Player Matchup

Chaac
Chaac
BODYBAGBUFORD
Chaac
Level 88
God Stats
4W - 2L
1,615 SR
Queue Stats
59W - 58L
1,506 Elo+
Party 4
Hun Batz
Hun Batz
Kyoko4580
Hun Batz
Level 160
God Stats
2W - 2L
1,973 SR
Queue Stats
78W - 79L
1,517 Elo+
Party 1
Bacchus
Bacchus
Leonardojcew
Bacchus
Level 128
God Stats
16W - 8L
1,658 SR
Queue Stats
104W - 84L
1,616 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
MulanSimp
Morgan Le Fay
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 32L
1,425 Elo+
Party 1
Artemis
Artemis
SickNasty
Artemis
Level 156
God Stats
4W - 5L
1,450 SR
Queue Stats
95W - 89L
1,574 Elo+
Party 4
Team Averages
Level 138
1,639 SR
1,528 Elo+

VS

Team Averages
Level 106
1,590 SR
1,548 Elo+
Chaac
Chaac
ACanadienGuy
Chaac
Level 92
God Stats
2W - 4L
1,777 SR
Queue Stats
264W - 257L
1,523 Elo+
Party 2
Terra
Terra
Maple05
Terra
Level 107
God Stats
22W - 20L
1,697 SR
Queue Stats
213W - 197L
1,560 Elo+
Party 2
Izanami
Izanami
MommaFlutters
Izanami
Level 49
God Stats
0W - 1L
1,718 SR
Queue Stats
30W - 20L
1,613 Elo+
Solo
Ne Zha
Ne Zha
Tyk0n
Ne Zha
Level 159
God Stats
6W - 9L
1,535 SR
Queue Stats
457W - 442L
1,533 Elo+
Party 3
Hel
Hel
br1xy
Hel
Level 122
God Stats
15W - 16L
1,224 SR
Queue Stats
496W - 530L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
9,428
471
6,706
16,882
21,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
Kyoko4580
Hun Batz
16
2 / 4 / 5
9,360
468
8,600
18,047
8,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Leonardojcew
Bacchus
15
3 / 2 / 7
10,015
501
9,224
12,121
15,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
MulanSimp
Morgan Le Fay
15
5 / 3 / 3
9,225
461
15,270
16,295
7,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
SickNasty
Artemis
18
7 / 2 / 0
11,248
562
20,732
18,307
7,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 4
10,908
545
12,383
16,095
20,235
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Terra
Maple05
Terra
14
3 / 3 / 3
9,500
475
6,490
17,794
21,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
16
2 / 4 / 2
10,024
501
12,161
18,344
7,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Tyk0n
Ne Zha
18
7 / 4 / 4
10,944
547
15,973
19,360
10,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
br1xy
Hel
14
0 / 7 / 1
8,246
412
4,318
15,044
6,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
18
Kills
13
13
Deaths
19
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
1
2
4
1.5
W
Hun Batz
Kyoko4580
Hun Batz
2
4
5
1.13
W
Bacchus
Leonardojcew
Bacchus
3
2
7
3.25
L
Terra
Maple05
Terra
3
3
3
1.5
L
Izanami
2
4
2
0.75
W
Morgan Le Fay
MulanSimp
Morgan Le Fay
5
3
3
2.17
W
Artemis
SickNasty
Artemis
7
2
0
3.5
L
Ne Zha
Tyk0n
Ne Zha
7
4
4
2.25
L
Hel
br1xy
Hel
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,532
Damage
51,325
81,652
Taken
86,637
60,177
Mitigated
65,984
31,648
Healing
27,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,383
3,628
0
5,266
16,095
20,235
456
2,168
13,066
0
97,227
W
6,706
1,332
0
9,058
16,882
21,334
0
341
16,541
0
68,970
W
Hun Batz
Kyoko4580
Hun Batz
8,600
1,649
0
5,727
18,047
8,277
0
2,586
15,461
0
89,763
W
Bacchus
Leonardojcew
Bacchus
9,224
1,355
0
1,748
12,121
15,590
145
1,954
10,167
32,094
0
L
Terra
Maple05
Terra
6,490
1,469
606
4,082
17,794
21,376
0
8,309
9,399
24,598
0
L
Izanami
12,161
7,235
0
5,013
18,344
7,670
0
1,925
16,419
0
91,684
W
Morgan Le Fay
MulanSimp
Morgan Le Fay
15,270
1,667
197
2,686
16,295
7,665
0
4,628
11,667
79,795
0
W
Artemis
SickNasty
Artemis
20,732
12,014
0
12,232
18,307
7,311
3,142
1,299
17,008
0
98,686
L
Ne Zha
Tyk0n
Ne Zha
15,973
6,361
0
7,941
19,360
10,029
0
4,195
15,133
0
95,152
L
Hel
br1xy
Hel
4,318
52
1,219
3,504
15,044
6,674
0
7,897
7,147
74,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,276
Gold Earned
49,622
586
Minions Killed
603
0
Camps Cleared
0
1,820,163
Distance Traveled
1,881,508
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,908
545
166
8
0
360,115
0
W
Chaac
9,428
471
133
7
0
363,618
0
W
Hun Batz
9,360
468
125
6
0
373,089
3
W
Bacchus
10,015
501
57
3
0
413,240
9
L
Terra
9,500
475
25
1
0
409,308
6
L
Izanami
10,024
501
156
8
0
348,631
5
W
Morgan Le Fay
9,225
461
120
6
0
334,995
1
W
Artemis
11,248
562
151
8
0
335,221
2
L
Ne Zha
10,944
547
145
7
0
400,568
1
L
Hel
8,246
412
111
6
0
362,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role