Player Matchup

Medusa
Medusa
Deity Dixon
Medusa
Level 122
God Stats
14W - 7L
1,614 SR
Queue Stats
132W - 125L
1,438 Elo+
Party 2
Poseidon
Poseidon
Deity Horton
Poseidon
Level 67
God Stats
3W - 1L
1,616 SR
Queue Stats
84W - 91L
1,445 Elo+
Party 2
Sobek
Sobek
StrictRuby
Sobek
Level 120
God Stats
18W - 17L
1,392 SR
Queue Stats
364W - 388L
1,433 Elo+
Party 2
Team Averages
Level 103
1,541 SR
1,439 Elo+

VS

Team Averages
Level 74
1,452 SR
1,434 Elo+
Chaac
Chaac
RASTAxNESQUICK
Chaac
Level 85
God Stats
4W - 2L
1,673 SR
Queue Stats
66W - 72L
1,483 Elo+
Party 1
Vulcan
Vulcan
WildAtNight5881
Vulcan
Level 34
God Stats
1W - 2L
1,416 SR
Queue Stats
28W - 38L
1,365 Elo+
Party 1
Pele
Pele
x J O P I K
Pele
Level 103
God Stats
1W - 2L
1,268 SR
Queue Stats
85W - 106L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
14 / 4 / 4
14,588
810
25,757
16,434
8,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Deity Horton
Poseidon
17
1 / 7 / 13
12,069
671
11,626
14,185
5,550
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
18
4 / 2 / 13
12,934
719
12,219
20,445
35,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 6
11,730
652
16,252
22,805
19,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 8 / 3
10,873
604
7,314
15,528
7,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 8 / 4
13,802
767
15,975
21,322
11,331
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
19
Kills
13
13
Deaths
19
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
14
4
4
4
W
Poseidon
Deity Horton
Poseidon
1
7
13
1.07
L
3
3
6
2
W
Sobek
4
2
13
5.25
L
2
8
3
0.44
L
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,602
Damage
39,541
51,064
Taken
59,655
49,208
Mitigated
38,107
11,667
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
25,757
12,500
0
2,489
16,434
8,567
2,581
1,062
15,228
0
82,790
W
Poseidon
Deity Horton
Poseidon
11,626
1,104
401
2,102
14,185
5,550
504
1,546
12,050
46,084
0
L
16,252
2,018
422
6,435
22,805
19,758
267
10,285
12,520
0
49,303
W
Sobek
12,219
734
0
6,675
20,445
35,091
97
5,062
14,275
36,886
0
L
7,314
2,235
115
890
15,528
7,018
230
6,272
9,256
27,412
0
L
15,975
2,843
0
1,754
21,322
11,331
0
8,097
13,225
297
46,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,591
Gold Earned
36,405
227
Minions Killed
197
7
Camps Cleared
8
924,540
Distance Traveled
908,460
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,588
810
100
6
1
304,432
1
W
Poseidon
12,069
671
91
5
4
295,024
3
L
Chaac
11,730
652
72
4
5
340,952
5
W
Sobek
12,934
719
36
2
2
325,084
2
L
Vulcan
10,873
604
65
4
0
256,257
2
L
Pele
13,802
767
60
3
3
311,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role