Player Matchup

Fenrir
Fenrir
Alliganktor
Fenrir
Level 156
God Stats
10W - 6L
1,556 SR
Queue Stats
167W - 204L
1,395 Elo+
Party 4
Horus
Horus
BlackBudha
Horus
Level 34
God Stats
7W - 7L
1,461 SR
Queue Stats
15W - 27L
1,353 Elo+
Party 3
Anhur
Anhur
EpIc PenGUinZ7
Anhur
Level 44
God Stats
6W - 7L
1,421 SR
Queue Stats
32W - 47L
1,397 Elo+
Party 3
Anubis
Anubis
MsBunbun
Anubis
Level 144
God Stats
4W - 7L
1,355 SR
Queue Stats
85W - 107L
1,401 Elo+
Party 4
Chaac
Chaac
emdethayler
Chaac
Level 141
God Stats
56W - 41L
1,462 SR
Queue Stats
361W - 382L
1,451 Elo+
Solo
Team Averages
Level 104
1,451 SR
1,399 Elo+

VS

Team Averages
Level 59
1,455 SR
1,388 Elo+
Hun Batz
Hun Batz
Cecil10
Hun Batz
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
70W - 82L
1,435 Elo+
Party 1
Sun Wukong
Sun Wukong
JOSEJIMBU
Sun Wukong
Level 66
God Stats
16W - 19L
1,433 SR
Queue Stats
366W - 409L
1,337 Elo+
Solo
Shiva
Shiva
Smok3r4lyfe
Shiva
Level 54
God Stats
22W - 17L
1,571 SR
Queue Stats
181W - 194L
1,395 Elo+
Party 2
Merlin
Merlin
Tw3ak3n
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,333 Elo+
Party 1
Hachiman
Hachiman
xMustxrdx
Hachiman
Level 109
God Stats
14W - 15L
1,268 SR
Queue Stats
519W - 519L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 7 / 10
12,523
447
12,687
28,511
14,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
18
1 / 2 / 6
13,074
467
8,311
29,404
36,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 1 / 4
13,876
496
13,309
17,721
8,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
MsBunbun
Anubis
20
10 / 5 / 10
15,025
537
29,896
33,090
19,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 3
15,844
566
24,129
38,869
40,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cecil10
Hun Batz
17
4 / 12 / 5
11,737
419
12,807
29,182
11,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
JOSEJIMBU
Sun Wukong
18
2 / 5 / 2
12,093
432
15,444
32,293
27,868
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
5 / 8 / 5
11,772
420
12,790
31,007
27,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Tw3ak3n
Merlin
18
3 / 1 / 10
11,752
420
26,388
14,678
6,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
xMustxrdx
Hachiman
19
1 / 1 / 5
11,930
426
17,213
15,657
6,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
42
26
Kills
15
17
Deaths
27
33
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
7
10
1.29
W
Horus
1
2
6
2
L
Hun Batz
Cecil10
Hun Batz
4
12
5
0.54
W
6
1
4
8
L
Sun Wukong
JOSEJIMBU
Sun Wukong
2
5
2
0.6
W
Anubis
MsBunbun
Anubis
10
5
10
3
L
5
8
5
0.94
L
Merlin
Tw3ak3n
Merlin
3
1
10
8
W
5
2
3
3.25
L
Hachiman
xMustxrdx
Hachiman
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,332
Damage
84,642
147,595
Taken
122,817
119,899
Mitigated
80,018
69,667
Healing
19,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,687
2,912
0
9,140
28,511
14,305
967
7,105
21,406
0
84,122
W
Horus
8,311
3,281
3,951
10,962
29,404
36,900
2,673
5,164
23,630
0
59,503
L
Hun Batz
Cecil10
Hun Batz
12,807
4,402
0
1,109
29,182
11,623
0
8,642
20,540
0
100,221
W
13,309
7,861
0
8,418
17,721
8,582
6,171
1,509
16,212
0
119,618
L
Sun Wukong
JOSEJIMBU
Sun Wukong
15,444
4,261
0
6,250
32,293
27,868
252
3,500
28,793
0
88,933
W
Anubis
MsBunbun
Anubis
29,896
2,400
0
20,251
33,090
19,422
4,009
9,549
23,541
152,566
0
L
12,790
2,241
122
2,774
31,007
27,561
61
12,394
18,613
0
47,525
L
Merlin
Tw3ak3n
Merlin
26,388
1,376
30
1,944
14,678
6,508
903
4,793
9,885
99,123
0
W
24,129
5,549
0
16,945
38,869
40,690
3,165
6,624
32,245
0
170,696
L
Hachiman
xMustxrdx
Hachiman
17,213
9,227
0
7,342
15,657
6,458
614
567
15,090
0
106,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,342
Gold Earned
59,284
780
Minions Killed
616
0
Camps Cleared
0
2,537,465
Distance Traveled
2,436,005
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,523
447
90
3
0
546,858
2
W
Horus
13,074
467
74
3
0
502,128
3
L
Hun Batz
11,737
419
139
5
0
486,822
3
W
Anhur
13,876
496
179
6
0
510,486
0
L
Sun Wukong
12,093
432
147
5
0
448,883
4
W
Anubis
15,025
537
178
6
0
455,791
4
L
Shiva
11,772
420
46
2
0
510,522
0
L
Merlin
11,752
420
135
5
0
476,477
1
W
Chaac
15,844
566
259
9
0
522,202
2
L
Hachiman
11,930
426
149
5
0
513,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role