Player Matchup

Nemesis
Nemesis
Cabroken0420
Nemesis
Level 160
God Stats
1W - 2L
1,332 SR
Queue Stats
181W - 154L
1,529 Elo+
Party 1
Thoth
Thoth
GT23669
Thoth
Level 99
God Stats
2W - 6L
1,389 SR
Queue Stats
284W - 232L
1,466 Elo+
Party 1
Hou Yi
Hou Yi
I licked ur toe
Hou Yi
Level 109
God Stats
0W - 3L
1,203 SR
Queue Stats
90W - 57L
1,658 Elo+
Party 1
Sylvanus
Sylvanus
K1R Demonic
Sylvanus
Level 108
God Stats
0W - 4L
1,306 SR
Queue Stats
853W - 572L
1,602 Elo+
Party 1
Awilix
Awilix
VJTheVikingKing
Awilix
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 100
1,346 SR
1,551 Elo+

VS

Team Averages
Level 54
1,419 SR
1,531 Elo+
Agni
Agni
Arturo bike2934
Agni
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 77L
1,490 Elo+
Solo
Horus
Horus
Demarrd
Horus
Level 27
God Stats
1W - 2L
1,285 SR
Queue Stats
154W - 175L
1,460 Elo+
Party 2
Raijin
Raijin
Etsio11
Raijin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 43L
1,441 Elo+
Solo
Nike
Nike
LunarCricket
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,762 Elo+
Solo
Sol
Sol
Rykos1
Sol
Level 135
God Stats
4W - 7L
1,311 SR
Queue Stats
179W - 160L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cabroken0420
Nemesis
15
1 / 7 / 5
8,559
571
10,159
23,368
12,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
GT23669
Thoth
18
3 / 6 / 3
10,310
687
16,733
12,512
5,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 4 / 4
9,501
633
14,109
12,298
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
K1R Demonic
Sylvanus
18
2 / 4 / 8
10,117
674
8,094
22,546
28,667
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 10 / 2
9,702
647
4,797
16,563
6,873
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 13
11,829
789
14,052
12,371
6,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Demarrd
Horus
19
3 / 2 / 25
11,311
754
8,155
24,003
27,310
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Etsio11
Raijin
19
4 / 2 / 18
11,299
753
17,427
15,288
8,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 5 / 16
10,770
718
11,735
26,500
21,803
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
Rykos1
Sol
20
11 / 1 / 19
12,434
829
26,850
13,093
6,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
122
11
Kills
31
31
Deaths
12
22
Assists
91
Player
Kills
Deaths
Assists
KDA
W
8
2
13
7.25
L
Nemesis
Cabroken0420
Nemesis
1
7
5
0.5
W
Horus
Demarrd
Horus
3
2
25
7.75
W
Raijin
Etsio11
Raijin
4
2
18
6.5
L
Thoth
GT23669
Thoth
3
6
3
0.75
L
3
4
4
1.25
L
Sylvanus
K1R Demonic
Sylvanus
2
4
8
1.5
W
5
5
16
2.6
W
Sol
Rykos1
Sol
11
1
19
20.5
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,892
Damage
78,219
87,287
Taken
91,255
60,612
Mitigated
70,191
22,606
Healing
34,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,052
848
3,665
3,007
12,371
6,229
903
3,745
8,400
39,520
0
L
Nemesis
Cabroken0420
Nemesis
10,159
2,426
288
5,216
23,368
12,393
0
16,019
7,015
0
13,014
W
Horus
Demarrd
Horus
8,155
3,980
6,028
7,494
24,003
27,310
224
4,906
18,780
0
11,406
W
Raijin
Etsio11
Raijin
17,427
2,642
1,351
1,088
15,288
8,319
675
5,543
9,677
46,713
0
L
Thoth
GT23669
Thoth
16,733
84
1,139
1,740
12,512
5,766
288
8,054
4,242
43,989
0
L
14,109
3,341
448
1,202
12,298
6,913
0
8,487
3,457
0
33,072
L
Sylvanus
K1R Demonic
Sylvanus
8,094
1,467
4,695
7,404
22,546
28,667
0
13,255
8,859
15,396
0
W
11,735
554
1,123
5,110
26,500
21,803
79
5,077
21,162
0
16,410
W
Sol
Rykos1
Sol
26,850
9,826
1,987
3,596
13,093
6,530
5,406
5,556
7,465
51,810
0
L
4,797
2,019
414
60
16,563
6,873
0
10,758
5,385
0
8,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,189
Gold Earned
57,643
127
Minions Killed
198
0
Camps Cleared
0
1,195,601
Distance Traveled
1,439,863
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,829
789
55
4
0
258,855
0
L
Nemesis
8,559
571
6
0
0
238,197
0
W
Horus
11,311
754
10
1
0
317,958
4
W
Raijin
11,299
753
68
5
0
277,188
3
L
Thoth
10,310
687
47
3
0
256,180
0
L
Hou Yi
9,501
633
40
3
0
244,850
0
L
Sylvanus
10,117
674
22
1
0
234,818
0
W
Nike
10,770
718
9
1
0
292,162
0
W
Sol
12,434
829
56
4
0
293,700
5
L
Awilix
9,702
647
12
1
0
221,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role