
117
7
0
307,946
2
L
Neith
7,451
438
94
6
0
271,254
3
L
Ares
7,791
458
21
1
0
326,451
4
L
Morgan Le Fay
8,287
487
99
6
0
293,988
10
W
King Arthur
9,739
573
125
7
0
324,247
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role