Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Aimlazy
Chaac
Level 157
God Stats
24W - 21L
1,645 SR
Queue Stats
201W - 199L
1,421 Elo+
Solo
Cliodhna
Cliodhna
Clos504
Cliodhna
Level 93
God Stats
3W - 12L
1,372 SR
Queue Stats
161W - 192L
1,409 Elo+
Party 1
Zeus
Zeus
GOD_Sin_Egle
Zeus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,461 Elo+
Party 1
Izanami
Izanami
ReinventUrExit
Izanami
Level 119
God Stats
10W - 6L
1,544 SR
Queue Stats
263W - 272L
1,456 Elo+
Solo
Team Averages
Level 120
1,512 SR
1,449 Elo+

VS

Team Averages
Level 107
1,562 SR
1,414 Elo+
Geb
Geb
BlastingFlame78
Geb
Level 82
God Stats
5W - 3L
1,320 SR
Queue Stats
24W - 34L
1,200 Elo+
Party 2
Chaac
Chaac
C 4 M E R O N96
Chaac
Level 127
God Stats
15W - 13L
1,558 SR
Queue Stats
156W - 138L
1,456 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jareeed
Ah Muzen Cab
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
212W - 215L
1,510 Elo+
Party 2
Awilix
Awilix
TheXSwiftOneX
Awilix
Level 99
God Stats
8W - 6L
1,516 SR
Queue Stats
118W - 134L
1,428 Elo+
Party 3
Chronos
Chronos
culturedkidd
Chronos
Level 104
God Stats
5W - 2L
1,914 SR
Queue Stats
118W - 124L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 1 / 0
7,585
421
7,445
10,348
13,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Aimlazy
Chaac
11
0 / 2 / 1
7,220
401
7,784
16,601
16,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Clos504
Cliodhna
11
1 / 4 / 0
6,969
387
7,322
13,643
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 5 / 1
7,443
414
11,546
12,099
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 1
7,219
401
5,749
13,967
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,995
444
5,027
10,291
9,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 1 / 1
10,118
562
7,688
14,814
16,409
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
Jareeed
Ah Muzen Cab
15
3 / 0 / 5
9,478
527
15,556
13,069
5,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 1 / 1
9,363
520
9,075
14,116
6,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chronos
culturedkidd
Chronos
14
1 / 1 / 5
8,600
478
10,024
16,269
7,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
16
16
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
0
1
L
Chaac
Aimlazy
Chaac
0
2
1
0.25
W
2
1
2
3
W
4
1
1
4.5
L
Cliodhna
Clos504
Cliodhna
1
4
0
0.25
L
1
5
1
0.3
W
Ah Muzen Cab
Jareeed
Ah Muzen Cab
3
0
5
5.5
L
0
4
1
0.13
W
6
1
1
6.5
W
Chronos
culturedkidd
Chronos
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,846
Damage
47,370
66,658
Taken
68,559
45,615
Mitigated
45,278
19,382
Healing
23,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,445
2,695
0
3,342
10,348
13,922
149
0
10,348
46,577
0
L
Chaac
Aimlazy
Chaac
7,784
575
0
5,705
16,601
16,713
0
4,943
11,658
1,820
31,646
W
5,027
626
713
2,533
10,291
9,683
339
549
9,726
18,904
0
W
7,688
586
0
3,623
14,814
16,409
0
5,725
7,939
0
76,419
L
Cliodhna
Clos504
Cliodhna
7,322
629
0
2,904
13,643
5,485
0
3,510
10,133
0
44,414
L
11,546
1,237
64
1,519
12,099
4,878
78
5,140
6,959
50,904
0
W
Ah Muzen Cab
Jareeed
Ah Muzen Cab
15,556
7,242
0
6,037
13,069
5,391
2,649
423
12,640
0
102,098
L
5,749
3,455
0
5,848
13,967
4,617
0
1,458
12,509
0
68,009
W
9,075
3,107
0
5,914
14,116
6,646
23
3,064
10,766
0
75,559
W
Chronos
culturedkidd
Chronos
10,024
3,055
0
4,571
16,269
7,149
1,842
7,684
7,875
66,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,436
Gold Earned
45,554
396
Minions Killed
562
0
Camps Cleared
0
1,626,755
Distance Traveled
1,791,566
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,585
421
71
4
0
334,803
3
L
Chaac
7,220
401
41
2
0
331,580
1
W
Geb
7,995
444
22
1
0
342,608
3
W
Chaac
10,118
562
150
8
0
325,071
3
L
Cliodhna
6,969
387
59
3
0
369,810
4
L
Zeus
7,443
414
95
5
0
298,040
7
W
Ah Muzen Cab
9,478
527
163
9
0
360,731
2
L
Izanami
7,219
401
130
7
0
292,522
2
W
Awilix
9,363
520
125
7
0
439,817
4
W
Chronos
8,600
478
102
6
0
323,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role