Player Matchup

Serqet
Serqet
 
Serqet
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ShaggySZN
Ymir
Level 65
God Stats
0W - 1L
1,573 SR
Queue Stats
3W - 19L
1,500 Elo+
Solo
Freya
Freya
samadamading
Freya
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 90
1,524 SR
1,500 Elo+

VS

Team Averages
Level 101
1,553 SR
1,407 Elo+
Ra
Ra
BerserkerViking
Ra
Level 101
God Stats
5W - 2L
1,547 SR
Queue Stats
26W - 66L
1,250 Elo+
Solo
Chaac
Chaac
FreeF2R
Chaac
Level 122
God Stats
3W - 1L
1,611 SR
Queue Stats
101W - 86L
1,573 Elo+
Solo
Izanami
Izanami
LRG Mugiwara
Izanami
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 118L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
0 / 4 / 3
7,884
606
7,505
13,401
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
11
0 / 6 / 3
7,998
615
6,996
16,163
16,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 4 / 0
8,665
667
8,689
13,426
6,397
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
9,301
715
11,146
8,061
3,479
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
FreeF2R
Chaac
15
9 / 1 / 5
10,549
811
15,325
17,019
18,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
LRG Mugiwara
Izanami
14
1 / 2 / 11
9,113
701
9,183
9,343
3,761
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
14
14
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
3
0.38
W
4
0
9
8.5
W
Chaac
FreeF2R
Chaac
9
1
5
11.5
W
Izanami
LRG Mugiwara
Izanami
1
2
11
3.25
L
Ymir
0
6
3
0.25
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,190
Damage
35,654
42,990
Taken
34,423
29,124
Mitigated
26,122
7,862
Healing
12,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,505
740
0
1,682
13,401
6,694
0
3,873
9,242
0
33,310
W
11,146
2,123
4,613
3,112
8,061
3,479
553
5,645
1,960
26,541
0
W
Chaac
FreeF2R
Chaac
15,325
2,274
0
3,211
17,019
18,882
135
5,441
11,324
2,854
31,561
W
Izanami
LRG Mugiwara
Izanami
9,183
4,765
253
1,787
9,343
3,761
919
4,898
4,160
0
32,462
L
Ymir
6,996
1,269
234
2,164
16,163
16,033
0
6,506
9,400
18,564
0
L
8,689
2,653
0
3,782
13,426
6,397
0
2,660
10,312
29,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,547
Gold Earned
28,963
131
Minions Killed
143
9
Camps Cleared
3
679,828
Distance Traveled
725,630
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,884
606
67
5
6
264,112
4
W
Ra
9,301
715
41
3
2
241,209
1
W
Chaac
10,549
811
41
3
0
255,562
2
W
Izanami
9,113
701
61
5
1
228,859
5
L
Ymir
7,998
615
16
1
2
187,952
4
L
Freya
8,665
667
48
4
1
227,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role